Conan Exiles needs a new map like the Exiled Lands to survive

Surges are the best way to get Thralls on Siptah. Of course you need to farm ??? and be competent at PVP if the server dictates…but you are missing out on not doing them.

You need to craft some of the vault sets ASAP. Also, the sigils are so OP. You are meant to NOT apply them until you have plenty of Fiend Sigils farmed up.

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Yeah…it’s crazy how many players on Siptah have BARELY scratched it’s surface, but will trash talk the map like they are an expert. If a player doesn’t have those unlocked, they haven’t played Siptah.

when I speak of “battle royal” I simply mean that the map is too symmetrical: we start at the edge, we equip ourselves as well as possible then we go to the center to confront each other and recover resources. This card does not invite exploration. I could be wrong but I think Siptah and Exiled lands are not made for the same players. I, who love exploring, got bored on Siptah, the tour of the island is done very (too) quickly.

The Vaults all have more or less the same architecture. No change of scenery when you go from one to the other. And they are boring. The vaults of Siptah do not reach the level of the dungeons of Exiled Lands (Wine Cellar, Midnight Grove, Sunken City, …).

I want to clarify that I made the whole map and I played all the vaults.

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Considering that the vaults are so identical in principle and architecture, I think that saying “to make them different” is sufficient.
Frankly, the vaults are boring and do not make you want to go back: it’s the same architecture for everyone and the principle of having a single type of monster is just zero … Ok the fluff explains that each vault shelters only one race but in this case had to imagine something else. Again, Siptah doesn’t shine with its diversity, that’s my opinion.

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I find myself in disagreement here. I get what you’re saying with regards to the architecture and use of a single race within each vault, but I don’t see them as a problem the way you suggest. The architecture is a matter of common style or theme, but each layout is different (and arguably, re-use of the architecture may reduce file size - the same way the rocks in EL are all repeats of a few different assets used differently). Likewise, each race (usually providing a couple of variants - but I’ll accept the description as one race) is itself a slightly different challenge, with different attack patterns and so on.

But I’d say the biggest difference between the vaults is the use of different mechanisms - the spider vault with the webs that slow you, the different types of climbing nonsense in the harpy and jhil vaults, the swimming and ‘egg-puzzle’ in the drowned vaults (ok that last pair are really basic, but at least they do exist…) etc.

I suspect that file size is actually a big part of the issue - all of Siptah’s assets still have to be contained within the base game, so anything new is an increase to file size (and there’s a fair bit of new in terms of enemies, terrain, structures etc). I know of quite a lot of people who deleted CE when Siptah initially released, simply because they did not want to commit that much drive space to one game. If the vaults used different architecture rather than just different layouts, then that would be potentially 14 times as much space as the current architecture assets take up (probably not actually as much as that, but you get the idea).

I would like to see some additional ‘dungeon-like’ features on Siptah that aren’t vaults - that would add extra variety, which can’t be a bad thing - though I think they would have to be more of the ‘explorable cave’ style rather than additional ‘dungeons’, just in terms of fitting in with the established lore of the expansion aside from anything else.

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just climb the pillars

Yes, additional ‘dungeon-like’ features will be good ! A second expansion of the island could be good too but i don’t know if its technically possible.

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