Ok good pvp would group a contested group b and they fight till one no longer can contest that territory any more.
How we do this I think best way revamp how bombs and repair and wall replacement works.
Biggest problem is they tied resources as part balance part. Which makes it very difficult and virtually impossible to ever get it right. It comes down cheats, who has more time , who has bigger clan.
Don’t care how good anti cheat there will always be way around it. Then no lifers or big clan where resources never going to be issue.
So how do u make resources not an part balance is by how many bombs you need to get threw a single layer?
1 is the answer to that this way you have full control on balance. Make bomb last very long time and it only does tic damage. Multiple bombs only reset the tic.
Then once bomb activated and burning no repair and you can’t throw water orb on other side of wall to stop it. You have to throw it on same side as bomb was placed.
Plus’s when placing bomb can be controlled by two ways one proxy that you can only place it in front of u in very small distance. This might be difficult and might need more program then allowed. Second option once bomb is placed you still need set it up. So no longer damage will set it off if bomb hasn’t been setup. Only it will break down back into raw mats that anyone can pick up.
So it take 30 secs player set it up another 5 minutes to be active.
So trebs be same but you can easily repair.
Bombs would be used to counter repair mechanics.
Say takes 30 mins get through foundations say 10 layers that’s 5 hours. That’s you use god or treb and then use bombs to stop them easily repairing
This will make offline raiding more difficult since 3-4 layers would be force use treb to brake in but treb has an hour setup time
And what would stop people from making 13 layers (meaning it would take longer than raid hours to get through)?
And even if we imagine there was some 10 layer limit on builds. That’s still 5 hours raw time. So the defenders would only have to delay for an hour (say hello to nekkids spamming water orbs. small price to pay to spoil the raid).
If you leave too small a window for your raid to successful, you just improve the chance of people offlining, cos why risk wasting those 5 hours because of a couple of successful repairs?
Also getting in is only half the raid. You still need to get rid of thralls, blow up chests, blow in to multiple rooms etc. You also need time for that.
The main problem with balancing is that making offlining really difficult just makes onlining close to impossible, making people offline.
Bomb always lacked the risk they should require to make and to use them.
Said this before in another post that in the time of Conan bombs were a dicey affair or would be in that time period. Bombs made the way as the jar are highly unstable when being mixed and especially when being lit. Hell even sun warming the outside of the jar would be dangerous when being around them. Also bomb knowledge was VERY rare as they again were seen as black magic and that was too be avoided by the majority of the population.
Idea, maybe they should make bombs a drop and not a craft from now on. I don’t like rng, but as it stands bombs are the brain dead pvp choice.
They can’t be moved reliably after being placed for some reason, I mean they were placed there by someone why can’t they be picked up and moved the same way ? This sounds like some artificial no sense mechanic.
Also, make bombs only placeable two foot away from your character so you have to work more for placement as this floating bomb mechanic is odd aside if done by sorcery of some kind , again an artifical game mechanic.
Get rid of bombs entirely. Crowbars for chests, portable battering rams for doors/gates/hatches, trebs/demon fire/explosive arrows for building pieces/vaults and drawbridges.
In all cases, getting into something has a stronger time dependent/area control element that isn’t so directly tied to your bomb production rate.
I’d probably also turn off building piece pickup on PvP servers, turn on DBD and set building damage to 24/7 and change server transfers so that PvP servers require you to transfer naked.
I think I’ve said this in response to one of your posts in a previous thread, but I 100% agree with this. And I’ll keep banging that drum until something happens.
LoL, the crevice crossed my mind when they did the new anti bl9cking on obelisks. The crevice is a mini obelisk that can save 5-10 minutes of running the map. But because it isn’t instant it is considered okay to block. Just one of those huh, ironic.
Yup. The bomb’s alpha strike is too high. Plain and simple. That said, I’m not in favor of removing/reducing the damage caused by the lingering fire. Shorter placing distance means having to get closer to the base, potentially being exposed to incoming fire. Fuse animation means that you have to be strategic and skillful when placing your bombs. All in all, these changes would allow for bombs to still be useful without being the Conan-Equivalent to C4 that they currently are.
Shorter placing distance, sure that I can agree with. But not like u need to be on top of it to place it. And I totally disagree on the fact that lighting it should be animation 2-3 sec. It’s already easy to kill people who is trying to light their bombs. Throwing axe. Counter bomb. Arrows and so on. Lighting a bomb should not be suicide.
Since both of our arguments are hypotheticals, what if someone (Not me, I don’t have a PC) made a mod for each of our respective ideas and playtested them on some private servers for, like, a month or something. See how they work and get player feedback. It’d be like a little private testlive
Edit: (I didn’t want to triple post. Double posting is already bad enough)
With the removal of fence stacking, I’m hoping to see a resurgence of trebuchets and gods. I want those to be the main siege equipment used in raids, and bombs to be used for things like doors, chests, and vaults. Doors in particular since they have such little health.