Bring back old spear and fight skill pvp slow now no fun

Seven, as in the number after six.

This this this this and jesus f#cking christ this ^^^^^^^^

Spear in pvp was mainly used to catch people who spam rolled away by timing the roll with the poke from heavy spear attack other than bow I don’t see any weapon with enough range to wait for rolls anymore and that’s why people complain about the spear nerf… I think a middle ground would honestly be if they either made the old heavy attack the new light attack so it has less damage but still provides the ability to counter spam roll or just reducing the damage the 1st heavy attack does and put the speed back to normal. I think either of those options would’ve been met with more optimism for pvp in the patch than the current decision which just makes you feel sluggish and outright foolish sometimes when you try to heavy attack with spear

The changes to stamina and combat have caused the playerbase in pvp to slowly and steadily decrease whereas the changes to spear has finished it off in 1 foul final blow so while you are right in saying it’s not solely because of the spear changes you can’t deny that it has had a massive part to play in it

Yes, actually I can. I very much can. Just read these forums about what is ā€œkilling pvpā€.

Is it the changes to the spear? Is is the bow damage? That seems to be the far bigger culprit than the spear changes has been over the last several chapters according to most people. :thinking:

Of course, it isn’t actually bows that is the is the problem, but that isn’t the point now is it. Look back further it was daggers. Or horses. Or bomb duping. Or people transfering to exiled lands with siptah gear. Or you can name any number of things.

Yet the #1 thing killing pvp is BY AN FAR the unchecked and out of control exploits and hacking. From undermeshing to item duping to lag switching to you name it, the exploits and hacking is the #1 thing killing pvp in Conan Exiles and it is the thing that you people complain about the LEAST on these forums, expect for a very few people such as @Kikigirl. It really makes me wonder why that is? :thinking:

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You want the honest answer to why no one complains?

People lost faith in official servers years ago
The pvp players who actually care about fairplay and good genuine raids & fights all play on privately hosted servers.

When you want a wild west no rules everything goes chaos experience, then you can consider an official server but no one wants to get hack wiped by vlad and his 9 comrades now do they?

In regards to this question I think it’s fair to say bow damage is still very much a problem and when on the receiving end of a wham bam 2 shots to the face before you can even finish the call out to your teammates that legolas is here, It’s most definitely a problem.
But this is why spear being slowed down to the speed it is currently is such a bad thing since the only real legitimate threat to bow users other than another bow user was someone constantly in their face with a spear since it’s the only thing that can be used to bait a dodge roll out of the opponent and catch them with it

I still haven’t figured this thing out:

First, PvPers complain for years how OP the spear is, and how it needs to be nerfed.

Then, the spear is nerfed.

Then, PvPers ragequit because they got what they wanted.

Was there ever any chance that this thing would work out and have a positive outcome?

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Let’s be fair here. The real PVPers didn’t make the bow or spear nerf threads and aren’t making the ā€˜PVP is ruined’ comments/threads either. Real PVPers simply adapt.

To be honest I don’t know where this victim mentality started. I remember a little under 25 years ago, you wouldn’t be caught dead saying your preferred weapon was underpowered and calling for ā€˜nerfs’ (the term wasn’t even used yet) on others. Instead you’d be trying to prove how your favored setup was worth using. Only the best PVPers used the best weapons and that was always being challenged.

If Spears were the ā€˜meta’ then players would be trying to find another weapon to beat them with for the prestige it brought them among their peers.

Now people run to devs like teachers in a playground. And everyone tries to copy what is popular to fit in rather than go for that personal achievement of beating everyone with something they can’t use well themselves.

What happend in the last three decades?

Good point. I’ve seen this in the miniature wargames culture too.

I used to go to tournaments with an army composition of my own making, rather than copying the list of one of the top tournament performers. People kept making fun of me, telling me I was crippling myself. No matter what I told them, I was just silly.

(Truth is, I wasn’t winning a lot, but that’s because I wasn’t a good player, not because my army composition was rubbish.)

Then, one day, one of the more famous international tournament players won a tournament with an army that was very similar to the one I had played for two years. Suddenly, he was an innovative genius.

Another player, one of Finland’s best at the time (in 2004 or so) was playing a ā€œsuboptimalā€ army. When I asked him why, he told me he wanted to see how far he could go with it, and if it wasn’t far enough, he still had room to improve by modifying his army composition. If he played an optimized army, there would be no more room for improvement.

I think Conan Exiles’ PvP community is doing itself a disservice if they, too, simply follow the ā€œmetaā€ rather than trying to beat the meta.

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I believe so too. Because the spear changes mostly only affected the ā€œhardcore PvPā€ scene.

If you browse social media, you see more complaints about cheaters/hackers than the spear getting slower.

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Yup.

Privates are still affected by cheating too. Trying to get away from it is almost impossible.

On hardcore Privates the combat/spear is a bit more pronounced as there’s usually active admins to deal with cheating.

I wish it were that simple. There’s always someone out there testing new things, usually on training servers - devoting their time to getting better.

Problem is once something new is discovered it spreads like wildfire and then everyone is using it. Until the next update and it starts all over again.

You can’t keep it secret for long in a competitive environment as everyone concerned with high/hardcore PVP are looking for the most advantageous build.

The balance of weapons and combat has never truly been in a good place and there’s many unintended consequences that happen.

There are few variables and mostly in fighting different enemies and change of scenery.

All the more reason to end the meta then. A weapon type staying at the top for that long is weird.

Infinity x3 is a good PvP server. No lock-on.

We had a phrase in the Army that was similar to this. It was, ā€œDon’t just meet the standard, set the standard.ā€

What it meant is you standards to meet on everything, from learning your job, to basic skills, to marksmanship, as well as physical training. These were the minimums you had to have. But you were looked down upon if you only did those minimums, so you were expected to excel past them.

So I definitely appreciate what you mean by not following the meta, but beat the meta.

Don’t follow the meta, beat the meta.

I like it. :+1:

Yeah because nothing says skillful fights like 10 people running around in circles spamming the running attack of either a katana or great axe :rofl: :rofl: with spear you actually needed movement and timing and doing it successfully was rewarded, nowadays you just hold shift + W and do running attacks at each other.

Dunno why I bother trying to explain all of this though since most of the ā€œregularsā€ on here are PvE players and prefer to have things that look cool rather than things that feel fluid and skillful

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Statements like yours make me wonder why I bother discussing PVP with those who hadn’t PVP’d before there was a 2 in front of the year of our Lord.

There’s certain amount of truth in their statement.
Official PvP and w good chunk of private PvP servers are at their lowest right now due to combination of several factors.
Stamina and hyper armor changes remove any reward and reason to go into trade of blows with other players.
Rock, paper, scissors hyper armor balance outright removed so now players spam only first 1st, maximum second attack in combo chain and sprint attacks.
Funcom can remove combos next update and leave combat system with one attack animation+ sprint attacks and nothing will change in pvp.
Private pvp servers brought old hyper balance via their server mods and currently the only pvp servers with high pop.

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The argument (as presented in the thread) was the fact that Spear dropped (anecdotally) from best weapon to third best weapon. And then the discussion went into that of the culture of PVP being that of meta chasers instead of those trying to rise up and beat it for a matter of status. He didn’t like that.

There is a culture of ā€˜group think’ among using certain paradigms in video games. If you’re not using what everyone else is using, you are labeled as subpar. If you prove you can beat the established norm, then it is a fluke caused either by exploits, or because developer induced imbalance.

Not using a spear is the Conan PVP equivalent of being a witch in 2024. In 1999 you would have been scoffed at until you could prove otherwise and you would be recognized for your skill in the game.

There is absolutely no way you could be accepted as a Good PVPer by these people in Conan Exiles today using a subpar weapon combo. Every excuse will be used against you instead. You HAVE to use a spear to prove you are good. Anything else is a hack, cheat, exploit, or imbalanced item.

I wouldn’t mind more utility and function for spear provided that they also add the limitations a spear should have in combat. In the past the old spear had all the advantages with none of the restrictions and vulnerabilities inherent to the weapon style and type. These lack of vulnerabilities led to it being the most popular weapon for a long time to the exclusion of most of the other weapons in the game.

Add utility, yes. Add limitations, yes. Add vulnerabilities, yes. Make the weapon roll, poke, poke: NO. Make all reach and no overextend punishment: NO. Make front load debuff machine: NO. In otherwords make the spear a sum of its parts with all the limitations that come with this (Spear= knife attached to a staff).

I would leave it be until the Broadsword, Broadsword and Shield, Broadsword and Throwing Axe, One-Handed Mace, One-Handed Mace and Shield, One-Handed Mace and Throwing Axe, Javelin, Javelin and Shield, One-Handed Axe, One-Handed Axe and Shield, and One-Handed Axe and Throwing Axe weapon combinations are brought up in balance enough to be in common usage. Then we can worry about the Spear’s utility. Right now those weapon combinations’ only ā€˜utility’ is loot pinata when fighting Spears, Katana, Daggers, and 2-Handed Axe. Not sure how I’d place Shortsword since I believe that one is only really competitive when target locking.