Guys, even though it’s an odd request to make in the context of the Conan universe, it’s actually not an unreasonable request.
Whether or not it will happen or if it’s even worth the resources involved to implement, I don’t know. Just saying the request itself is not all that unreasonable.
It really doesn’t affect me if this option is available, and it will not make me lose any sleep over it, but I still have to disagree with the request. It is the Conan universe after all. It’s supposed to be brutal.
I had the same request years ago. Since that time, someone else made a mod to remove the dismembered limbs from the game. Its been a much better play experience since then. There was a mod to stop people from ‘exploding’ but that mod has been discontinued.
If Funcom would consider introducing an option for players to do that, they’d have my support. Give players choices (not ‘one way to play’ fits all).
For those asking why, the reason is purely because I think it is over the top and superfluous in it’s current form. I just want an option to turn it down a bit so that when I hit someone with a mace or a spear they don’t explode into a shower of arms and legs. I’m cool with dismemberment and the odd decapitation but prefer it in smaller doses so when it does happen I get a bit excited to see it (like in Age of Conan).
I only play on official PvP servers so modding it really isn’t an option.
Elth just explained what they wanted, and it wasn’t no gore, it was less over the top gore.
Having realistic* gore is a completely reasonable and lore-friendly request.
A hammer to the face can cause loss of head syndrome, a toxic cloud should not.
An axe to the gut can cause abdominal separation anxiety, an arrow should not.
(* Don’t start, pedants, if you don’t know what “realistic” means in a fantasy game, just keep your thoughts to yourself)
I don’t think you understand what I am trying to convey. I don’t think the gore is excessive. I think it is out of place and things like decapitation and dismemberment occur far too often. SO much that it is no longer a novelty or something to get excited about but rather the opposite. When I hit something with a mace and it explodes into five or six separate body parts I cringe at the absurdity of it whereas if that was to be my mace burying itself deep into the skull of my victim so that there was nothing left but a bloody stump I would be more impressed.
I have no issues with blood sacfrices, decapitation, dismemberment, slavery, sex or even disembowelment if it were to be a feature of the game. It is how it is done and how often it happens mechanically is what I want to see addressed.
An arrow should in no circumstances slice and dice it’s target into several pieces.
A club or a mace should in no circumstances chop off someone’s leg.
What I would like to see is an option to reduce how often one dismembers or decapitates and for it to be appropriate to weapon type.
I think your topic header and what you’re asking are bit out of sync (just like hitting a target and the end result are), which is what confuses people regarding your suggestion.
This phenomenon is actually why I chose to use the Less Gore mod because the inconsistency of cause and effect broke my immersion more than not seeing gore did. Not because blood and dismemberment bothers me, but because dismembering someone by stabbing them with a knife bothers me.
Hitting someone in the head should not chop off their legs. Shooting someone with an arrow to the stomach should not amputate their arms. Yes, it should be gory, but unless it’s an actual explosive arrow, even a shot from a war bow should not cut even a malnourished Exile in half.
But when I swing a two-handed axe around, then yes, let body parts fly.
For the record this post from Elth clarifying what exactly he was requesting…
…came through right as I was uploading my own. And I did not have time to ammend it before resuming work. The only context which I had prior to that was the title: “Can we please get a gore slider or option to remove/reduce dismemberment?”. Which did NOT specify less over the top gore, or clarify what he deemed to be over the top gore. Therefore in light of his later revelation, I have now proceeded to delete the other post as a show of good faith. In addition I would like to extend my sincere apologies to @Elth for my own confusion.
Aside from that, I would ask you to be cautious in inferring other peoples motives (as I myself have just learned firsthand) and accusing others of ‘starting pedants’. Further to this I might also add that this is a public forum where people post open discussion, critique ideas and debate opposing perspectives and personal opinions. So unfortunately I am going to have to decline your blatantly rude and entitled request to quote:
Furthermore, if opposing viewpoints on a public discussion platform trigger you, may I suggest you go back to your safe space.
What? Was it not clear enough that I was preemptively telling people not to argue with my use of the word “realistic” in the context of a game? I thought I made that pretty clear…
I know @Marcospt, I see that now and I acknowledge that I completely misinterpreted what Elth was requesting. And to be frank, what he is requesting is actually reasonable and measured. For example, I do agree that an arrow should not cause a person to to be severed in half, or amputated both of their hands or feet. But much like yourself I had not actually given it much thought until now.
Nonetheless I am humble enough to admit when I am wrong, and I have offered @Elth an apology for my misunderstand, and I do apologise again for the confusion. But I should also offer you my thanks Marcospt, both for pointing out what he actually meant, and also for being a class act and managing to do so in a friendly and courteous manner, unlike some other members.
You shouldn’t tell me things like this as I am actually a rather warped person, and it made me laugh. Both have actually happened to my character, but the later was not in the way you think. I tried to launch my own character with the trebuchet and he kind of…well, disintegrated.