Brawlers Gloves - can we get unarmed fighting style?

With the Brawlers Gloves I would like to see different types of unarmed fighting styles.

Yes this isn’t always practical, an obviously not going to be lore friendly, but it’s definitely something I would like to see.

As well can we improve the hit box targeting for unarmed fighting with the gloves? I see constant missing of regular punches not connecting with the enemies.

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This goes into modding territory.

Its very hard if not impossible to fight someone trying to kill you with a weapon and you’re not using one.

Daggers would be roughly the same range if you ask me, but I can see your point if the hit box was crap.

Have you tried to kick someone lately? Fist fighting has been nerfed on age of war chapter 3. But kicks on chapter 4 are a bit… better.
Punching daggers seem to be an op fist fight however and they are extremely effective!!!

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I’ve channeled my inner Leonidas on several occasions. The kick proves to be invaluable when taking thralls since its a low damage knockdown that gives me a bit of breathing room with my Truncheon.

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Whohoo :metal:.
Kick is very valuable to low hp mobs or npcs. A full light fist fight combo does not equal the dmg of a kick. Not to mention that you can totally crash 2 opponents only with kicks untouched. I never used the sorcery kick, mull kick or something like it. I have i missed the Abyssal maul and i really want to test one day every single corrupted perk, how viable and effective they are. It’s troubling me a lot how to create an only sorcery session. If ritual blood was not so time consuming i would definitely do it. But i need a really good role play story as well. Once i started a session to see if i can learn all the sorcery recipes without using anything else on combat but sorcery gear. So trust me, i did a lot of unarmed fight. I believe it was on chapter 2 of age of war. My Easter vacation starting from today. Probably i will be for 5 days available to play as much as i wish. Maybe i’ll do it. I love sorcery gear and since the instant rotation of mobs has been changed, strength builds are on the table again.

well, with a special bonus against camels, maybe it is

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That’s why I was confused with the punching daggers that the unarmed punching was so incredibly inaccurate when swinging not connecting a lot of the punches, I mean brawlers wraps seemed so fun as a way to knockout thralls, I recently got the weapon knock and upgraded it and its fun as heck to swing something with more range than a truncheon, it’s slower than a truncheon but fun I figured punching would be faster and more of a challenge to use. At least it would be another alternative.

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Range is one important factor when determining who has the advantage. But daggers still make a world of difference compared to being unarmed, because it’s better to have something other than your bare hands when deflecting or parrying blows from weapons, and it’s still a lot easier to harm your opponent with a sharp blade than with just fingers and fists. Even if you know the techniques, hitting someone hard enough to knock them out still risks injuring your own hand.

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While this one isn’t necessarily advocating for advanced uses of martial arts…
We are playing a game where a pair of flint shanks bleed out a person in mail and plate in mere moments.
The level of athleticism on display for the dagger attack animation could very easily inform how unarmed attacks should play out.

As matters stand, we throw a slow motion haymaker that, despite the pixels cleaning going thru the enemy pixels, doesn’t count as a hit, while the second we lash a shard of stone to a stick we are doing backflips and cartwheels and acting like a trained ballerina assassin.
It’s more than a little silly.

That having been said, this one would be far more in support of unarmed attacks doing stun/concussion damage.
While it is possible to beat a person to death with bare hands, it much more likely that they will be rendered unconscious before they are slain.
Especially considering we swing around clucking bar maces and that only does stun damage.

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That’s a fact. And i know that for technical reasons tools are no weapons in this game, yet i believe that a skinning knife on someone’s throat, or a pick stabbed on someone’s head could be as lethal as all the weapons. Plus, steel truncheon on head, can be lethal as well. But anyway it is what it is.

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Yeah its always bugged me a little that bashing someone upside the head with a metal bar with raised ridges is an effective tool for knocking someone out and not killing them…

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technically most martial arts I’m familiar teach effective defense against knife but not against a finger to the eye like in 90’s kung fu movies … :slight_smile:

it’s not the daggers that are the problem, but how poorly implemented ( and disadvantageous ) is the use of plate armor in CE

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Yep. It’s called “run away”. Or possibly “give your wallet to the other guy”.

Most unarmed techniques against knife fighters tend to assume that the knife fighter is cooperating with their opponent, or at the very least broadcasting their intentions. In real life, often the first hint that someone wants to hurt you with a knife is finding out that you’re bleeding; most stabbings come without forewarning.

It’s not just the daggers, either. Mace-wielding techniques also seem to involve pirouettes and leaps that make me want to play the Swan Lake as background music.

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“Technically” you never have “unarmed” fight in the game.
When you are fighting without weapons, the system uses two hidden weapons called “LFist” and “RFist”.
That is not just a “Semantic Jab”.

Any weapon in terms of “visual” is an object that shows up in your hands or other place (attachment points), in a certain way, and have a sequence of actions that are like “emotes” animated to perform an action.

The weapon itself does not “physically” do anything, the game just takes position and “step of the combo” into consideration and compute the damage or lack thereof.

So, from the point of view of the game, there is no difference between fighting unarmed or armed, that is just a work making animations. Anyone can make in a mod for example a bunch of animations, use a weapon that has no model, just change the hand pose, and there you have some unarmed combat.

Will it be any good ? Probably not.

Most games with the type of combat this game has cannot feature some elaborated hand to hand combat, as it cannot really make grapples and throws very well, and the game does not have enough IK to make it look cool by knowing “where you punched” to react accordingly.

Rather have better blade combat than make an exercise of futility trying to make some half baked kung fu knock off.

And as much as you might see some games around “simulating it”, it is not that easy to make a game that might have 10, 20 characters fighting to register every single hand, foot, elbow and knee to be accounted for and processed in a fight. If you think it is, be my guest and get a simple “realistic walking” code to run in the game. I mean, full IK which reads the feet of the character, calculate the balance, and feature the realistic reaction of the character through rocky or wet terrain. That for one character is the same as asking the game to read all the “visual” and find out how to make combat works on that.

And dont start with the “server” game. If that is already a brick for a solo local game, imagine what it is to wait all that processing to go back and forth, because servers dont render image or calculate rendering, so you will require it to, and therefore, there will a ton of data to go back and forth.

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I agree entirely but I also by no means believe that the damage should be on par with daggers in fact lower, obviously not going to break PvP but for PvE and PvC peaceful times it would be a enjoyable way to play.

I sir introduce you to something you may already know, Sir have you recently bought a knock from the judge on siptah? Wielding a giant stick sure is fun but by no means comes with a carrot. :stuck_out_tongue_closed_eyes:

This. And the sad part is, it may not be a stranger in a dark alley. But it could be a friend, roommate, or co-worker. In my experience it was all of the above. You are not fighting someone who is armed and you are not and expecting to come out unscathed.

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Okay, but we’re not talking about someone ambushing you in a dark alley, or shooting you with a laser pistol hidden under a table ( Han shot first !)

We’re talking about a 1 vs 1 fight where you have time to observe and react to your opponent, just like a sword fight, only here it’s fist vs dagger. (and yes of course it is always better - in the real world - to avoid a fight and yes the contents of the wallet are not worth a life)
So I wouldn’t have a problem with adding proper unarmed combat (and maybe pub brawls) to the game , I can only recall the fact that FC hasn’t had a lot of luck implementing new things lately.

And of course it’s also about how it will look , the game often has pretty weird animations (for example with a two-handed sword it looks more like the character is playing golf) - but that’s not just a CE problem
I’ll give you an example - fighting with a one-handed spear and shield … is rather rare in games and the best looking animation is perhaps - Titan Quest which is an old diablo-style game …

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Damage doesn’t need to be necessarily lower, but armour penetration should be non existent and, unless someone has a hitherto unimplemented blessing from Jhebbal Sag, should not be stacking bleeds.

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