Companions are easy mode

Of course there can be balance, and of course it’s easy to fix…

Funcom just have make movesets for bosses that don’t suck, and fix any animations that leave no option than to tank them. It’s that easy!

The problem is that it’s hard for them, then… and they seem not able to do that, for some reason.

The fact that @Cyryus posts have no likes when this is a clear-cut design problem with the game rules, says to me that people that is still playing this game seem to have given up on this.

Agree, I’ve already died in god mode…

1 Like

Telling people to leave thralls at base, or dont equip them good weapons and armor is not a way to approach this problem, its the same as telling people “Hey, this exploit is alright, no need to fix it, its your choice use it or not!”

Thralls are seriously overpowered, I dont think I have ever seen something as unbalanced as thralls in any game I have played before. A decent geared/leveled thrall can defeat almost any enemy/boss in the game… a strong/top geared thrall can pretty much “beat the game” on its own. I fail to remember any game I have played a NPC can kill bosses without player interaction.

I dont use thralls, I prefer the company of my horse, they are much more fun and dont “break the game”.

1 Like

As a fellow SP, take advantage of the invite option. The game will quickly become less pointless and far more challenging when that account you brought in you can use to make adversaries and new stories with. Make that invite account have it’s own clan. Boom. Everything you make with that account will be your exile’s enemy.

A hardcore gamer would not use a thrall and not cry about a nerf of something, he doesnt use.

You are not hardcore running around with a thrall. Even when its a dancer :wink:

The thing is, you dont need Dalinsia or Daicas, any T1 fighter thrall will be stronger than you. Pick a T3 thrall, give them a reasonable gear, food or healing arrows and you are set.

3 Likes

The best fix is for Funcom to adjust the balance based on their vision of the game for official servers. But also enable the thrall/pet server settings so private servers can adjust their power separately from the monsters/NPCs.

I feel like with the Followers system that in the current state of the game Followers seem to completely trivialize the game from a PvE perspective. I can understand why their stats are so high from a PvP perspective, skilled players can easily outwit the AI of a Thrall so you need to make them durable and heavy-hitting to make them viable against that in some fashion, but the problem is when it becomes AI vs AI it just isn’t a match. I have a Snowhunter Follower with 49 STR, 21 AGI, and 60 VIT. She ended with 13,459 HP and with good gear she can have over 1k armor, which when combined with the sword of Crom it makes her a living doomsday weapon.

With a good follower like this, Conan Exiles becomes Pokemon Sand & Sandle Edition. I don’t need to fight anything any longer, I can just bring a bow, shoot what I want her to kill, and then stand back and let her do her thing. At 13.5k HP nothing can hit her hard enough to make her health drop low enough to be a concern and the amount of damage she’s dishing out with melee multipliers and stuff she can make short work of even some of the hardest enemies in the game. The only downside to this is AI, obviously not the Thrall strong suit.

I think there needs to be a setting where we can increase the amount of damage a Thrall takes from enemies so we can adjust how many hits they can take to be more in line with a player, or perhaps even implement a system where you have to convert a Thrall into a Follower which changes their Health to be similar to that of a player.

I might be in the minority here but I feel like CE has a strong opportunity for PvE content in addition to PvP and sometimes it feels like it’s neglected in favor of PvP balances. I’d love to see more challenging dungeons that require a group of friends to do them and having Followers that feel like they’re more of a party member than a superweapon you unleash on poor unsuspecting hyenas.

Like as a base defense a thrall is fine with 8-9k HP, they’re basically weapon emplacements. As a Follower I feel like they should be on par with a player so for solo people they still have a little bit of an edge without completely ruining the game.

2 Likes

@zerog I’m not sure what you mean by the consensus. I think many people including myself have argued strongly that “don’t use it” is a very unsatisfactory response. It does nothing to help balance the game, which is most definitely unbalanced. I have yet to read a good counterpoint to my previous arguments. Mostly I got a bunch of nonsense about lack of self discipline (thanks for the support on fending that off by the way :smiley:)

Now I wouldn’t be opposed to casual vs hardcore servers. That sounds like a pretty good idea since they already have a filter label for casual servers. Though I’m not sure what type of thrall you put in a casual pvp sever, the Uber death machines in the game now, or the something more reasonable?

@jedahdemon I agree with a lot of what you said. But I don’t think the current thrall situation was put in place to balance PvP. If it was, it was a big swing and a miss. I think many PvP players, though not all, feel that the thralls balancing issues are most severe in PvP. I at the very least think that. I like your suggestion about making thralls weaker once they are following, which would help fix a lot of problems. I feel like that may be confusing for players, but it’s a good suggestion that warrants some more thought.

According to a reply I got on reddit from Ignasis they apparently consider this an issue and will be looking into doing a rebalancing pass after the Followers II update is out. https://www.reddit.com/r/ConanExiles/comments/g7p58q/thralls_trivialize_the_game/fojueeb?utm_source=share&utm_medium=web2x

One of the other issues is the Sword of Crom, which has already been hit by a big nerf before in the past. It feels like it’s a weapon that only exists to be used by Thralls because of its massive damage and them not having Stamina to drain when they swing it.

2 Likes

I am not complaining that thralls are overpowered. I am stating that the thralls are overpowered relative to the player and all other npcs once leveled. This is not my opinion, they simply are. That’s a fact and leads to imbalances in the game. My opinion is that the existence of overpowered thralls ruins the game experience for many. Your opinion is that it doesn’t ruin the game for single player co-op. Which i think is true if you are a casual player. I understand that in single player and co-op you need high damage/heath thralls to take on bosses and kill them in a reasonable amount of time. I have also played and beat the game in single player.

Balancing thralls, the player and the boss health pools in not mutually exclusive. They should be balanced together, but it’s a tricky thing which is bound to not please everyone. So ultimately the best solution would be balance these three things for official servers designed for multiplayer play (preferably with tweaked settings for the PvE, PvP, and PvEC) and provide server settings for single player and private servers to customize their experience. And it is not unreasonable to suggest single player adjust their settings to customize their play. This is very easy to do when you start the game. But sure add a special single player default setting to simplify the process in which npc health pools are adjusted.

Finally if you don’t understand why a person would level an overpowered thrall and think they are overpowered. Let me give you another scenario. Funcom releases a new weapon, call it the axe of the Giant Kings that does 300 damage, 25% armor pen and can be easily found in any legendary chest. Everybody gets one and uses it, destroying bosses in under five minutes and two shooting players in PvP, so that fights become who can get the first strike in. Players cry out the axe is overpowered, others say well you don’t have use it if you don’t want, plenty of other axes. Except everybody else is using it and why not, it’s the best weapon in the game by far. Now this axe is actually less powerful than the best thralls which are capable of more than 300 damage per hit. Now do you understand where we are coming from?

1 Like

@Zeropoint you have a point but as an ex. that weapon drops with other weapons in a dungeon with bosses that could kill you from let’s say 3 hits now the weapon drop rate is low so you would have to run that dungeon let’s say 75-100 times maybe more if you want multiple types of the said weapons for followers this will happen because the weapons won’t always drop now completion time for this dungeon could take 30-45 mins depending how much time you need to kill whatever bosses you need to kill to hopefully get what you want to drop do the math with a strong current follower now if funcom does what you suggest and nerfs your followers that means twice the amount of times to complete the dungeons and twice the amount runs through that dungeon because any mistakes will kill your follower and kill you the grind would be really bad … now you might say hey I’m an experience fighter I’ve killed every boss 1vs1 I congratulate you … unfortunately I don’t have your skills I’ve killed some bosses 1vs1 but not all … so my point to this is the nerf to followers might be good for you but it would not be good for me maybe even overall

2 Likes

If that is what my paragraph length responses and examples sound like to you, I’m afraid there is no hope in getting you to see our side. I think I have been very clear and that is all I have to say on the matter. Without any good logical rebuttals to my arguments there is nothing I have to counter so I’ll leave it at that.

Rebalancing will come anyway…

But when the AI gets better, I am not against rebalancing thralls.

Because it is a absolute broken feature, people want a balanced game. When the most basic core mechanics are broken the whole experience and content development is compromised. Just look at the dungeons we have now, there is no room for players anymore, dungeons are beaten by thrall level, not player level/skill.

Take the Sunken City super speed hitting boss, or the Arena Champion boss… those are just a few examples, bosses are no longer designed to fight players in this game, dungeon design almost force you to bring a thrall, or you will be at a HUGE disadvantage against those who bring thralls. You will die tons, lose gear, even if you group with friends it will still be much harder and time consuming. A solo player with a overpowered thrall in the other hand will be able to endless farm that same dungeon with minimum effort at almost no risk.

How can this be fair or rewarding? How can you expect any fun or decent content developed in the future if players can have henchmens that are stronger than the strongest bosses in the game??? Telling people “Dont upgrade their thralls” or “leave them at base” will not do any good for the game in the future.

4 Likes

Because your thrall IS a part of your gameplay mechanics, not just the character you create at game start. Your thrall is just another weapon to be used. Its a piece of equipment. Its a buff for you over your opponent. It makes as much sense to nerf a thrall as it does to nerf foundations, weapons, armor, etc. As long as everyone has access to the same thralls/weapons/armor/etc then the game is fair so there’s no reason other than preference as to the reason to change it. Nerfing thralls would accomplish absolutely zero; they are still better to have than not, and would still deal auxiliary damage. This is purely a question of damage rate which I dont know how long you’d like to fight a boss, but I prefer minutes over 10s of minutes.

2 Likes

I want to be the hero, not my thrall. Conan wouldn’t need to depend on a thrall.

Edit: I am assuming they would need to rebalance all foes, including bosses, if they adjusted thralls. So the time increase you are predicting should be addressed as well.

Well, I like that I can take a thrall and play a relaxed game.
I dont need a challange all the time I play. (Have enough of that in RL)

PvE for me is, for the most part, building stuff.

3 Likes

Well it was, according to some players when the light-rol was ingame :slight_smile:

Since I think July last year, thralls were pretty strong. I made most UC runs prior thrall leveling patch, with the thrall as main-dmg-source, as farming bosses should be fast, so that you can even get a legendary.

Why wasnt it >6months a crap, but now it is?

Sorry, english is not my first language. What I meant to say is that dungeons can be a challenge even for group of players (as it should be), but a solo player with a overpowered thrall can beat them with zero effort. And I find it wrong, it makes impossible create new content, how could the Devs work around this? How can they possible develop new reasonable and interesting content considering players can or cannot bring a 13K HP / 1K armor thrall wielding a Sword of Crom?

The answer is, they cannot, if the content is made to be challenging to players any thrall will cheese through it, if the content is made around thralls enemies and bosses will one shoot players (ex, Arena Champion)