
Being a dev myself, I’ve often had to explain here that things are never as simple as we, as players, would like them to be, and that there are processes, and prioritization, and overhead, and all that stuff. I also find myself frequently explaining that “you fixed this insignificant thing and left this huge bug” is really not apples-to-apples comparison, and that it’s unreasonable to expect low-hanging fruit to be left like hanging just because they don’t have a reliable repro for the big bug. On top of that, I’ve occasionally had to explain that devs are human, too, and that it’s not okay to demand that someone be fired just because a bunch of pixels made you sad or mad.
You know, the kind of stuff that earns you the title of White Knight on these forums ![]()
So yeah, I tend to have that same attitude you described, but there are no reasonable excuses for certain behaviors anymore. Take the arcane bookcase, for example. Unless I’m sorely mistaken, changing the number of inventory slots in it should be no less difficult than making temperwrights craft legendary armor patches again. Both should be in the “low-hanging fruit” category, yet they didn’t see fit to fix the temperwrights despite acknowledging the bug in a huge number of bug reports.
Hell, not only that, the bug was reported in TestLive, in freaking August. We’re approaching the end of October. There ain’t no “benefit of the doubt” that will make that behavior look good.

They still can. I just posted a mini-tutorial on how to do it.
I’m pretty sure I saw it somewhere, either here or on Reddit, but I can’t find it now. But you’re right about one thing: at least it wasn’t as frequent and as strident as it has been for some other stuff.
That’s part of what frustrates me about Funcom, though, and the reason I yell back at those who yell for nerfs: you never know when Funcom will decide to listen. Again, pulling out one of my “favorite” examples, there were no constant, loud cries to nerf the Nemedian; instead, it took only one dude to make it happen.
EDIT: Linked to a tutorial about chests on shelves.