Starting a new game every new patch? No, I didn’t do that, and I don’t think a game is ever intended to be played like that
But thanks for the suggestion though, mate.
Starting a new game every new patch? No, I didn’t do that, and I don’t think a game is ever intended to be played like that
But thanks for the suggestion though, mate.
No, i didnt mean for you to start a new game every patch, i just do it for testing purposes, i meant just this once.
Oh ok, thanks for clarifying that then
It could lead to a faster fix, i cant reproduce because, my game wont crash,even trying to force it, it just lags alot
My only suggestion to recreate the problem would be to build enough to trigger a purge in offline mode. Over time, the save file appears to start getting corrupted after that. Once it gets critical, the game fails to save progress correctly, than eventually stops loading correctly.
If it’s location specific, it happened to me while building near the black hand.
Regardless, the problem is definitely tied to how the game saves progress & how it loads partially saved data.
I posted about using the Lotus as soon as i figured out to try it, survival games often have unexpected workarounds for bugs, but I’m struggling to get consistent occasions for benches disappearing.
It happens at the broken bridge are in the middle of the Highlands, I built a 3x3 house, sandstone foundations and walls, one wall high, with thatch roof.
Built, after gathering resources, my benches for armour,weapons, woodcrafting drying etc, and two furnaces.
Correctly exited to main menu.
Reloaded, and house is there, no problem, blacksmith, armourer and carpenter gone. With NO bags of resources left.
Same thing happened in a new game, new Base built near one of the caves on the river, close to iron and crystal spawns.
Smaller house, again benches around house, this time though I placed them on foundations.
When I loaded in, the foundations I had built,(not on the house) had mostlydisappeared, which destroyed drier and carpenter and artisan benches, leaving behind bags of the resources in them.
I have tried building foundations and no foundations in both places in varying materials, sandstone, stonebrick and insulated wood, this did not seem to make a difference, foundations, as if at random, decide to disappear, destroying what on top, or the benches themselves disappear taking the items into the ether, lol.
Note: I spawned nothing in via admin, only gathering settings were altered. Which I did after the first time standard settings didn’t save for a few hours of a grind.
I’m guessing it has something to do with a crash occurring mid save. If that’s the case, your team could try ending the program as it’s saving to manually create the result instead of waiting for a crash to occur at that exact moment.
Also, this is a shot in the dark, but the problem may be tied to restrictions on the size of a save file. I only say that because the save file doesn’t seem to grow. The file size is always 64.20MB whether I’m lvl 0 with no base or lvl 50 with multiple bases.
Just something to consider.
N.B I’m not a hoarder of materials either, I’m a gather as I build type of person, so I don’t have alot of storage boxes(at most one wooden chest, or two, for herbs and the like) and I don’t build alot of extraneous structures, not when I’m trying to play through the game first, I mean other games I lived in a box until I was near endgame, before I started really building.
So I don’t have massive, multifaceted structures, nor do I have lots of torches around, the dark works for me. I’m a very minimalistic builder, unless I start a game looking to build, so to me, it wouldn’t appear to be related to the scale of the build, or having tons of items stored, it’s a minimal, in my opinion, low key, survival/progression setup, which I woukd have thought would be less taxing to load.
Also, I tried ending my game away from Base, in case it was the loading buildings while rendering, that was causing it to glitch, had no effect, sometimes disappearing, sometimes not.
Something I’ve noticed, I’ve only had the no save issue on new characters. I realized this yesterday because I uploaded an old backup save from a usb drive yesterday to see if I could build anymore without crashing. I can’t do that still but I did notice that when I logged out a got back on it was saving my locations each time where as when I make a new character and log off it seems to always put me back in the desert.
If your devs would like to retrace my steps this what I normally do in singleplayer mode. I make my character, turn on admin, use admin panel for my outfit, then max my level in the admin panel. Increase my carry wit in the panel (enough to carry 15 stacks of black ice foundations) then set my abilities. From there I find a good location to build and start. Build for maybe a half hour then log out. Usually upon getting back on I start in the desert and whatever I built is mostly missing.
Thanks a lot for all the additional info. I’ll make sure we have some eyes in this
I’m piling on this thread…I usually don’t do these super negative posts where the poster is obviously frustrated and that frustration bleeds into the post itself and takes away from the credibility of the OP because it sounds so pouty and childish… HOWEVER, I’m right with you OP. I like this game a lot and it’s sad when of all the things that drive players away, it’s not the content, dlc marketing greed, boredom, etc… but crashing and software bugs.
Funcom, hire an outside firm if you can’t fix this because it is unplayable in it’s current state.
Edited a typo out.
I first had mine a little north of the black galleon but since deleting the savegame and settings I can not make it past the noob river before it will no longer save. I now think it’s the afk kicker that is causing it to not save. I always have idle time after making it about that far. I will try to test more when I have time
This is a perfect example of why I believe the problem may be tied to restrictions on save file size. I spent a lot of time building, demolishing, & rebuilding before my 1st serious crash. Then, after that crash, the problem just kept getting worse.
Now, nothing I do will save. Instead, each time I reload, things disappear &/or something bizarre happens.
Certainly a possibility. Though I thought it was that size before this last patch that started the no save issues for me. But I was not paying attention to that at earlier restarts while I was coming to grips with the game.
I’ve not had a freeze or crash yet, just like usual after a new start. This time I headed to the galleon with a steady, purposeful course. Grabbed needed items, journey steps and the like. 9x9 platform, no roof, walls 1 tile high. In that footprint, a 1x2x1 covered for sandstorms. No lights, only hand torch when needed. 3 wooden boxes, a campfire and a bedroll.
No lag or minor hangs (1-20 second hangs usually opening or closing an inventory screen). One furnace down was enough to start to notice minor hangs (0.5-2 seconds) especially the longer the session went even when not adding other placeables yet. Makes me think a leak around that framework depending on how its handled.
Eventually 2 furnaces and t1 wheels. 1 each blacksmith, armorer, Tanner and carpenter. Still no lights. Hangs are more frequent and getting longer. Took two t3 taskmasters, but they were still breaking when I finished the session. No working Thralls yet.
While no hard lock freezes or crashes, this is the exact path to them in previous playthroughs. This is my usual slow accumulation of items, not much stockpiling yet. Same bare bones build up but with initial foundation footprint set to upgrade the outer rings and walls before building too much. And with it the slowly increasing lag, in spot dodges start to happen more, small hitches on inventory access and close. In the past it eventually has lead to hard lock freezes but only losing the last 1-3 actions. Since last patch goes to crashes or hard freezes when exiting to main menu and massive time loss and duping.
It’s extra annoying without access to performance monitoring, logs or debugger. Just a virtual black box inside another virtual black box inside a literal black box. And no good information from either ower of thier respective virtual boxes running inside the literal one I have here on my desk.
And this is exactly what I am saying. These people posting here are just the tip of the iceberg. Not being able to reproduce this issue is not a suffice excuse. Everything… EVERYTHING… needs to be put on hold with what the devs are working on to fix this problem. Think of it like this… you can produce as much DLC as you want or open up whole new lands if you wish that are cool as hell… Problem is no one will be playing it as they can not play the game. Which means less for Funcom. And sure I see PC versions do not have as many problems. But there is a reason you released it on consoles. We know and you know that is where the majority of your money comes from. Please fix the problems before investors realize that your income is about to dry up and you have to start over again.
I am in the same boat as everyone else, with the game crashing at random times. It would not surprise me that the game crashing is about the same time when it tries to autosave.
I have a couple of questions for Funcom:
Does Funcom have access to reports that we are able to send to Sony when the game crashes?
Is there a way to disable auto save?
Is there a way to remove the dlc from the game, as my crashes did not start until I did the update and purchase the dlc?
I never experience a game that crashes like this ever in my life and I started playing games with the atari.
It would be awesome if they had access to those reports. Because last night alone, I guarantee you there were at least 30 from me. And that is only because I was trying to craft damn foundations and needed more steel reinforcements.
Yes you read that right. 30. 30 freaking times in the matter of 2 hours maybe the game crashed or froze and then blue screened. Does anyone in their right mind think this is normal? And this was before the crash that literally corrupted the save file that I am no longer able to access now.
Why did not they anticipate all these recurring bugs before the release of the game?
Exactly read my other post in one of the other topics. Pretty much sums it up.
So follow-up on my last post on the latest restart yesterday. Several hours put in. Not advancing quickly, not building huge, not stockpiling a lot, no active Thralls. No hard lock freezes, no crashes but hitches\hangs more common and getting longer.
End session yesterday by exit to main menu and then close app from dashboard after reaching menu and then powering off the console. Same way I do other games, same way I did CE prior to DLC patch without issues.
I come back today no longer in my base, at a random spot on my resource collection route riverside. No longer wearing my armor id created near the end of my first session of a new game. Level 15 instead of 22. Go back to base, everything after placing the first furnace is gone. Poof, lost, never exisited as far as the saved game is concerned. As mentioned previously that is where i started getting the frequent hitches on inventory acess or closure and they were steadily getting longer in duration.
Due to lack of exploration, small amount of blocks, limited placeables at this point and little inventory…
I had a couple idle times as others mentioned here as my GF was still visiting kin (back today) and I was fielding calls and messages at times. I know i had a short break at that location but not long enough for the idle timer to kick in as I was not on a big rock and it was a hostile spawn area.
Maybe what you guys did on the AFK stuff is borked on PS4 port. But something is hosing state save even before critical instability is reached and even in modest duration games with minimal building and exploration.
I’d suggest they take an in progress game, play a bit, set it down to idle a number of different times and with increasing durations, always in different locations to idle. See if it repros and at which idle duration interval you were punted back to. I’d do slightly over something like a 10, 15, 20, 30, 45, 60, 90 spread with testers and get different eyes on the AFK changes with this issue in mind for the code review. Obviously you could just swag a test just over the kick interval of the script since the other method would be a time sink.
I think where I stopped was just to take a couple texts and the autosave hit. Then I ran back to base for a call. I did not think it was over 30 minutes on the call but it also wasn’t a quick 5 minute deal either.
But this result today has lead me to shelve your game until I read something on resolution. Losing it on the first session of a new game with minimal building is insane.
But depending on my GF’s mood tomorrow, maybe I can do the interval test myself. Goodness only knows the hours of my life I dropped into chasing issues cause by bad, rushed or fix-it-later coding. Of course at least then I was getting very well paid for it and not paying a company for the opportunity.