Buff 30 Vitality Perk

It really needs changed, maybe make it so that it is a faster heal, but only heals you to a max of 24% of your total health, and let people use it with Berserker, or just replace the heal with something like Bleed immunity.

I fail to see why.

I’m glad to have this perk just to heal the little scratches without consuming more food / healing potions and being always 100% hp, but it’s right to have to use them when you’re bad hurted or in combat.

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I think there really is the difficulty of life in Conan. If it were greater, the cure index would be easy.
Another thing is that finally increase the maximum level, thus being able to obtain more points of attributes and if you want to raise the vitality and take more bonuses.

The whole purpose of this perk is to no longer having to eat/carry tons of food to regenerate your health outside of combat / hazardous environment.

It is not intended as a heal (saving our rear end in combat). But as a regeneration (slow healing outisde of combat).

And for that purpose, it’s exactly how it should be.

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I understand it but for that there is the pñosibilidad to put 30 attribute points in vitality and you get the recovery of life.
At first I was with passive health recovery and thanks God they modified it. If it is a survival game, you can not heal without bandages or potions. another thing is that they should modify the food to increase health and incorporate a system of potions, bandages and other more efficient objects.

You have to understand that while you are in combat you should not be able to heal without using potions.
but you have to keep in mind that if it is not food you should go with potions or bandages or some method of healing.This is a survival game and as you will understand, you should have some difficulty.

IMO, the current level of regeneration provided at 30 Vitality feels like it should be the base rate of healing all characters would be expected to have. For this level of investment, the prior healing rate felt much more appropriate.

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The previous healing rate allowed me run naked on heat stroke / frostbite and for very very very extended period of time. To basically ignore any healing stuff outside of boss fight. And to run blind across the world no minding any fall that wouldn’t instantly kill me.

It was messed up.

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Thankyou very much for bringing this up Aria_of_Sorrow. No there is no need for compromise, the perk should simply be restored to its previous values. For many PvP players this is an annoyance at best. However for Offline Singleplayers such as myself, this perk was our lifeblood. I am now at the point where I often have to climb a tree or a rock to heal before I can return to the fray.

Please …restore the regeneration rate for the Fierce Vitality perk to its previous values. It has made life MUCH more grindy and difficult for Singleplayer mode. But hey dont just take my word for it, I encourage everyone to read this thread and the sheer number of complaints from Singleplayers (and even PvE players) there within saying the same thing. Here is a Quality of Life suggestion:

Restore the ‘Fierce Vitality’ perk to its previous values!

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I’d take that over what we currently have now. As @Croms_Faithful accurately states, this is terrible for solo players and it is indeed onerous even in PvE (which is what I play). And no (before anyone suggests it) mods aren’t the answer because: Consoles and Official servers.

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I agree hard to climb a tree with bleed or cripple @Croms_Faithful

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I’m a solo player, on an official PVE server.

Yet, i still think the former renegeration rate was way too high. It made things way too easy.

If you want things to be easier, to be not as intended, then join a private server with custom settings. Instead of asking the experience of every one to be spoiled.

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Right back at you. Most of the players I know feel that their experience is being spoiled. :-\

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And most players i know feel that the current regeneration rate is better than the former one.

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I do not know why but I think there are players who want everything easy. It’s a survival game and in my opinion it’s fine like this. If you want it easier, play on private servers with more configuration to your liking and if it is a single player configure your game well

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Yes because God forbid we actually spend time playing the game and enjoying ourselves instead of hiding in trees… Oh right, we can always just get the Lifeblood Spear and have instant full-health on demand instead, because that’s a LOT more challenging. :roll_eyes:

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I have not swallowed all the testing of the game (2640 hours) so when they solve something they come to complain that the game is

difficult or cheating. if they cheat, prove it and denounce it
the solution is easy to put three types of servers: easy, medium, difficult and each one enters the one you like and not modify the ofiales to the taste of those who complain because they are “difficult”

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It’s literally only PvE players complaining. I hope you guys realize the game is meant to be PvP so it’s a given that balancing priority should lie with the PvP side of things.

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I am disappointed to see private servers of x4 or higher in collection and experience. So easy do people like to play? Do you really like playing Conan? there are others who remove the avatar or put rules that really spoil the game but in the end they pay their server. I want the official servers should keep the game as it was done.
it bothered me when they put the ofiales x2 because it increases much the rapidity with which it arrives at the maximum level.

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Yeah, we’re having the wrong kind of fun playing PvE or instead of PvP, got it. Yet more reason for them to issue separate balance patches for each mode. What’s good for one isn’t necessarily good for the other.

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I hope you really enjoy that fun because when you have the whole server built. you will only have to break and start again