Can we talk? Developer letter June 15th

The reasoning for the Combat changes are actually remarkably poor overdevelopment, if players don’t understand when an enemy is stun locked immune it was a remarkably simple fix.

Introduce a stun immune buff icon, Players Know what a bleed is they would come to know what a skull with two lines or whatever you picked was for stun immune.

of course most players just learned the game and the attack pattern cycles, so seemed a non issue regardless, but if that was the issue in your eyes the logical and smart developmental fix is a visual indicator.

But you know, just keep at it im sure your vision will pull through, major changes have always improved this game so I support seeing where its going.

What I find most interesting is interacting with the content, people interact with the content when its fun, Jhebbal sag dungeon is fun despite poor rewards, same with most of them tbh, grinding world boss crocodile is not fun.

its almost like they have it backwards from a design perspective, they created fun content, you don’t have to repeat as you got the recipes, and then boring health sponge content you have to repeat for drops.

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@Xevyr but we can leave it for another topic. I got the gist of it and it’s too much trouble for you.
Funny, I always assumed the default slider values for servers concerning combat modifiers were 1.0 all across the board. Anyway, thanks a lot for the clarification. :blush:

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The content is the new Purge system which is complicated enough that it has to be stretched over the entire age, presumably with game lore to go along with it that just has yet to be revealed. The treasure room is also an opportunity to actually have something of value from a raid in PVP that is comparable to others. Sorcery being the first Age of the new approach, it stands to reason that Sorcery had to be a big deal as it had to support wholesale changes to the monetization at the same time. I have to think when they decided to do Sorcery and change the monetization, there was significantly more internal development than there will be for the ages rolling forward on an established schedule. We have the Sword, we have the Sorcery; I think everything else will necessarily not be as big as those two.

The problem with that is that when the Crux of the content is an update (and far from universally lauded as an upgrade) to existing systems, it’s hard to continue justifying the monetization.
Especially when so much of the rework is unsolicited (while other much clamoured for changes are left to rot, pet rework progress when? For example).
Instead of seeming like one is supporting growth of the game they want to play, it can instead feel like one is subsidizing redesign, revision, and reinvention alteration of that game into something other than what they want to play.

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This is exactly how I feel

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Not choosing a side, but i find it amusing that pve players will finally get to feel what its been like to get offlined as a pvp player since followers were introduced over static thralls.

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Yea, this :point_up_2:.I would like to see where he is leading it first before i “judge”.
But let’s gossip a little.
What do you really love about the game mr Darth?
The landscape? :wink:

You know I respect you very much stelagel and I do understand what you are saying. So please do not take what I say now as personal attack on you.

But for me it is very clear that this changes are not good. Its not that I do not want to trust Funcom but to me they have proofen a lot of times now that their design choises are very questionable.

Nerfing of animals and thralls comes to mind. And the problem I have with Funcoms designers is that they are always saying things like: don´t you worry, it is just the first step. We will do adjustments. But in the end they do not adjust anything. They just leave broken stuff as is and then later come up with a complete new sytem that again, nerfs or changes this already broken stuff to be more broken. Its no wonder that people are not happy. How can they be with all that chaos updates. And this is no Funcom bashing, that is simply something that will not go into my head.

They have a great game and apparantly know it and still do not put enough effort into the updates and fixes.

Alone the changes to weapons on testlive tell me, that they didn´t took the time to investigate weapon stats before they change it. All they did so far is putting weapons into certain categories which apparently will determine their future damage. But they are forgetting that their are dungeons and bosses and that obtaining certain weapons in the game is time consuming because of rng, drop chance and simply the fact that runing dungeons over and over again is tiresome. Its should be the least to take stuff like this into account but they do not.

Nerfing animal hp the same way. No proper investigation beforehand. They are the ones that should consider the consequences of nerfing all pets equally into the ground. That it is not good for carrier or combat animals that need a certain amount of hp. They simply changed it and now we are stuck.

We are the ones that have to deal with all that changes. For them its just numbers they app. tose around until they find something new to play with. But we are the once that have to live with it. We are at a point where we go from one age to the next and always pray that we manage to somehow overcome those overhaul patches so we can still play the game and have fun.

But seriously its not fun if they constantly breaking the game with their messy overhauls and take more and more choices away from us that we had before.

I do not want to have to choose playing with light armor only just because I can not manage to do a single combo otherwhise in combat. Such changes are not good. And they should consider all aspects of those changes before throwing them out to the public.

I know that most people do not care about pvp or pve-c. But do you really think that constant rolling around and poke is a good advertisment for a games combat system? Or entering a camp and killing an npc´s and the rest of that camp npc´s do not react?

How in hell can a leaddesigner think that this is a good change for this game?

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Only difference is that you CHOSE to risk that. We didn’t.
And I just hope that sooner or later you “pvp guys” will get kicked in the balls for the “game’s sake” as we regularly do, and I’ll make sure to be there to laugh.

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This one noticed a thing.
PvE and PvP players (or representative slices of those communities) both seem to think that they have been kicked in the reproductive bits.
Repeatedly.
While imagining the other, also clutching their sweet meats, are completely unscathed.

This one is reminded of a cartoon (proto-meme for the new humans, these were print form long ago) where there was a well dressed man with money bags standing on two people’s throats. He was leaning down, whispering in one man’s ear that it was the other person (whose throat was also being crushed) 's fault for all this discomfort.

Very funny.
Very topical.

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I do respect that my dear friend. Unfortunately i am a console player and i cannot test beta :confused:. Plus i don’t trust my insight in this matter. My insight in this new age stopped to the fact that “we ain’t going to enjoy wars on official servers”. I know it in my guts i just wait to see it happening too :rofl::rofl::rofl:. I personally don’t play pvp anymore, not because it’s “bad”, just because ps4 is a bad console for pvp :man_shrugging:. I often watch and play a bit on my sons ps5 and the difference is huge even if i play in performance (ps4) and he on quality (ps5). So if i will buy another ps5 console for me (an a good tv set :laughing:), for pvp i will go on performance again on my ps5 :man_shrugging:.
But playing pve, performance can be “just good” you know, after all these years i know my “attaking windows” and my “safe position” in each fight, so even if i lag probably i won’t die. Then my “sick” way to enjoy pve have given me experience to play an enjoy against all odds anyway. So “personally speaking only”, these changes are ok for me, but i speak only for me not the general good of the game. I cannot speak for the general good of the game because i am not qualified to do so. My profession deals with building constructions, not pc programming. There for i respect the opinions of these people but i take nothing for granted.
You know… Years ago, when the dodge system changed, i say i’ll quit!
You know… Years ago, when the animation cancel changed, i say i’ll quit!
When people was talking about removing the full encumbrance option i was saying i’ll quit and now i almost never use this option. It was my 99% build and now it’s less than 3% :rofl::rofl::rofl:.
I am still here :grin:, whining but playing every single change and enjoy it :man_shrugging:.
Closing, certainly there will always be pros and cons in every decision. I always try to stay optimistic that these decisions will help! Only few days left so i can play and create a valid opinion of mine, so far i don’t have. I just wish @Winthor that PlayStation won’t go through troubles again :confused:. We’ll see i guess (but for this i cannot be optimistic anymore :rofl:).

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Well… I’m not going to comment on the monetization. Nothing personal, its just when I do, the pitchforks come out.

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It’d be a shorter list to say what I dont like. I love so much about the game that itd take me hours to even explain how. The changes we are seeing dont impact it for me at all because I’m just rolling on with Funcom’s vision which so far has been right by me. I have things I’d like to see of course, but its easy to Monday morning quarterback.

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You know there is a term for that, wont use it because it may be derogatory.

None the less, excepting the wrongness of something does not make it better.

You know how to turn a cube to a sphere? You grind it till it is.

I know what some people see it as; it doesnt shock me at this point, but it does stop me from trying to really convince anyone otherwise by providing counterpoints anymore. I’ll stick to staying with how I see it and leave the overall debate to others… until they get the responses I have gotten and stop debating as well and realize we enjoy the game so there’s no reason to even defend our pov.

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in the end the game always bears out truly in live, no testing, no listening to feedback, nothing will change that.

when its in the full playerbase hands and the direction they take it from there, how quick they fix bugs etc, that is what will determine it.

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That’s a fact @Raskhaul, that’s a fact.

That’s a fact too, totally agree m8, thank you, i believe the same, but i am crazy in love with the landscapes of this game, crazy in love.

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It wasn’t just that players didn’t know when an enemy was stunnable or not, it was the fact that they were ever immune to begin with was the problem. It was a bad design that needed to go. This is NOT the sole reason behind the combat changes however.

I would say most players know when an enemy is stunnable or not by simply playing. When using a given weapon, you know how many attacks you can get in. Its just you couldn’t do anything about it. Nothing. There’s wait time now, depending on how you build your character (but you have control over that), but its a heck of a lot shorter.

I’ll point out that fun is extremely subjective here. When I play on Exiled Lands my visit to Jhebbal Sag is once per character to get the recipe and not return. And if I can get someone to give me the meat, I’ll do that over running the dungeon. Its not that fun to me. The bosses are kind of interesting but outside that, its too long. I found the Siptah Vaults to be more fun.

But you’re not wrong. A gaming design philosophy should be to design content that is fun to do, even without a reward. If you need to reward a player to do content, the content needs to be redesigned. A good example is in Super Mario Bros. 3. Worlds 2-7 can be skipped. Many of us played Worlds 2-7 in some form or fashion because they are fun to do. Even speed runners prefer to run 100% or Warpless for that reason, despite the 7-1 credit warp and any% no WW categories.

PVE and PVP have been in games together for… a very very long time. But it was right around the turn of the millenium is when the divide really happened. Mainly with MMORPGs. But the same problems they had then are the same problems we have now. This weird view that the two types of players are entirely different.

They can’t be that different. And in reality they aren’t. For example, its very well known that PVPers PVE. You don’t open a brand new server, flip on PVP, and people smack each other with their bare hands and materials and legendaries pop out of them. No they scamper off in random direction picking up rocks and plants (PVE), to make tools (PVE), and then try to smack rocks, cut trees, and skin animals (PVE). Then eventually build their first shelters (PVE… kinda defense against PVP).

In PVE players are trying to do more damage to enemies and try to kill bosses faster (PVE, but PVP if they are trying to outdo their friends). And have debates about how to execute X boss in Y time faster than someone else’s method (PVP). And lets not forget the parsers and damage meters (Thanks @Xevyr for this, just understand that most FFXIV players hate you now, little inside joke :laughing:), where players can now compare DPS and total damage done (PVP).

Now when I say (PVP) in the above paragraph, I am speaking to the acronym LITERALLY as player vs player, and not the definition of the term PVP which I do believe to be slightly different. But many people attribute PVP to the acronym, so I am using it in such for this discussion.

The point is, PVPers can be as cooperative, or in some cases more cooperative than PVEers. PVEers can be just as competitive or even more so than PVPers. There IS a few distinct differences, but those differences are almost never actually referenced in these arguments. But I usually attribute that to PVPers not exactly engaging in full PVP and simply wanting the option to click players to death instead of NPCs on occasion. Which to me is PVE with extra steps.

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I like that phrase Monday morning quarterback, can you translate for us that don’t watch the sportsball? (Sincere)

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