This
The entire system was tweaked and nerfed and boosted to the point of not being recognizable. Even post 3.0, we got the same chasing the adjustments vs directly deal with the issue at hand.
Why do npc monsters have obscene amounts of armor? Itâs so that the players can be challenged so why do the players have that much armor pen? To have a chance against obscene NPCsâŠsee the issue? Itâs like that 80s antidrug commercial I do more coke, so I can work harder, so I can make more money, so I can buy more coke.
Nice cheese .
Anyway i love your videos and i will always bow to your greatness and creativity master @SirDaveWolf.
It was just an example of many my dear friend!
I play in console, old console with a bad connection and mostly on very distant servers, US, LatamâŠ
So dragonbone heavy was my savior from my dreadful lags multiple times. In my single player heavy armor is not an option not even armors in most of my fights actually!
No you cannot avoid all his attacks with dodge. You can dodge his stomp, maybe by luck some appercats (side punches) but his spin cannot be dodged.
If you wish to face this beast, go beast, for me nothing else worked .
The less number i use on potions in this fight so far is 16.
Thank you for your kind words, but i am nothing like it. I am no better than anyone.
Certainly! Fix a dragonbone set and take 20 potions and a shield with durability over 5k. When he touches his hands on ground you have 2 hits, make them count and keep your eyes on your stamina always. After 5 or 6 fights youâll encounter him even with daggers, but shield is important to remove âour fearâ against this beast.
My suggestionâŠ
Is add buffs to each class per piece.
Light basic 10stam per
Light epic 20 stam per
Med basic 5 stam and 5 hp per
med epic 10 stam and 10 hp per
Heavy basic 10 hp per
Heavy epic 20 hp per.
This way the armors other âuniwueâ buffs are left alone. And does not affect thralls as much (hp for heavy mainly).
AgreesâŠbut it would be another negative in pvp. Let me explain. The major probpem with consistant pvp is resource imbalance between a wiped/new clan vs a body vaulted/og clan alreayd kills any sort of rise up/retalation warfare. Which is why ovp servers go from full to empty in just abfew days. If a clan has rng advantage armors/weapons, it moves pvp to a bad state where it is just not a fun game for casual competitors who dont have time to sink in rebuilding or grinding the rng stuff.
I mean⊠I donât think that would be the straw that breaks the camels back
The current situation already has way worse factors to where this would be insignificant at best⊠like the fixed long raid windows⊠how are casual players going to guard their bases non-stop? the lack of any sort of offline protection⊠bodyvaulting in general as a âthingâ⊠everything is working against casual players atm, probably why the scene seems rather elitist in a way
Thatâs probably why you have crazy people loading up on rocks and jumping on peopleâs heads without a care in the world Canât imagine it being enjoyable in the long run, but itâs probably the only success they can have.
but even with the direct nerf to weapons where now they donât give any special stat.
They still do an insane amount of damage to players
there is just too much armor pen.
so it didnât really changed anything, light armor to players and heavy armor for thralls just like before 3.0
AND legendary weapons became useless.
i think they should really look into how heavy armor interacts with an attack.
maybe add more hyperarmor where it becomes almost impossible to stagger and interrup the animation of your attack so you became a more tanky attacker at the cost of more stamina.
Or maybe make heavy armor more effective vs str OR agi weapons so it becomes a more direct counter to certain weapons.
and make the same with medium armor so it can also become an option if you want a balance with stamina cost/defense/hyperarmor.
i know is not easy, but with the recent update sadly not only they did not make medium or heavy viable but also destroyed entirely the utility of legendary weapons.
Yes, but only during attack. Stagger should still occur all the time when you are running or not attacking. Because otherwise it would be just too easy to get away from fights with heavy armor.
But we can all just dream and suggest things. Funcom will never be able to fix the combat and PvP in this game, because they donât analyze it. They donât care.
I like the idea of heavy being immune to stagger but @SirDaveWolf is right about heavy armor being a get awayâŠwhich is why you would need to add speed factors to armor. You could also start working the perks into your standard combats a bit better. The speed aspect of agility could just treat you as one armor level down (heavy speed goes to medium etc)
This one personally agrees.
Heavy armour seems to lag behind, especially with itâs penalties and especially in PvP.
Heavy armour is extremely good for thralls, who arenât concerned about stamina, rolling, or encumbrance.
Others may find it more utile, full respect there.
As someone who tends to prefer tank builds, the utility of heavy armour in this game has been a series of rude awakenings.
Fighting is much more about dodge rolling and evasion in any of the fights when it matters. The difference between killed in two hits or killed in three hits isnât significant enough to justify the stamina surcharge for dodging. In short, while you can survive and extra hit or two, the likelihood of taking those hits is horrifically inflated.
With stagger and hyper armour being locked into weapons, being slow is just unacceptable.
On the other hand, there is no reason for thralls to not be in heavy armour. The penalties are irrelevant and the extra defense on a thrallâs hp scale can actually matter.
By this point, this one just thinks of it as Thrall gear.