Cimmerian T4 alchemists and Specter Coating

PITA to gather that stuff, be nice if a Cimmerian T4 alchemists could make it.
Water filled glass flask + alchemy base + purple lotus + bone meal. Not sure of the portions.

But then I’ve always thought recipes for weapons, armor, potions, dyes, should be thrall race based.

That would give you different ways unlock recipes, by discovery, knowledge points, and artisan race.

Darfari weapons? Find the recipe, get a T3/4 Darfari black smith.

Zamorian thief? Unlock or T4 Zamorian armorer.

Stygian potion? Discover or Stygian T3/4 alchemist.

Want that nice Vanir settlers armor? Got to get Sven hide stitcher.

While playing any game the back of my head is working on a better game.

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that’s not a bad idea

I did always like the collecting aspects of named for special recipes.

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I expect Jimbo to drop in any time and say Cimmarians didn’t have alchemists I must mean Nordheimer.

Didn’t it used to be that way?
For armour anyway.

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It did. And I’m glad they got rid of that.

Here’s the thing, I wouldn’t mind it being like that, if the T4 spawn percentages for certain T4s weren’t ridiculously low. But anyone who has ever hunted for Grrr Legbiter, for example, can understand just how stupidly awful the grind can be.

RNG-gating parts of the game is the cheapest form of “balancing” and the cheapest way to motivate people to engage with your game. There’s nothing wrong with cheap solutions per se, but when you make certain aspects of the game entirely dependent on something that can take months to happen and you have no control over it, then that’s not just cheap, it’s bad game design.

I like the idea about Cimmerian T4 alchemists and specter coating, because it doesn’t completely lock the specter coating away. You can still (presumably) run around slaughtering Cimmerians and looting it off their corpses. Having the alchemist would only let you craft it. I’m totally fine with that.

But the idea of locking particular armors of weapons again behind a pointless, months-long grind for a specific thrall? Non, merci.

Not to mention that each T4 blacksmith and armorer has a specialization. Requiring a specific crafter to craft that recipe would mean that you can only apply the bonuses from that specialization.

Even if you relax the requirement so that the blacksmith or armorer has to come from a specific faction, there would still be recipes at a severe disadvantage due to spawn rates.

Let’s face it: Funcom most likely chose to get rid of this particular aspect of the gameplay because they didn’t want to invest time and effort into carefully updating spawn rates all over the map.

Turning Conan Exiles back into a game of slot machines is not “a better game”.

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It wouldn’t lock them behind anything in most cases. Like I said it

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It used to be there before and it wasn’t really any better… here’s an example of an armor workshop, also to the left and around the corner it’s full of different armor smiths

My apologies, I missed that detail. I wouldn’t mind having this as an alternative, rather than the only way to craft those recipes.

In fact, if you make the cultural artisans craft those recipes at a lower material cost, you introduce an even better incentive than just making a decision whether to spend knowledge points on the recipes or not.

Anyway, I’m totally in favor of this as long as we don’t completely lock crafting these recipes (with their full stats and bonuses) behind some RNG gate.

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Why? One bench, just switch out armorers.

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I been there too… it’s easier just to have more benches. I even also had the labels…

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It used to be that for for Armorers. I had even made a request for that to be the case for Blacksmiths as well but a bunch of people cried about it. A year later Funcom made all crafter thralls pointless, get one at noob river it’s just as good as one from a purge.

It would add quite a bit to the game by making more of the thralls have value to them, and if you want specific thralls for specific gear (on pvp servers specifically) then get ready to fight over them.

Maybe reduce the material cost and a slight (really slight) increase to the armor / weapon damage. I’m talking like 5-10 points at the high end level. Nothing major, but since the items are of their specific culture they should be better at crafting them.

No, nothing should be fully locked, just some added benefits to the thralls to make them more unique. That is in my opinion anyway.

OMG seriously!!! There is literally no need for all of that. Just place a chest next to the bench for the thralls and grab the one you want. Could they seriously not think of that?

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I couldn’t say it better.

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The point wasnt utility. The point was, you spend all that time collecting them, you want to see them. Also I always make a bench for a named thrall. I’m not an rp-er, but to me that’s a person in-game that serves me now… the least I could do is give them a job instead of a shoebox.

Well I can understand that mentality to a point, but with the current ToS I cannot justify it. :stuck_out_tongue:

Oh I would never do it on a funcom server. The way I like to play is why I have my own servers.

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Just to clarify , I liked the idea of making a coating.
The second part sounds interesting but as many have pointed out the problem is that it would be almost impossible to get thralls of all possible nations - for example where to get an Aquilonian armourer and that straight in 3 versions.
I’m more inclined to the idea of what I expected from the upload tips at the beginning from T4 smiths, which is that everyone has a few rare bonus pieces depending on what race they are

Sounds like most everyone likes the idea of Specter coating being a recipe specific to Cimmarian/Nordheimer T3/4 alchemists?

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I miss the cimmerian fur armor whit the black extra fur on the shoulders :sob::sob::cry::cry::pleading_face::pleading_face:

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