At this point I don’t remember what the Vit 30 did and does now (what is it that we discussed about again?).
What I can say is that each variable is important; trial and error. If something still feels odd, we can try adding a variable into the equation, subtract one from it or rearranging them in a different order within it. The culprit is always something related to motion, progression pace, logistics, in one or multiple fields so if we were talking about fighting for example, maybe the timing is off a bit or people want to experience more enriched battles or maybe the scale is tilted too much to one side or the absence of a component reveals a stalemate issue and so on. Then there’s the processing power we need to consider too.