Hi guys,
After about 1500 hours on Conan I think it’s time I put it down until the next major content update. Some topics of discussion within my clan were about the shocking lack of end game PvE challenges to break up the monotony of constant warfare. Out of my 1500 hours I think I have close to 1200 hours of intense combat on pvp servers where we fought to be alphas. PvP is fun but my clan was lamenting at the lackluster options for hardcore level 60 teams to blow off steam in downtime or after big raids. Here were just some spitball ideas we were throwing around to try and make people more invested in the game and something to farm besides hardened brick and sacred blood. All praise the one true god! JHEBBAL SAG!
Factions: A faction system where you could align yourself to the factions within the game, have faction themed loot or tattoos specific to that faction. Want to be a darfari overlord? Want to swashbuckle as a black hand captain? Want to be a soul-less giant worshipper? You got it! You could also add titles as a reward for being a high tier in a faction, or skins for items already in game. Themed faction gear essentially could be a transmog-like system for re-skins if need be. Specific factions could have specific rewards based on that factions’ lore as well.
Epic versions of dungeon loot: Title says it all, epic versions of loot obtained from dungeons seems like it should be a must. Make an “epic dungeon” difficulty where you fight level 60 versions of the encounters, maybe amped difficulty and other constraints? The reward would be epic versions of lower content level loot, minimal investment on development side for this since the dungeons are already made, just scale up difficulty or add a time constraint/challenge or something like that.
Religious weapon exotic functions: Currently the only religious weapon that seems to be significantly different is the claws of jhebbal sag. The animation changes, timer, and strength/speed of the claws really makes it worth the investment to some people. The other t3 religious weapons seem to lack much in terms of diversity of function. Maybe the set daggers apply triple the poison when poisoned? Maybe the finishing heavy combo on the mitra spear cleanses debuffs? Maybe the yog mace steals health on kills? Maybe the Ymir axe has a high chance to x2 cripple as it’s made of black ice from the outer dark realm? Adding an additional function (and maybe timers for balance) to these items would make investment in a religious choice more important and could change up the current spear/axe weapon meta by providing more combat options to everyone.
Treasure maps: Items dropped RNG from thralls that lead to locations in the world either based on pictures, descriptions, or even SoT(Sea of Thieves) style --Song lyrics! Maybe perform a dance on top of Pride Rock? Maybe blow a kiss at a thrall in Asagarth? You see a chest rise out of the ground nearby, it contains whatever. Excitement! Randomness! Adventure!
Weapon re-skins/armor re-skins: Title says it all, reskins of armor and weapons themed with PvE content in mind. Beat that super hard epic level witch queen boss? You now have the option to craft an item that modifies the lemurian light armor to be…tada! WITCH QUEEN THEMED! (Much like the DLC gruel changes the look of animals to an ‘epic’ form. i.e. red bears, tigers with bone armor, etc.)
Dungeons involving jumping/randomized puzzles/actual thinking: Title says it all (once more). Dungeons are fairly tank and spank with no real sense of danger as the enemies you face are often easily countered. The easy NPC’s could be offset by the difficulty of jumping puzzles, pushing blocks, traps, etc.
More dynamic weather: Sandstorms are cool and all but they don’t really useful. A sandstorm could be dangerous for a low level, but a higher level could see it as an opportunity! Maybe sand beasts appear only in the storm and disappear when the storm leaves. Maybe using a special item when in a sandstorm could summon a creature to fight that gives some type of loot incentive? The whole sandstorm system seems very stagnant and doesn’t really harm anyone that has more than 30 Vit.
Horde mode: A dungeon solely focused on horde mode. Facing waves and waves of increasingly difficult enemies, rewards increasing as the waves get higher and higher. I do understand that this function would have been supplanted by the purge…but in all my 1500 hours of gameplay I have been purged TWICE. I solo’d both of them with no problem, all I ended up with was a bunch of dead gorillas and some guilt.
Make merchants great again: The idea of an economy was pretty cool in Conan when I watched the dev streams. Unfortunately the only vendors that get much action are the pet vendors, but all the vendors in Sepermeru seem to get no love because they seem to not understand that selling “Ice Tea” for one gold coin is a bad deal. Maybe rotating deals? Changing inventories? Sell items for gold/silver coins? Or maybe a token system? Sell USEFUL items? Tame a merchant thrall to SELL ITEMS FROM YOUR BASE! SHOPS!!! This would open up conan to the first trade clans, deeply increasing the dimensions/options of gameplay for your average player. I could see players going real far with the economy if it’s done right.
World events: Maybe events that take place in a certain area, notified on the map like a god attack of some kind. Invasion by a Dothrak— I mean a Darfari horde! Maybe a sunken ship’s hull has cracked open on the ocean floor coast, letting players for a limited time dive down and loot sunken treasure, maybe the volcano ERUPTS and sends chunks of dangerous lava and rocks raining down, temporarily increasing the heat in the volcano but (maybe) providing more ore nodes? Idk, some type of reward for a volcano event should be REALLY good as it’s an end-game zone. Meteors like the Halloween event but instead of crazy loot, they contain minerals like gold, silver, obsidian etc. Risk/reward kinda thing.
My clan had a ton more ideas but I think that these were our best ones yet, what do you think fellow slaves? Any ideas of your own? I would love to hear them!