Conan exiles: PVP META that should not exist! AKA Funcom help us help you!

And, in some cases the server can only go as fast as the slowest connection. The restart is suppose to help clean that up.

From a lot of these posts I’m getting the impression that it’s yet again another ā€œcater to usā€ thread… and it’s not people trying to ā€œfixā€ the attribute system (or more like ā€œimproveā€, since fixing implies it’s broken), but rather people trying to yet again push their mislabeled hidden agenda…

So what would happen if they move the quickfooted perk from agility to grit?.. You wouldn’t have to sink points into an attribute you don’t really use just to get it and instead you get to sink it into one that provides you with a lot more extra stamina… Basically getting all the cake and eating it as well :man_shrugging:

I’m with @erjoh here… this accomplishes the exact opposite as what is needed - and what is needed is the creation of multiple mutually-exclusive meta builds that are equally viable so people actually have to pick…

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I have to stress that the lag is only a factor.

I may not have been clear enough but running 20/20/20 builds myself I’ve become like a superhero instead of actually using skill to accomplish my goals. This video basically said my thoughts outloud.

FYI, I’ve never been a spear user or dagger spammer. My preferred weapons are 1 handed axes and hammers. Metas to me are fine but I do like some spice. This is respect to metas and adhering to them of course.

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I don’t think it is. There really is a problem with the new attribute system.

Yes, asking for it be changed will impact everyone. I think that is silently acknowledged.

Yes, looking at alternatives to the suggestions should be done.

Let’s keep the discussion going instead of pointing fingers and suggesting conspiracies.

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I knew this bit would be said because it is was the way it worked in the past.

In a true RPG, there would be no attributes besides picking perks. The stance(s) and skills are quite definitive. With Conan here and now, the line is blurred, and I feel that line has made more fun.

That’s okay, I disagree.
The new attribute system is miles better than the old one, they’re not even comparable…
I agree that some perks are problematic, which we discussed in other threads, things like ranged perks applying to melee things and other similar situations with perks applying to a wider range of things than what they were seemingly intended for, but the attribute system as a whole is a definite upgrade over the old one.

I also think that it should be more varied though like I said above (that’s not the same as problematic or broken though).

ā€œSilently acknowledgedā€ is not really a thing… it either is… or isn’t… and so far erjoh was the only one who pointed that out and I didn’t see people jump at confirming that they understand this concept…

Like we established in previous threads… it’s not really a ā€œconspiracy theoryā€ if they literally type it out… and as you’ve seen there have been posts suggesting to move both quickfooted and the post-dodge reaction window shortening to grit… which is what I commented on.
However, as far as the discussion itself… I’m skeptical of its original purpose… and this one you may call a conspiracy theory I guess :man_shrugging:

The purpose is to show issues in PVP.

I have no idea who this person is. But having been in PVP since the new attribute system launched I’ve come face to face with the issues presented. I haven’t said much because I am not an expert, I understand the fundamentals and what happens while in action. Perhaps I’m not equipped enough to explain it thoroughly either; my brain works in abstract and organic much more than analytically. Which is why I appreciate the video explaining what I’ve felt and seen.

I hope that everyone countering it take some time to play in meta PVP to get an idea of what the problems are.

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And when you think about it, the OP is not asking for PVP to be easier. It’s as easy as it has ever been. Too easy in fact but people are not losing. It’s long, exhausting and boring. The same thing over and over.

The problem with PVP over the years is that it seems there isn’t much thought put in when it comes to PVP when adding new features and mechanics. Just take a look at the upcoming golems for example. AOE 90% Cripple. Yeah like harpy spear isn’t bad enough.

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The only perk Funcom should really take look at is quickfooted perk.
It has a minuscule place in pve but it’s a huge boost in pvp encounters and shouldn’t be a thing or should be moved to another attribute like grit 5 perk.
Without that perk you can’t chase and can’t gain enough space to pot simply because it’s a mandatory perk pvp build. It requires 15 attribute points into agility and the majority of viable weapons have str scaling. So players have only 5 points to spend because stamina and carry weight can be easily boosted by armor pieces or outright ignored if you run a light build.
It shouldn’t be like this.

True.
This forum will see a ton of golem-related drama the moment chapter 3 hits live.

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No need to remove it. Just disable lock on on other players.

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Yea, either that or force them to pick over something equally valuable.
Maybe make it mutually exclusive with Last Stand :man_shrugging: you either run… or you stand your ground, if you have one-perk the other one is automatically locked out, can’t have it both ways.

Ofc I’m not suggesting this exact change, it was just an example, but some sort of mechanic to introduce actual options would be nice to solve this type of monotony.

My take on it is that people will adapt to whatever the system is… I mean the people who are left on PvP servers are literally playing something that looks ridiculous, in prime time with enemies blinking all over the place and hitting them being the equivalent of playing a slot machine. It’s impressive what people can adapt to and accept as ā€œnormalā€ given enough exposure :slight_smile:
On the other hand there will always be some who won’t be happy and complain since you can’t please everyone no matter what you do.

I often see PvP balance threads have totally skewed perceptions, because they’re operating under the assumption that there just the ā€œone buildā€ so they’re trying to balance armor and weapons to that… - which is usually a problem as the builds should be more varied in the first place, and they’re also operating under the assumption that ā€œlagā€ / teleporting is also normal… so they’re trying to suggest yet again that abilities, weapons and armor be tailored to that…
This is a bit of a side-note ofc as in this thread at least people seem to be focusing on the right thing

In any case, it would be nice if the servers got an upgrade finally to where everybody could be talking about the same game objectively at least. I see that as a much bigger problem than anything content specific.
But back on this subject, that’s what’s missing imo to make things more interesting… several equally good ā€œmetaā€ builds that are more specialized but mutually exclusive with the others, so that players have a choice to begin with, even if it’s a limited one and aren’t forced into a single meta.

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First up. i hope you understand why this change was proposed and not something in the lines of fix all the perks, since they are all broken, maybe not for a PVE player but for PvP player BASE 100%.
so, this change was proposed since it is the simplest way to get pvp into something that we’ll actually call PVP. And it is a simple change to make as a developer. Remove 1 perk move 1 perk… or just switch them around. i hope you understand this part.

second. Maybe not you, maybe not even 50% but i guarentee you that from the 12k people watching the videos about the best PVP metas are also PVE players… that means that PVP players mid max, theory craft and are the 1st to see what is broken what is to be used and abused thus pvp balance is also pve balance. think about it. I will say this… the current combat style is actually good. BUT. the allocation and design of the perks is totally wrong, thus the proposed change.

third. there is no pushing hidden ā€œagendasā€ PvP community is the one that is most pasionate about the game… and i think and many others also that balancing in PVP games is a necessity and not an agenda.

fourth: well if the game would be pushed towards pvp instead of pve i guarentee you it would make more money and be much more popular than it is. but bad decisions, and wish for easy money brought the game to where it is…

fifth:

And this is what the proposition would actually do. if you can’t see that. go listen to the video again and try to understand it…

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I highly doubt this is the case. There are far more PvE players than PvP players in gaming as a whole and the problems in the game that have driven off the majority of the PvP players that were interested in the past long predate the attribute system change.

The people at FC aren’t brain dead and in the end their goal is to make as much money as possible. If focusing on PvP would make them more money they would do it. That they consistently haven’t tells you everything you need to know.

Your whole premise is that the SAV build makes the player too powerful and that this must be an oversight on fc’s part. I disagree. I think it’s completely intentional. Being able to max out multiple attributes and get those juicy perks is, from a PvE perspective, simply progression towards end game.

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No argument there. What sucks is that grit isn’t as necessary as the others to create variety and no that doesn’t mean I think a level 15 perk that is agreed upon as op needs to me moved there. It means that stamina needs to mean something again.

Yeah. That you can have zero grit and still bounce around endlessly without ever getting tired seems to be the real problem. Do you remember when thralls could wield the sword of Crom and actually use it? It’s like that, but for players.

100% a stamina consumption issue.

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What I meant is that some of the proposals give me the impression that people aren’t being fully honest about their motivation. Because they claim their motivation is to introduce variety in PvP and reduce the lenience towards that one meta build…

We agree that 20S / 20A / 20V is OP and it’s the ā€œsingle best choice meta buildā€ā€¦ however proposing to move quickfooted and ā€œhow fast can you act after dodgingā€ both to Grit… is essentially gutting out the Agility tree… selecting everything that most meta PvP players like about it… leaving out everything that they’re annoyed by… and moving the whole thing to a tree that gives you another major benefit in the form of insane amounts of stamina.

That’s essentially making the meta build EVEN BETTER and even more appealing to YOUR type of PvP player.
It does not introduce more variety, it accomplishes the exact opposite and results in a much stronger build than before :man_shrugging:
It’s like cherry picking all the best stuff in your pocket…

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That reads like a conspiracy theory tbh.

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There is nothing better than 20 all. and more that i read this more i think you have no idea what you’re talking about nor that you understand what the proposal is.

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