Changed my Steam Review to Negative

You’re acting like there’s something FC can do that will simply make the problem go away without any sort of compromise or consequence. When there is an issue unique to a single server configuration, then the issue is not with the game, but the server or set of servers in question.

This means the change has to be done on the server(s) themselves. For an unmodded server, there is only one thing you can do. Wipe.

That means years of characters, builds, equipment, and resources start over.

But when you wipe the no-wipe servers. The idea of playing somewhere else gets a bit stronger. I mean most of you stay where you are because you are attached to your characters. If you logged in today, and everything was gone. Would you honestly stay?

A fresh start might be what some of you are actually looking for. But are you going to be tolerant of everyone else also getting a fresh start? That means starting naked in the south, moving north to the noob river and seeing sandstone structures as far as the eye can see.

Do you all really want to go through 2017-18 again with extra steps?

This is the alternative to playing somewhere else. Because I’ll say this right now, this stuff happening on these FC provided servers are not going to get better. There isn’t any sort of real optimization they can do on the development side to fix this. They MIGHT be able to find something to help stave it off. But come July when the next Age hits, and its fubar’d.

If you play on these servers, you play on barrowed and degraded time.

Even before the issue of disconnects, frequent server crashing (according the reports of roll backs increasing in frequency) was on the rise. Degraded server performance that daily restarts weren’t helping with was also common.

Funcom has made some really questionable choices governing those servers. Making a deal with G-portal being the first mistake, though admittedly this is one of hindsight since no one could have predicted this. But like I said earlier, just trying to host their own servers was always doomed to failure. They just could not moderate them the way they would need to. Moderation that would have helped cut down on the bloat, and made the experience 100x better for everyone involved. Then they made way too many servers and spread everyone out.

The final nail in the coffin was the much applauded 10 day decay timer. You’re seeing the results of that here. Its easier than ever to refresh. The benefit of a 7 day timer is the serial refreshers would occasionally get hemmed up and lose their buildings. Of course this occasionally caught non-refreshers too, but as harsh as it sounds, this was a good thing. As it continued to reduce load on the server in addition to everyone else. Now refreshers and non-refreshers both don’t get wrapped up in losing stuff, much applauded as I said, as it slowly kills each and every server. This community applauded its own doom.

I’m not faulting the players for this. This wasn’t their decision. It was on Funcom. But FC screwed each and every one of you when they set that timer to 240 hours. You got screwed, and you all thanked them for it.

There’s some hard decisions that will have to be made going forward, and pleasing the players is something they are going to have to compromise going forward. Having servers with more downtime than uptime is just ridiculous.

Just for the record and your enlightenment …
Fucom Servers are not owned by Funcom.
The unfortunate truth is that Funcom is a “captive” client under obligation to a server host (Namely GPortal) who through one of it’s representatives informed me through an email, that Conan Exiles was not popular. That they are not inclined or motivated to keep their servers up to par.
That’s a damned shame, but it’s the damned truth.
If anyone doesn’t give a damn about this, it’s GPortal.
We can blame Funcom for making a poor decision in choosing that hosting service.
But it’s the server hosting service (GPortal) who carries the burden of the blame for what’s happened to this game over time. They don’t give a damn because as I have already said, One of their representatives informed me through an email that Conan Exiles was not popular and they are not inclined to give it much support.

IF I kept that email instead of deleting it when I quit GPortal, I would have posted it here and now.

That should tell you everything you need to know.

As for the disconnect issue,
it’s affecting more people than is comfortable sitting on.
That’s on Funcom to resolve and they better do it damned quick.

Forgive me if I find this hard to believe. I’ve got emails archived back to 2007 when I created the current email account I’m using, seems a bit convenient that this one somehow got lost. Also G-portal hosts games that are much much less popular than Conan Exiles. And when you go to their website, they have Conan Exiles listed up at the top and featured:

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I won’t disagree with you on that.
But the email I received from one of their representatives painted a totally different picture.

No I cannot prove it and that is also why I said “I think”, also why would I as a pc player (really, really)want it to be true?
However I’ve read several times that Conan Exiles have more console players than pc players, that is not to be considered solid facts though.
Recently there was a thread with a link to some play statistic estimating the daily player count of Conan Exiles to be 121,968, if there was any truth to that then the average of 12,500 steam players are a tiny part of the roughly 122,000 daily players.

That might have been where I have heard that console players is bigger than pc players, thanks for the info :slight_smile:

Let me explain some math to you. That 12500 is number of players on at the same time. That 122000 is number of players on in a day. That is steam accounts.
Now I’m not on a console, I can only assume they bought Conan through steam and are also counted there.

I’m not much on counting hearsay evidence.

Ive often been curious about the console population. The number of people that own it on consoles would be quite large because it was free with ps plus at one point for playstation. I don’t know what percentage of people who claimed it that play it tho.

Nope. We get our stuff through physical disks or the ps or Ms stores. The consoles are very walled garden approach and won’t let 3rd party directly go into their hardware without their input and their cut.

I am so glad I picked PC when it was PC or PS3. Couldn’t afford both.
So there is no accurate count of console players?

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Few websites that contradict each other but ps doesn’t do player counts like that. Can’t blame them. It would limit the small guys trying to get out there if their numbers were just as public as the big boys.

I got into the game after April 2019 when it was free on ps Plus. Xbox has it in their gamepass so it wouldn’t surprise me that there is a 5-10:1 ratio.

But this wont help consoles. Here is why.
Consoles have to use the same servers FC uses for thier privates. Gportal. These privates are not that much different and unique to be worth running for many because there are only a few settings to change. So what are console players to do? You have spammed every lag, disconnect, build limit and other threads with private salesmanship, but do you have an answer for that?

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I don’t think that is correct, the steam chart says daily average of 12500 players based on data from last month which I believe is steam players only, not including pc players from Epic game store and MS store.

The 122000 players from the below chart is also a daily average based on the last month, but I think it covers all players(Steam, Epic store, MS store, Xbox and Playstation), now we don’t know if these numbers are accurate and we also don’t know how many players that are in each platform, but we do know that 12500 of them are Steam players(roughly 10%)

That is how I read the numbers :slight_smile:

MMO-Population.com numbers are essentially made up. Says so right there on the page.

Actually my old private gportal ps4 server ran just fine. I think there is merit to the “old database” reason. The funcom servers probably could benefit greatly from a good holistic cleanse.

THIS! 4 years of junk just sitting on a server memory. 4 years of body vaulted players…just wipe it all. Put a shelf life on the body vaults and if not active for 6 months, buh-bye.

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Yep, database maintenance is needed. Even if it is “only” SQLite. Cleanup scripts are all over github, just pick some, add them to the base game and here you go.

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DAILY PLAYERS 121.97K. That is unique players in a day.

Not sure where you are getting the steam 12500 from unless you think the steam daily peak is the same as unique logins in a day? I’d really like to see some official numbers.

I am just pointing out to @Taemien his “solution” of always going to privates and eventually closing down officials leaves out a large chunk of playerbase. And he has stated gportal servers are the main culprit many a times on pllag/disconnect/toxic servers (imo ad naseaum). So i want him to explain how those players are to deal with no mod, generic privates where variety does not really exist.

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This is an overstatement of how bad GPortal is, and how bad overbuilding impacts the game.

I can’t say I’ve tried dozens of private servers, but every single private PvE server I have tried I have not been able to continue playing because of performance issues. They have been as bad or worse than official, and they typicall only have a handful of players online.

Running my own server on my LAN with a gigabit connection should be optimal conditions. No network issues (I connect to local IP), no overbuilding, no overtaxed server (CPU/RAM usage are very low), only a single person playing - I still encounter 90% of the same annoyances I find on official pve servers.

The current game-ruining Funcom feature of “Connection lost” is way less frequent, but it does still happen.

The AI going completely brain-dead and unresponsive until you get within melee range does not happen.

Enemies warping around during combat is significantly reduced but does still happen.

As someone who spends 95% of my playtime fighting (PvE) the same bugs that bother me on official servers are still there in the optimum conditions of running my own server:

  • follower distance: Lowest (5m) is somehow interpreted as 50m+, it is stupid how much time I spend just waiting for my follower to catch up
  • the AI is just dumb: my follower will aggro an archer and stand still getting pummeled by 5+ enemies that are blocking it from walking to the archer
  • the AI is so dumb: my follower will stop fighting because there is a stone/branch/wall/any object next to it
  • the AI is complete garbage: follower gets blocked by invisible barriers and just won’t move in certain areas (one consistent spot is the first staircase in the frost temple, run down the stairs, engage 1st frost giant, follower stands on stairs confused)
  • the AI was created by someone who should not write code: npcs walk inside walls and can no longer attack or be attacked

In any case, Funcom desperately needs to fix the game and their hosting situation for official servers. It’s shameful how bad it is right now.

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The issue with private servers is:

  1. Most of them have at least 1 mod implemanted, it’s very rare to find one which is 100% vanilla
  2. When you find that rare private server without mod, you have to double check that the community speaks mainly English if not in your native language
  3. Is the server welcoming all, or locked with a password?
  4. Private servers usually implemant their own rules on top of what could already exist on the official servers (eg: don’t ruin the spawn of resources), and ask you to join their discord to learn more about the said rules, so… one more step before starting to play
  5. Don’t engage too much with the owner of the server or he might kick you (I am pretty civilized when I disagree with people, it still happened to me more than once lol)
  6. If you made it this far, one last thing to be concerned about: will the owner of the server play Conan Exiles as long as you, or will the server shut down at some point while you are still playing? (it has happened to me twice)

So I get what you’re saying Xevyr, I really do. But playing on private servers is also hard in its own way, really hard :smiling_face_with_tear:

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