Just to let the Devs know, what my plan was, and why I need to be able to change stats on DLC items.
We have run a few seasons of Conan on a self-hosted server. We also have played on many others. We do PvP, but the story always ends the same way. From fresh wipe, the server i thriving with lots of players. The community is friendly and fun, and everyone have a blast.
But thats just until the first clan starts raiding. As you all know, explosiv jars are the way to raid. Unfortunately, HP of doors and chest are way to high compared to T3 building blocks. And with the great damage and area effect of jars, breaking in, and breaking chest, leaves the surrounding completely destroyed. This is when the attacked clan gets frustrated, the might rebuild, or more likely, they quit.
They quit because they have to start over from scratch, to much hassle. Or they might even be attacked again, before the rebuild is done.
Now to counter this, I made a mod (Alter Ego) where Vault, Large chest, Wooden Box, all dors and trapdoors HP are reduced with at factor of 10. Damage output from jars is also reduced with a factor of 10.
This way, it takes the same amount of jars to open a chest or break a door, without completely destroying the surroundings. Thus leaving the attacked clan with a much better chance of rebuilding.
We left the gates out, because we want people use trebuchets to break open the first wall. Now when jars are almost worthless against gates and T3 building pieces, trebuchets are the only efficient way.
Now we can have epic siege wars, fun for both attackers and defenders 
Well we could have, unfortunately we are unable to modify DLC items. So we are not able to reduce HP of DLC doors and trapdoors.