This is a multi player game, It needs to accommodate more than one person, I would not be happy if I waited hours or days for Dalinsia Snowhunter, only to find the sprite would never spawn because someone else had captured it, that would be silly."
Right! It is a multi-player game and in those games we have things called a R A R E mob.
Um, ever heard of an MMORPG? And don’t say Conan isn’t mean to be one, with how fast the respawn times are, the way they’ve setup the system and other mechanics - it’s quite clear they took some ideas from their own MMO franchise and IPs.
It’s certainly less survival than it is RPG.
“When you capture a thrall, or a juvenile pet, the NPC that comes out of the wheel or from the pen, is a brand new NPC, the sprite you placed in the device is deleted.”
And? That works fine, what is your point.
“The entire purpose of “breaking bond” is to reduce the number of NPC’s in the game.”
Why even call it “breaking bond” why not just “remove character?”
Because that’s what, jarring? So is pressing “breaking bond” and watching something vanish in thin air.
Defend it all you want, it’s a poorly implemented feature.
“Nah, it is someone who wants to break bond, then re-capture, then break again on the wheel of pain, then keep it on a chest… he could just ask for a way to get them as an item again, instead of all this convoluted shenanigans”
Think you didn’t read or projected your own view there. No one said anything like that.