I have been playing as an archer recently and it is feeling pretty good but there are a couple QOL changes that could make it feel even better.
Firstly it would be so much better if we could do powershots without zooming by holding down light attack and firing on release. This would make closer range combat a lot easier as the zoom makes it too hard to aim and it loses target lock when zooming which reduces us to using the quick shots which are weak.
Secondly, it is real easy to get almost stunlocked with a bow and dodging backwards burns stamina way too fast when trying to keep things off you. It would be really nice if bows got the backflip that daggers have to help with mobility. The kick/block button seems to just fire a quick shot so its not being used anyway.
Lastly is about armour sets. So far it seems if you want accuracy armour thats light or even medium you can only have heat resist gear available, or you need to go up to heavy to get an accuracy set with cold resist which greatly hampers mobility.
It would be nice if we could get armour modification kits that can be used instead of weight reduction etc that convert a heat resist set into cold resist or vice versa to give us more options for armour. Its not too big a thing to be able to have a kit that adds fur lining to a heat resist set to convert it into cold resist for eg.
Also it would be cool if we could break merchant thralls and place them in our base to sell our collected resources and items to other players kind of like the vendor system in ultima online.
The game would be more interesting if there was some kind of economy in it either from player run or npc vendors giving us the option to buy stuff with ingame currency if we dont want to farm it.