As a PVE player, form is of equal importance to function. I can understand the simple three-tiers of structures as being all that’s necessary for a PVP-centric game but I like to think that PVE can get some love, too. So here are some thoughts.
It was disappointing to find that the ceilings look so vastly different from the foundations. Since ceilings do double duty as floors and we have to work with the mechanic of foundation support range, it would be nice if we had ceiling tiles with the same texture as the foundations. It would also be nice to have multiple textures available within the same tier. For inspiration on how to implement something like this, I refer you to Minecraft and the X-Tones mod. Each block supports 16 textures and shift+wheel allows the user to scroll the texture of the inventory stack. Blocks placed are instantiated with the stack texture.
Speaking of ceilings, the metal spikes on ceilings and walls might make you feel all very dramatic but they’re an OH&S nightmare! The wall spikes are perfectly positioned to take out an eye (why do games always have such low ceilings?!) and floor spikes are supposed to be on the OUTSIDE of your fortifications, not the inside! I’m all for fantastic things but it’s painful just to look at how close my charater’s head goes to those spikes!
Snapping… it would be nice if there were some options for snapping structures to structures. E.g. some crafting stations are perfectly designed to arrange in clusters. Given the view range during placement, it can be quite difficult to place structures neatly aligned. Considerately placed snapping points (e.g. corners and centres of foundations, walls, ceilings) would make life more pleasant.
It would be nice to have more cosmetic item variety. The number one on my list is lighting. I love the warm white colour and the illumination range of the radium lamps. I’m prepared to pay the material cost for making them, but I don’t like that they resemble a ■■■ toy designed by H.R. Giger. Again, it would be nice to have some alternative designs/textures within each tier.
Is it possible to reduce the collision box of tame dancer thralls? They should present no obstacle to passers by but the collision box is currently way larger than they are.
Is it possible to prevent workstations from being placed inside other structures? At the moment, workstations can be almost completely hidden within walls, within terrain, within other workstations, on top of other workstations and jaunty angles, etc.
Thanks,
Trev