No it’s not… though to clarify I am not talking about the actual bugs like… idk for example the Dye button in the inventory being available based on whether the source item is set up to be dyeable and not based on the illusion as it should - that’s a legit general game bug.
I’m talking about unresponsive AI, rubberbanding, purge spawning in your base when it shouldn’t, disconnecting whenever you fight something… etc.
Those are simply not present on a well managed private server… if you still have them on your local server, you’re simply doing something wrong… either your computer can’t handle it and isn’t allocating enough resources (like power saving mode etc) or your server is misconfigured (you can adjust bandwidth limits and NPC AI trace frequencies via config files)
And yes, the disconnecting can happen on your internal server too… but it’s an actual legit disconnect caused by the Funcom servers losing losing connection temporarily… It happens like… once in 3 days… (at least to me) and it’s not related to being in combat or anything, I can’t go ahead and trigger it if I want to like people on officials can simply go and fight a boss and get disconnected…
So no… there is no overstatement here… I’ve played this game since early access and I only ever had issues on official servers so I stopped playing there… ever since then I had a completely 100% smooth gaming experience…
As for the overbuilding part… the buildings themselves have a very minor impact on the servers… Conan’s building system is literally the most optimized part of the game… it’s the decorations and placeables that cause the issues.
I agree with this!! I honestly don’t think they have the same quality servers that gportal sells to people for money… because I know people who have pretty popular private servers on gportal and that happens to run fine for them, so that at least proves that they do possess decent quality options as well… but apparently it’s not for everyone… and not for Funcom officials… which sucks
I don’t particularly have an issue with that (as someone who makes mods), however I do agree with the gameplay portion of it… Personally I don’t really like mods that actually change the game, which is why I mostly make QoL mods (things like showing armor stats in the armor bench or a minimap etc.) while keeping the gameplay portion of it fairly vanilla.
And as far as QoL mods go, I really don’t see a reason not to use them, it clearly improves on vanilla without changing the game itself, so I wouldn’t want to search for a fully vanilla option
There are some out there that have a password but they’re still welcoming and the password is on their modlist collection page or their discord and it’s just to keep trolls / hackers out who don’t bother doing the basic research.
Well, at least in those situations you have the benefit of actually being able to ask someone for clarification on the rules which isn’t really happening on officials
Yes, I understand all the typical reasons why people are reluctant… @donbzm above actually gave a pretty clear picture of the “damned if you do, damned if you don’t” situation