Just a few suggestions/bundle here:
Issues People May Run into:
Joining a Clan and leaving it - losing progress on buildings/areas they worked on individually.
New Members not being trustworthy enough (as recruits) to access more valuable areas of a base.
Members being able to access other member’s individual vaults/containers etc.
- Being able to “forfeit/tie” a base/area to a specific clan member / all attached objects to same building become tied to clan member. (thus making it their personal home/etc. and or allowing them to keep ownership of it if they leave the clan)
Having the ability to set clan rules based on membership ranks: Recruits - > can’t open locked vaults/chests/etc.
(or being able to set rules to items independently)
Interact: Set Clan Interaction: -: All Members, Officers+, Leader+, Recruits+, Members+, EVERYONE (includes those not in the clan — for public access type areas/etc.)
Interact: Set Ownership -: (members) Bob1, Bob2, Bob3, (optional - No One/ Mark for Decay/Abandonment.)
[This would also leave the option to set interaction rules to being able to/to not dismantle objects, either clan wide/rank wide] <would still be primary under the clan’s ownership/with a subname underneath it – unless that member/owner leaves/and ownership changing rights can be changed in the clan interface to/to not allow ranks to change ownership of objects.>
Feel free to hop in anyone, community suggestion pool yadayada.