Game mode: Single-player
Type of issue: Bug
Server type: PvE/Local
I already made a bug report about this 2 months ago here, but since it hasn’t appeared on the Trello board and I received no response from anyone official… I have no way of knowing whether Funcom is aware of it/going to fix it.
So please, I would appreciate confirmation of awareness and intent to address.
This is an incredibly irritating bug for me. I have quite a lot of patience and have easily put up with the many bugs to date (while buying all the DLC to support) as they have gradually been squished and the game has become more polished… but for some reason this one annoys me so much that I stopped using thralls as followers altogether, and eventually took a complete break from the game hoping it would be fixed when I came back. Unfortunately, it has not.
Description:
Since the patch of [02.03.2019] thralls are no longer able to walk when set to follow. Instead, they stand still until the player-character is a certain distance away and then will run after you, no matter what speed you are moving at.
This results in some extremely janky stop-start movement when you are only moving slowly (which is something I very often do. Whereas it seems most other players like to run everywhere all the time, I prefer to take in the sights and immerse myself in the moment.)
I verified this isn’t a mod-related issue by starting a new game without any mods - in which the weird movement still occurred.
- Command thrall to follow.
- Walk away while looking at the thrall.
- Observe how unnatural and janky the thrall’s movement is without the ability to walk.