Testlive Patch (01.05.2020) - Followers II Rev.4

Greetings Exiles!

We’ve prepared a new revision with many more fixes for AI issues you’ve been reporting over the past week. As we’re approaching the final release, we’re once again very interested in your feedback. This will help us ensure the smoothest launch possible on all platforms next week.

Thanks again for all your support and feedback, and stay safe!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


notes

ai

  • Fixed a targetting issue where NPCs would target the foundation beneath instead of the character.
  • Fixed an issue where NPCs with a bow would not retaliate against long distance attacks.
  • The horse’s head should no longer interfere with the targeting when giving orders while on a mount.
  • Ghost of Warmaker should no longer be hostile toward skeletons in the Warmaker’s Sanctuary dungeon.
  • Fixed additional hate list issues with world NPCs.
  • Followers equipped with a truncheon and commanded to attack should no longer continue attacking their target after they are knocked out. #pulpy
  • Hostile NPCs that reached their maximum aggro range should no longer teleport back to their starting location.
  • Fixed an issue with thralls not being able to move on stairs after receiving the “Move” command.
  • Fixed an issue where NPCs would not attack the player while standing in a particular spot.

general

  • Falling on spikes should no longer negate fall damage

community

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

9 Likes

Ok, the first moments with the new update were terrifying :dizzy_face:.

By using one button (X) for USE and COMMAND blocked the possibility to stop following. I can’t move or destroy anything (from the menu after holding down the USE button). And while moving the analog stick, I can still hear the sound of choosing something from the circular menu (although there is no visible menu :ghost:).

How did this happen?

  1. Use the controller in Conan Exiles.
  2. Try setting the controller button (X) to COMMAND.
  3. Read the warning (according to the game my button (X) is “Gamepad Face Button Left”).
  4. Confirm OK (despite the warning, the USE function will continue to be used by the (X) button). :open_mouth:
  5. Order followers to follow you.
  6. Try to move a piece of furniture or destroy any building element by holding the button (X). The circular USE menu appears for a split second, and is replaced by the COMMAND menu (after leaving the COMMAND menu, the sound of selecting items from the circular menu remains). :disappointed_relieved:
  7. The same happens when I hold down the (X) button on a follower to move it or order to stop following. :weary:

Solution

  1. Log out of the game every time you want the follower to stop following you (it also fixes sounds). :hammer_and_wrench:

Note: I will try to test other elements of the game. :smile:
Note 2: Please think again about changing the size of the circular menus so that they can work together. Likes for this post did not come from nowhere. More details here.

4 Likes

The horse is still running too close to the player.

Followers

  • After several fights, followers stop listening :hear_no_evil: to the MOVE command or stop listening at all (game reset fixes them - SinglePlayer).
    • It seems that the commands are blocked after teleporting the follower to the player (when the player runs away from the battlefield).
  • The follower can enter inside the horse.

Others AI

7 Likes

I realize it probably isn’t super high on the list of priorities, but are the warnings and threat animations when a player enters an NPC’s aggro range ever going to come back? The whole “immediately charge to attack” routine just feels way too “videogamey” to me now.

2 Likes

I confirm, aggro-chase is so big that it is difficult to escape from the fight. When I jumped off the cliff, the hyenas chasing me were looking down at me (the battle music didn’t stop). I ran away and returned after a while, hyenas :poodle: were still standing there (battle music was played without a break).


I have a new lead.

Reproduction:

  1. Create a new follower (admin panel).
  2. Order a follower to follow you.
  3. Set the chase distance to 5 meters.
  4. Point distant target to attack.
  5. The follower runs to his goal, but turns back before he reaches it.
  6. The follower stops listening MOVE command and just follows the player.
1 Like

Please keep the Testlive forum to the topic of Testlive branch.

If you have moderation concerns, contact Ignasis, Hugo, or one of the volunteer moderators. This isn’t the place for it.

3 Likes

Was your initial post related to the current testlive build or was it more about a general topic?

I don’t understand, just don’t understand why someone has reworked the system so that when the COMMAND menu item appears, it blocks the USE menu and makes it impossible to use.

It does not make sense.

This could be done the other way, block the COMMAND menu if we try to USE any object. At least in this way, the follower could be ordered to stop following the player. In Testlive Patch (11.04.2020) - Followers II Rev.1 it was supposed to work like this.


Note: It is possible that I approach the matter too emotionally :flushed: (especially in the first post of this topic), maybe even aggressively :triumph: in some way, for which I am apologize to everyone :pleading_face:. It is important for me that the controller works properly and comfortably.

1 Like

Weerd animation bugs on almost all big bosses and animals in the game

here is 1 exempal

exampel 2

i can add to the testing of the werd animations that most of all bigger bosses in all doungons have some kinde of a broken animation atm some times i can even see a small twitch animation in small animals but not as easy to see as on the bigger animal and bosses

Dragons are the most broken once i have run in to under my testing they almost fold in half under some of the animations.

3 Likes

the animals jumsp when you are trying to skin them

here is 1 exampel

1 Like

Animals and npc not following the angel of the world wehn walking

exampel

  • The ideal would be to double or triple or damage by falling, finally fell on thorns …
  • Cool would be a brutal finish, with parts and pieces pierced by the thorns.

Congratulations to funcom! Even with isolation difficulties, he still shows work. Thank you for improving what was already very good. :smiling_face_with_three_hearts:

4 Likes

I work with players who have physical challenges, and have found the input device can make a vast improvement in player retention. Anyone who advocates for better command of the “console controller” can say it in whatever pitch and volume they like, in my book. As far as accessibility goes, a two-handed lap-based controller is ideal for any player with tremors or weakness, like my Father-In-Law. (Who gave me permission to say this. :smiley: )

4 Likes

Thralls follow too close, non combat thralls should follow even further away. All aggressors still attack thrall/follower first then char.

Road map( pathing ) for thralls gets them stuck and can wander more than a grid away from who they are following. Return or move helps but should not have to tell them to return if they are stuck and you get in combat. Should be a limit how far they must tel to char.

Lots of char/thralls/animals/NPC fall in half into the dirt when in visual range. Most of the time they pop out except for dragons , Thralls are so low they can not attack.

purge humm its pretty weird and have not figured out why they spawn in the rocks. Along with wrong type purges . We should have had cim’s or Norm’s but we got mitra followers; i have no idea what happen, nobody in clan really attacked Mitra followers while we killed hundreds of Norms and Cims for a day.

New one or old bug just revised: open a chest with dye try to dye a item in inventory. no object is displayed while box/chest/cuboard is open.

I was unable to drag a NPC behind a horse on new update. Tried it a few times and was unable too (broke line for rope); and havent tried task again. I don’t use horses much anymore.

just wanted to add this is TestLive_US2_PvE-Conflict

stove does not use max when using shift sometimes must hit 1 then max or max multiple times to get all selected item used.

1 Like

Also game crashes now and npc and world loads slower which I think causes the game to crash needs to be fixed soon or I’m done with the game before update everything was fine after update its pretty much a mess now

PS4 btw

Purge is relevant to location and area. Not what you kill… If you look up "|The Purge on wiki, it will show you where the types of purges spawn.

Apologies if this is in the wrong forum. I created this account today 05/11/2020 just to give A review. First off let’s give credit where it is due. All of you at Fun com and company have worked tirelessly on this game and it is noticed. You have taken the basics of ARK and made it your’e own. You perform updates daily and it seems you attempt to communicate with the community. Now for the frustrations: Your’e game crashes 3 - 4 times A day. The updates seem to be making the game worse. The server (2021) takes over 5 minutes to load, only to kick you. How about fixing the servers before adding new content? As much as i like some of the DLC’s, I would much rather enjoy playing the game as it is intended. The new NPC commands are garbage. The follower is constantly in the way while you farm and or attack. There should be A distance command on how far back the NPC should be. Half the time, the ping on the command takes several seconds to register that you are being attacked. The follower is still sitting there and not attacking. Once you command an archer to utilize distance attack, they literally start to run after the target and utilize melee.The controls on the horse is horrible. I end up not even using them. Let’s discuss the PURGE. I like the system that’s being implemented, except one thing. SPAWNING inside your base. All the hard work of building and preparation for an attack is for not. There is literally no point to build walls and defenses for engagement, only for them to spawn inside and destroy everything. Why not allow your team mate to pick up your dropped loot after being killed? Countless times when one of us died we could not save the gear of the other. How about spawning in more reliable NPC’s for your work stations. I have come across countless, worthless NPC’s. I propose A swimming Pool as A building function. I know sounds A bit crazy but i believe it would be fun. Also i propose that you run weekend events similar to ARK. X2 resource gathering would be welcomed. Apologies if i am over comparing Fun Com and ARK. That is the closest game I know that resembles you guys. All of this being said. I have purchased the game twice and 2 DLC’s since i started playing over 4 months now. I support you guys because i see the potential that ARK could not complete. There are more issues that this game needs attention to. However, overall i am having fun with your game and will continue to support as long as I am seeing growth in development. Thank You.

Steel.

This is not always the case. My clan and I have tested several locations that are not on the wiki as marked for purge spawn locations. They still spawned exactly inside our base, every time. This needs to be corrected. I record every time we are being purged and the location where the purge takes place.

1 Like