Before I start I’d like to adress an issue that I noticed on stream this friday. One of the questions regarded to bronzed physique as overpowered when wearing heavy armor. This is untrue. I am going to assume that someone took the numbers and came up with 70ish% reduction from good heavy armor + 20% reduction from bronze physique = 90% reduction. This is wrong. I have tested that and it doesn’t calculate like that. It is 70% reduction and 20% of remaining 30% damage making it a total of 76% reduction. In other words when wearing flawless star metal armor wolf hits you for 15 when on 49 Vitality and for 12 when on 50 vitality. How is that “so overpowered” ? Even Iron hard muscles (30 grit) doesn’t give you flat 6% reduction - it reduces 6% of remaining damage. I really wish people who post that kind of stuff do some testing first.
Now back to topic…
Current armor values:
Light armor - 23 armor - 23% reduction - 77% remaining damage
Medium armor - 48 ar - 39% red - 61% dmg (20.8% better that light)
Heavy armor - 87 ar - 53% red - 47% dmg (23% better than medium)
Hardened steel armor - 127 ar - 62% red - 38% dmg (19.1% better than heavy)
Star metal armor - 141 ar - 65% red - 35% dmg (7.8% better than hardened)
It looks good until one factors in armor type. It was good when it was no difference between them but nowadays there are proper dodge rolls and armor type makes a big difference.
Here is my proposition. To keep it simple im going to refer to iron as T1, steel as T2, hardened as T3 and star metal/boss as T4. T0 being fiber armor that is not really a factor for comparison. The improvement between T1, T2 and T3 is almost exactly 20% (it goes into fractions but its less than 0.5% differences) while T3 and T4 are only 10% (so it’s an improvement but not a definitive “must have” on these hard to acquire items).
Lets start with medium armors:
T1 - 43ar - 36% red - 64% dmg
T2 - 73ar - 49% red - 51% dmg (-20%)
T3 - 108ar - 59% red - 41% dmg (-20%)
T4 - 128ar - 63% red - 37% dmg (-10%)
Light armors. I went for 30% reduction in efficiency which in my opinion is decent for extra iframes on roll (dont know the exact number on those else would evaluate with more accuracy).
T1 - 8ar - 9% red - 91% dmg
T2 - 28ar - 27% red - 73% dmg (-20%)
T3 - 55ar - 42% red - 58% dmg (-20%)
T4 - 67ar - 47% red - 53% dmg (-10%)
Heavy armors. Again went for straight 30% improvement in efficiency over medium armors due to weakened rolls.
T1 - 92ar - 55% red - 45% dmg
T2 - 134ar - 64% red - 35% dmg (-20%)
T3 - 184ar - 71% red - 29% dmg (-20%)
T4 - 214ar - 74% red - 26% dmg (-10%)
Don’t know what armors are being added so went for all options. Total difference in efficiency between T1 and T4 is 42% (+/-0.5%)
Now lets add a weapon on top of that. A 1h sword which I think is most fun to play at the moment (not too many hits to kill someone in pvp and not too few).
Currently it goes like this:
Stone sword (T0) - 14 dmg 13% penetration
Iron sword (T1) - 18 dmg 13% penetration (22.2% increased dmg from previous tier)
Steel sword (T2) - 29dmg 13% penetration (37.9% increase)
Hardened steel (T3) - 44dmg 14% penetration (34.1% increase)
Star metal (T4) - 57dmg 13% penetration (22.8% increase)
Telith’s Lament (TierWTF*) - 70 dmg 22% penetration (18.6% dmg increase 40.9% increase in penetration)
My proposition (some reasoning of which I expressed in another topic):
T0 - 25dmg - 5% pen
T1 - 36dmg - 11% pen (30% increase in dmg)
T2 - 43dmg - 13% pen (15% increase in dmg)
T3 - 50dmg - 15% pen (14% increase in dmg (would be 16% if 42dmg on T2))
T4 - 55dmg - 17% pen (10% increase in dmg)
Also along with tiers the durability should significantly increase.
So total difference in damage between T1 and T4 sword is 34.5%. Along with penetration it goes up to just below 40%. On top of same tier increase in armor mentioned before (42%) total difference is around 98.8% more efficiency. In theory you should have similar chances of victory 1 vs 2 if you are wearing T4 set versus their T1.
What do you guys think?