Certain epic armours have incorrect scaling

Game mode: [Enter game mode here: (ALL)]
Type of issue: [Enter one of the following: Bug]
Server type: [Enter one of the following: ALL game modes]
Region: [Americas]

The default value for medium epic armour is 118 for the chest piece.

The Vanir Fur Harness comes in at a lightweight 106 armour value for the chest piece. This is a bug.

The heavy Vanir set also comes in light compared to the default 280 value for chest pieces across heavy armour sets, including DLC armour. Another bug.

The Dark Templar armor is a heavy armour but you craft it with medium armour pieces. This is a DLC armor and it is clearly incorrect. Now that is a huge bug, because DLC is supposed to be cosmetic. But you can craft this heavy armour without heavy leather. As if you are crafting regular medium armour. Anyone who bought that DLC has an advantage over someone who has not.

There are many such inconsistencies across armour that you level up with, and you upgrade as you level, but once you get to the epic versions, it actually is worse than the vanilla exile epic set that you upgraded from in the first place… Which is the standard value for all epic armours because they are endgame armours where the choice is mostly cosmetic. Or stat based, now that temperature has been standardized.

Values across all Epics should consistent across the board, based on Light, Medium or Heavy. None should be under the vanilla exile epic set.

You guys need to clean some of this up ASAP.


Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
1.Open up the feats menu.
2.Got to armour. (Shield icon)
3.Go to “Exile epics”.
4.Compare the values there, with the values in the Vanir category, for light, medium and heavy pieces, respectively. (Compare every other armour there, and you will see none of them deviate from the default values in the first Exile epics which is the standard value… Certainly, they should not come in under, since some of those underbudgeted armours have higher material costs.)

Hey @Tenzo

Thanks for the observation, it’s been relayed to our team so they can look into it.

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