Can we fix the purge

IMHO, there is nothing wrong with such notifications. Patrols are always posted around the base and scouts are sent. This is a warning from the watchmen.

It wasn’t really, it was just another counter like hunger or thirst. To be reset at will to avoid yet another stupid hyena or rock nose attack.

What I didn’t like most about it was If you didn’t want it, you still needed to watch yet another progress bar to avoid the stupidity.

I wasn’t referring to a server wide toggle, I meant an individual toggle so players could opt out, regardless of server settings.

Well, in a sense, Funcom did have that. It was called the Convergence Trap.

The first design was to gather rare resources so the player’s didn’t have to go find them. But that wasn’t fun.

The second design was “Purge” control. It was designed for players ON SIPTAH to be able to “turn off” the Purge meter (if they wanted to skip a ‘soon to spawn’ purge) or force the “Purge” to come early. It was the “toggle” for each player.

But Funcom never made it available on the Exiled Lands. It originally required Eldarium which did not spawn on the Exiles Lands.

With Age of War, chapter 2, they changed the construction requirements so it could be built on the Exiled Lands, but with their new Purge mechanic (which activates a Purge by the Treasure Coffer), instead turned it into just some fancy storage device. So they had it, but fumbled it, and nerfed it into dust (metaphorically speaking).

Now Purges are “activate only” and there is no threat of a random Purge against the player’s base. Now players can lay about their bases, safe and secure, knowing that nothing will bother them… ever… The threatening, savage world of Conan has been tamed and domesticated.

:brazil: feedback servers Conan Exiles

Sim existia um BUG que acontecia quando o servidor era alternado com o purge “hecatombe” as pessoas faziam um BUG que reiniciava o expurgo por que não queriam ter um “purge” na base então se o clã for de apenas uma pessoa basta decorar o nome do clã sair dele e voltar para a mesma guida que sua barra de expurgo “hecatombe” iria zerar por completa. por um lado ainda acho que a funcom não resolveu esse BUG por que foi informado nas vésperas do lançamento da atualização 3.0 hoje em dia é o próprio jogador que escolhe o nível que deseja enfrentar… Melhor que era antes muito melhor :stuck_out_tongue:

Siptah was the last DLC I got. I purchased all the others before that one.
So I never knew about the Convergence trap.

While I might be a bit of a layabout now on PVE-C
That was never an option on PVP

:brazil: feedback servers pc pve-c @Community

Isso qui então o que será? Repare que estão fazendo um muro atrapalhando para tentar iniciar o purge meteoro em servidor oficial 1977 g-portal estão querendo derrubar as bases em servidor que não existe RAID :thinking:

Foi isso que eu quis dizer quando disse “Queijo” a purga.
“Cheese” é uma expressão idiomática do inglês norte-americano que significa enganar algo facilmente.

:brazil: feedback Conan Exiles pc xbox ps4

Qualquer pessoa de nível baixo que saiba controlar os seguidores consegue entrar no castelo e andar onde quiser… Faça dessa forma aqui que irá ser a melhor para iniciantes mas ajude seus seguidores contra o chefe para eles não morrer… Tentei fazer o mínimo possível com os piores equipamentos de armadura para mostrar que é muito fácil entrar no castelo
:stuck_out_tongue:

It was far more exciting and entertaining with shortest possible notice.
YOUR BASE AT SKYHOLME RUINS IS GOING TO GET ATTACKED IN 60 SECONDS! And you are currently at Xel-Ha…
Horses racing through the land! Is my base still standing? I can see the siege, draw your swords! :slightly_smiling_face:

We always have had 20 thralls limit, on officials with 1000 thralls one probably did not have to attend his purge at all :face_with_hand_over_mouth:

But now there is literally nothing happening in this game. It’s builders paradise for people who just want to mine rocks.
If anything Conan needs more content not less.
I like the idea for the new purge, but I don’t like that it’s optional, and I don’t like that it’s designed to make as little damage as possible.

Exactly, the purge was one of the things that defined this game and it’s atmosphere.
Every new player was told - the purge is going to come to you sooner or later, get ready. And it was so cool.
What they did to Conan by removing the Purge is like removing police from GTA series. Oh man, I just want to steal cars and drive and police is ruining it for me, make the police optional…

It always, always, always, was optional.

Really people liked to pretend it wasn’t because a meter filled up to trigger it.
But it depended on your actions to make it happen.

The only real difference is if someone wants the purge right now, it can be triggered with out running around actively trying to fill a meter.

It shows in the dev stream that they plain on the new purge to use trebuchets, and have a mage that will call a meteor storm. That should give you back the damage you’re wanting.

Truly the only difference between the new purge and the old is
RPers can’t pretend the new purge just happened, like they could with the meter.
And it’s early days of the new purge so it’s not fully implemented.

@tiagoturilli, an original solution to the problem of endless enemy spawning! You are devilishly inventive. :innocent: :clap:
If only the knocked out would make good thralls, alas, there is no one there to take prisoner.

Every purge we have so far has mistakes.
The old purge had more than this one, way more and it wasn’t challenging at all.
The only purge that could frighten you a bit was the Cimmerian Berserker purge on a tier 1 base ONLY! Yet we didn’t had these characters we have now neither the weapons and armors we have now.
An old purge with today’s character and gear will look like tier 3 of today’s purge.
The waves were extremely predictable on their paths and your thralls could finish a purge before you understand that it happened. The only reason an old purge could become a bit tricky was the fact that you needed to slave npcs. If you didn’t want to slave npcs, it was boring and predictable like lvl 1.
As for punishing to new builds and players??? Who the imps or the hyenas???
Give me a break!
Veterans were skipping purges by leave clan recreate clan, even in Siptah that traps existed.
So nothing divine to the old purge system, only melancholy for a mechanic that gave us fear the first months playing this game.

It’s true it happens to many locations and many times for no reason at all.
Or sometimes, when you upgrade the lvl of the purge, for some idiotic reason the purge cannot find place to camp anymore, no mater if you made 10 purges before in this specific building that had absolutely zero changes.
Purge needs fixing and that’s a fact.

That’s not the easier way to get inside the al-Merayah fortress by a long shot, @tiagoturilli . :wink:
This is much easier.
Do it like I did in the video. If you want to bring thralls, put them on stop. Once you kill the king and clear the room, go inside and tell them to return and they will teleport there. Not only will you level them in one go, as you can use them to clear the fortress from the inside out, if you wish to loot the soldiers.
Watch:

:brazil: Conan Exiles

Havia mostrado acho que a mesma maneira anteriormente aqui

@MarcosC entenda que a forma que fiz aqui foi para novatos sem qualquer tipo de recurso de nível abaixo de 60 e não incluí pontos para mim nos atributos e apenas fui com espada e seguidores nível 20 :sweat_smile:

Mas sim invadir o castelo usando recursos avançados é uma solução porém você não consegue limpar todo o castelo com NPC mortos eles voltam mais rápido, mas quando estão desacordados eles praticamente irá parar o spaw… Eu quebrei esse sistema assim que lançou fazendo esse método porém, mostrei apenas agora por que já está no final de Age of War 3 e não ví qualquer pessoa fazer o meu método de “Samurai X” até o momento :relieved:

Eu curti o teu método, @tiagoturilli . A questão não é essa. Por acaso há uns tempos tinha pensado em fazer uma coisa semelhante, mas usei orbs púrpura. Não funcionou muito bem. :smile:
Tu usaste um cacetete. Mas não é fácil. Aquilo facilmente pode dar para o torto, Tiago. :smile:
No método que eu uso, não importa o teu nível assim consigas fabricar flechas com gas. Como matas primeiro o rei, o respawn cessa. Uma vez o rei morto, tudo o que matares fica morto. Não renasce. Sabias disso, certo? Então até podes fazer uma coisa como a tua, mas primeiro matas o rei. Só depois chamas os thralls. Percebeste? A vantagem ali é matar o rei em primeiro lugar. Rei morto, fim do respawn.

Exactly, this is why I don’t get all that crying about the old purge being too hard.
All you had to do is stand and watch wave 1 wandering around your base until the purge expired. That’s it, you did not have to engage it at all at most times.
But this was the voice of “builders” and as we know they are neither PvE not PvP players, they don’t even play the game. For some reason “builders” are most important to Funcom.

Builders had invented ways to play the game without purge, so they didn’t care AT ALL about the purge, it was totally out of their radar. So there’s no voice in absolute silence!

The contest winners are MOSTLY pvp players and trust me. The Best pvp builders never visited this forum neither cared “ever” for these contests. When these people build their balls touch the ground. But you’re right, they are neither pve or pvp, they are super players that none of us in here will ever reach.

They have beautiful communities, helpful, creative, fixing mods against all odds and try to keep up with tons of volunteer work…
They should be important to Funcom, they deserve it.
Stop blaming, you’re incorrect here.

The most brutal old purge I have seen is the Nordheimers attack. Over 160 fighters in total, about three dozen bears, and three Ladagaras in the last wave.
It was epic.
On my part, it was very exciting to plan the battle space and place the thralls in such a way as to win with minimal forces. It was only two years later that I realized how to do it right. After that, I could calmly watch as 6 archers and 4 fighters defeated any purge.
I ended up enjoying the old purge like a good game of chess.

I accepted this purge on the pilgrim street heading to volcano on 3740.
Back then we had god thralls, a Spinas alone with a truncheon and me. In this purge that it was a complete madness i broke a brand new Yogs touch just killing the waves. My gain frim this purge was a named blacksmith that was really important back then.
Yes the waves and this fight was something to remember. But how often did we have this kind of purges.
How buggy and laggy it was i remember it until now, later on i will send photos if i can to show you the damage they have done, if they are still in my archive.
The worst part was the truncheons. Our thralls were leaving unconscious plenty and the server couldn’t handle, it was almost chaotic.
Yet nothing…
Nothing compares to a lvl 10 purge that spawned next to your gate. Nothing.

Especially now, when golems will explode nearby, and meteorites will hammer from above.
In principle, the close location of the base can be a blessing - you can kill a meteorite caster with archery.
But if the base is located directly on the horizon, the problem may be insoluble.