Something went seriously wrong.
All of the above need a serious buff.
Iâll also add twin axes and twin blades to the mix.
But at the same time I donât want it to get buffed because almost all previous weapons reworks were nothing but nerfs.
At this point I think devs simply canât balance/ buff anything right and should just stick to pve content and BP/Bazaar.
Kids these days need to get off my lawn. Back in my day we had to walk 50 km uphill in deep snow to find a good PvP challenge. Back then it was so cold that pee turned into icicles before it hit the ground, which was a good thing, because we could use those icicles to fend off the wolves.
Somewhat more recently, Iâve watched some footage recorded by PvPers on public PvP servers. To my surprise, theyâre using many different weapons, including one-handed swords, maces, axes (both one- and two-handed), daggers, warhammers, etc. to crush their enemies, see them driven before them and hear the lamentation about server lag. People are actually fighting other people, not just nuking offliner bases. It looks like some are even having a sort of fun.
Of course, that must be a fluke. An outlier. PvP couldnât be anything other than literally unplayable, just as it has been for the past 6+ years.
You do know why certain games have MMR/ELO, right?
Now think a bit and put 1 and 1 together.
Yes, I do. How does that relate to the topic under discussion?
Mind you, youâre talking to the guy who wrote the bloody essay on how PvP in Conan Exiles in inherently âunfairâ.
Small changes can have high impact on PvP balance on higher MMR/ELO.
When Tamien says âspear is 3rd bestâ, then it does not automatically apply to every skill level of the players. On high skill, it is one of the worst weapons now.
Also what you said:
On high skill, only bow, great axe and katana are viable. Maybe punching daggers. But thatâs it.
If you are âhigh skillâ you should be able to use anything viable, not just the âmeta weapon of the monthâ. That is the crutch oh the lower skill player, not the higher skill player so I fail to understand what exactly your argument is.
Because everything else doesnât work against high skill.
Oh, he was saying only those were effective against high skilled players. I thought he was saying only high skilled players were capable of using those.
Thank you for clearing that up.
Letâs explore this statement. When you say on the high skill level its one of the worst, do you mean worst out of the three used weapons used in high skill play? Or worst out of the 20+ weapon combinations available?
The former isnât really valid because being worst out of three is 3rd best out of 20. The latter is something I donât think is true, and I donât think you are even suggesting. But in case you areâŠ
Are you suggesting that the Spear when used by an excellent PVP is losing consistently to weapons like the Broadsword, Broadsword and Shield, Broadsword and Throwing Axe, One-Handed Axe, One-Handed Axe and Shield, One-Handed Axe and Throwing Axe, Javelin, Javelin and Shield, Mace, Mace and Shield, and Mace and Throwing Axe when they are similarly used by an excellent player? If so which of those weapon combinations are dominating the spear in this regard?
Letâs give him a chance to explain what he meant. I do believe he meant that if two equally skilled players are using a Spear and any other weapon, the Spear is getting dominated.
Now just because I believe that is what he probably meant, I donât exactly believe its an accurate statement. But Iâm willing to listen to the reasoning regardless.
Edit I might have been wrong. I just caught this:
So he did mean the former after all. My bad.
No problem.
When we think of metas it isnât just a âflavour of the weekâ type thing.
Thereâs many considerations: move sets, damage, status effects, buffs, armor types/bonuses, stamina usage and a huge one is attributes.
At face value a weapon can look amazing but any viability of that weapon crumbles with all the other factors. Like maces⊠Most of them are easy to predict/avoid. A hammer is very high damage but slow and unwieldy. 1 handed swords have move sets that make you jettison off into an unintended direction and may affected by lag.
Very skillful PVP players might get a few hits off or a kill from an off meta weapon if it is unexpected but the opponents learn from that opponent quickly and use more advantageous meta weapons instead, outperforming alternative weapons even in the most skillful of hands.
So spears specifically lost most of what made them viable. Theyâre slow, clunky and lost most of their reach as a chase weapon.
This is also the reason why you donât use the light attack with spears. It has less reach than the heavy attack.
I think if the light attack would have the same reach as the heavy attack and still be fast, but with less damage, spears would see use again.
Still crying for the return of the spear meta? Adapt for once and use other weapons, ffs.
True people donât understand this pve players
I like that, seems reasonable.
Right. I thought you meant that MMR was supposed to pair people using spears against other people using spears.
Rankings are useful measures of a playerâs skill in a controlled environment, ie. organized play. Less so in a free-for-all sandbox.
Furthermore, the impact of those small changes can be more reliably measured in controlled environments because the number of variables is known. This applies both during development (because they can test the change under the conditions where itâs supposed to be used) as well as post-release (because it can be observed in practice in the same conditions, as adopted by the users).
In a sandbox game, especially one as large and versatile as Conan Exiles, making those changes is a lot harder. And, frankly, Funcomâs track record of getting those changes right isnât exactly stellar. It certainly doesnât help that the feedback from the community varies between near-useless and outright harmful. Often enough, a change made for the sake of PvP balance has hurt PvE players.
Sounds like an improvement over the situation where only the spear was viable. Thereâs more variety now. Of course, people who only learned to use a spear are suffering now, but if theyâre not willing or able to learn the new meta weapons, they probably werenât that highly skilled to begin with.
Iâm reminded of the Raven missiles in Planetside 2. When they were first introduced, they were regarded as garbage. People looked at that basic stats of the weapons, their damage and speed of the projectile, and discarded them entirely. I used them because I realized their DPS was incredibly high and as an anti-vehicle weapon they would be devastating when used in small squad groups targeting the same vehicles. At the time DPS wasnât considered for anti-vehicle work because it meant you were exposed to return fire for long enough to get decimated.
Six months later with Zero changes to the weapon system. Players called for its nerf. A few more people realized what the initial few saw and started using them, as they became more prevalent. Those on the receiving end didnât quite know how to deal with them.
A âgarbageâ weapon became OP after half a year with no changes to the weapon nor the targets ability to withstand its damage. Only thing that changed was whether or not it was used. It was not-meta and then simply threatened the meta. Thatâs all that happened that made people call for its nerf. Thereâs a similar weapon in CE that did the same thing, mainly for the same reasons.
Spear isnât unviable. It might not be the strongest weapon. But there is over 15 weapon combinations that it still dominates. But no one wants to discuss that. No one wants to see 15 weapon combinations actually get as strong or God forbid get stronger than their go to easy to use weapon.
The spear is Conan Exilesâ noobtube. Its an easy to pick up weapon with little draw back and gets results with very little experience. But struggles against those who have mastered it and went on to one of the other two melee weapons that is somewhat decent.
The real issue is getting the other 15 or so underperforming weapon combinations buffs to be better than the ânoobstickâ too.
Guys alll official pvp servers are dead max 30 people one server. We need changes bring the old Conan back I play Conan since 2019 till now
Buffing the Broadsword, Broadsword and Shield, Broadsword and Throwing Axe, One-Handed Axe, One-Handed Axe and Shield, One-Handed Axe and Throwing Axe, Javelin, Javelin and Shield, Mace, Mace and Shield, and Mace and Throwing Axe will do that.
Forget mediocrity, embrace variety.
I donât think itâs supposed to, but it would have before the spear nerf.
Yes, it does not make much sense to add a ranking system to Conan. But the key point still stands:
Official PvP players usually have lower skill than players who play on private hardcore PVP servers. Because these higher skilled players have more coordination/experience because all they do is fight all the other top tier players. And they went through different options of weapons/armor etc. to figure out the META. Also META does not mean the best of the best, because the best of the best is often tedious to acquire. Reach of the Red Mother is still better than Khari bow, but Khari bow is META, because it is easier farmed than Red Mother bows.
Why? Myth of Empires works fine. There are still some imbalances but not as bad as in Conan, where only 1 weapon is really viable for over 5 years.
The spear nerf was needed. It was the best weapon for a long time. But the change made it boring and slow. And this is what OP is talking about.
So change the light attack and give it more reach and everyone will be happy.