But not everything is caused by your pet peeve either man.
Ya, possible. Is it worth assuming it is? Probably not.
Leave that to the experts instead of going on another everyone-builds-so-it-lags-me crusade.
But not everything is caused by your pet peeve either man.
Ya, possible. Is it worth assuming it is? Probably not.
Leave that to the experts instead of going on another everyone-builds-so-it-lags-me crusade.
Itās not just me, itās everyone on the server.
Just read through here, seems when everyone on a server has the same issue at the same time something on the server is triggering it.
The only time I have had drop trough issues on the public server is when quite a few people are on and someone is running or starts a purge. I can only base my opinion on my experience. An over built server with more ToC violating bases then players. I can only assume that is true of all PVE servers.
@Natohk Read some of my posts, I am no funcom apologist and take it as a worse insult then being called tubby.
This is happening on dead, practically barren, servers too.
Sure ya there could be multiple triggers but it isnāt necessarily an overbuilt server. By matter of deduction in taking more than just your experience probably means it has nothing to do with it.
I know itās easy to assume something you (mostly rightfully) hate is the cause because it does cause so many other problems. I think though itās time to put that in the box it belongs and not automatically assume every bug, frustration or transgression is ToC violations. Considering Iāve seen you jump to that conclusion on so many other bug reports for separate issues.
Are you sure about that? I believe the reason the thrall placement proximity restriction exists is for gameplay reasons. Stacking 100 thralls on top of each other in a kill room would obviously not be ideal in a PvP setting, and one could even argue that it allows for even more cheesing of the purge system. I donāt see how placing thralls next to each other could have much more of a performance impact than putting a bunch of placeable objects close together. Sure, it would put more stress on the system if they all begin moving about when they have aggro on something, but that wouldnāt be any more stress on the system than a top-tier purge sending 50 NPCs at you at once.
Now if you combine a purge with that many thralls though⦠that would crash the server for sure because it would overflow the action queue, but thatās an unrelated issue to the original post.
In the examples provided by players, the proximity of thralls has nothing to do with the issues being experienced.
Interestingly, purges, which involve more NPCs pathfinding and colliding with each other, can also be run simultaneously by multiple players. Therefore, itās not constructive or helpful to constantly dismiss real issues as imagined. Many problems are indeed caused by design oversights, optimization issues, or neglected code bases.
You seem to be self-aware. You are helpful when you beta test for the community, and I appreciate your efforts. However, Iāve observed you driving people to frustration daily by dismissing their experiences. Iām beginning to think you might be trolling or taking pleasure in this toxic behavior. The last thing someone wants to hear when they encounter issues in the game is to be told that their problems might not be real or might be their fault, especially since you, Lord Deacon, in your single-player server, have never encountered their issues. This attitude is not only unhelpful to the player but could also contribute to some players quitting the game and feeling unwelcome by veterans like yourself, who should know better.
@DeaconElie heyo
you are trying to defend funcom despite their great flaw.
sorry but there arenāt enough of you to get noticed. I donāt want to put them down.
But your comments make me fall out of my bed . So please stop
Till they are eliminated as a probably cause they could probably be the cause.
I have said a few times there is probably more then one cause.
These problems have NOTHING to do with perceived tos violations. How narcissistic do you have to be to blame a very apparent collision system bug on other players. Absolutely ridiculous.
I swear itās selective reading.
Iāve also had it happen in reasonable sized bases with just 2 follower thralls.
interestingly the servers I am playing on are as empty as I have never seen them since release and the problems persist
I donāt think you mean empty, I think you mean few players on when you are.
Mine is about the same, 2-3 in the AM, 10-12 itās pretty consistent.
But then word has gotten around there is a player that will full equip you with T3 armor, legendary weapons, and a mount day 1, soā¦
actually empty, since last week a lot of bases decayed. I never saw the map like this
Yesterday I deleted thralls , and today I enter the server and what? ⦠well the same thing.
No bugs are fixed, this game is no longer repairable, because bugs are replacing other bugs and are still duplicated.
Thatās why I wrote about the new map and the fact that you learn from mistakes, but this is unrealistic, because Funcom seems to be focusing on Dune.
We have a large base and FPS 58-60, and why? because thatās why we play Conan, to enjoy what the game offers.
And the bugs have been and will continue to get bigger and bigger.
Thanks you
Falling through foundations and thralls sinking into the ground has been an issue since before Thanksgiving 2023. The devs went on holiday for Christmas, fully knowing that it was an issue. Then came back 2 weeks later, and acted like it was a new bug they never saw.
Weāre 2 chapters later, with no fix in sight. Just more āFunctional Cosmeticsā to FOMO over.
You can blame whatever ābugā, assets, or whatever. However, what I can point you to is 3 facts about the developers:
If you do your due diligence, you will see a trend here.
tencent too is ignorant. I donāt even need to prove. They probably never came to the forum. I would have liked him to contact me to talk about the game and funcom. as a former player I could have given my opinion on this game in a fairly precise manner