My goodness I hope that this has not been nerfed. I am unable to say if there is a difference or not on my game, as we have not yet recieved this update on ps4. However, if this does turn out to be a nerf, I will be extremely disappointed. To any reading this I apologise, but this warrants a long and impassionate rant from me.
As an Offline Singleplayer, I am not exaggerating when I say that this perk is my lifeblood! And it is one of the relatively few phenomena which helps keep the playing field ‘level’ for us. As Singleplayers we dont have friends or clan members to watch our backs or pull us out of the fire in a tight situation, or multiply the damage on enemies. If you are going one on one with a Boss, a World Boss or even a dangerous standard opponent (eg-a Dragon), seconds and a few extra HP literally make a difference between living and dying! Coupling passive health regeneration (Fierce Vitality perk) with a piece of food until we can fallback just enough to heal, and moving around while we do is vital for surviving. And in situations with fast enemies which can run you down, such as against Sabretooths, the extra contribution it makes to regaining my health pool can not be overstated. The same can be said about difficult npc areas such as the Mounds of the Dead or the Volcano areas.
Even with this lifesaving perk, it is still VERY challenging to get through some areas in Singleplayer, such as The Midnight Grove. Even when using Exile Epics armours and the highest tier weapons. And I assure you that I am a competent player. Furthermore, if I do die in such a dungeon, I have to go back to the start, where all of the previous enemies have usually repawned due to the slower progression through it.
This would affect players such as myself on two fronts. One is the increased grind (again…) in gathering due to an increased burn of healing resources. The second, coming from someone who loves a challenge, is the diminished fun factor in our mode, due to an imbalance in the difficulty. Any who know me on these forums know that I am not usually one to complain. I dont feel entitled to special treatment or concession; and I knew what I signed up for. But this whole ‘gung-ho’ approach to nerfing everything has to stop. I would like to politely and respectfully remind others (both players and Funcom alike) that these changes which ‘rebalance’ PvP (ie-appease the whiners), can have a profound effect on other modes such as PvE and Singleplayer. Please…do consider us too!!