Abyssal Mounts have a spell effect that makes them hostile and greatly reduces their usefulness even though they die anyway from server resets and low hp relative to regular tamed mounts. The “disloyalty” effect needs to be disabled because it serves no purpose.
Server resets kill the mounts, which is fine and completely acceptable. They’re not meant to be permanent. But currently I have to sacrifice a thrall for every vile of blood needed to summon them which is too impractical for something lasting only a few minutes. The server reset will kill them anyway, so why should a spell effect turn them hostile?
They have a fraction of the HP (389) for the horse, No inventory space, which makes them useless for hauling things, and the spell effect makes them hostile before they can be leveled to 20. Currently, The Testlive update will make this “disloyalty” effect dismount the player. But I ask again, why ? As stated earlier the server reset will kill them anyway if a mob doesn’t kill them first, before they ever reach level 20.