My Conan Dreams for the Future...Some ideas

Make Raiders Work for It
Conan has come a long way from its origins, however, today there are far too many griefers that think they have skills, when they simply just avoid the chance of being challenged. Sorry, but wiping out someone’s base when they’re offline and can’t be defended is not a skill move. Not only that, raiding now seems completely off balance. Four players with thralls should (almost) NEVER be able to gain access to a base “protected” by nearly 100 fighters and archers as well as animals etc. Literally hundreds or defenses, not including traps, palisades, (currently useless) Cauldrons…Raiding a base like that should be incredibly difficult to do. Right now, you need a few poison arrows and bombs then just sit back and let your thralls do all the work. (Also, BS – Thralls are still too powerful)

Rework Bombs
Currently, bombs have no animation. WTF is with that? You can place bombs and be nowhere near the bomb location, then simply shoot them with an arrow and watch the fireworks. Aside from the arrows igniting the bomb, it should NOT be possible to place bombs across a bridge, mote, cliff without… (you ready?) … BEING across the bridge, mote or cliff, etc. Bombs need an animation, and they need to take some time to plant. Especially with their size and the power they bring.

Proper Sieges

It would be nice to see a proper siege for a change. The enemy faces off at your base. Your archers rain hell and fire on them. Fighters ready for battle. The enemy pulls up some smaller catapults and begins launching fireballs over your wall to burn you out. A battering ram pulls up and heads for your gate. You release cauldrons of hot oil killing or severely injuring thralls and players. You ignite the hot oil killing some of the enemy. Suddenly, a distant trebuchet bombards your western wall. You must send out some teammates to deal with that. Finally, a breach, time to go close quarters…

That would be an exciting fight.

Right now, it’s…Wait for them to sign off, blow up everything and take it all. Their thralls won’t do crap. All we must do is wait on this wall and gas them or poke them with spears as they stand there like lambs to the slaughter.

Loot on Death Cooldown
IMHO, the ability to loot a player or multiple players on death is way too quick and simple. NO ONE would ever be able to loot the amount of loot some people carry as fast as they do. What I think would be a great addition is, when you die, the time it takes to loot someone should be based on how much they are carrying. For example, someone out gathering has nearly a maxed-out inventory. If they should fall in battle, the opposing player should not be able to “rummage” through the inventory instantly. There are two solutions off the top of my head. Either have a delay timer that prevents any type of looting for X minutes or create an animation of someone searching a body that will take X amount of time to open the inventory based on the amount of inventory they’re carrying. There needs to be a penalty of some type to perform actions. I mean, just think of some of your PvP battles. You and your team are involved in a fight, one of your teammates fall and everything is instantly looted, the enemy runs away, or some naked player is in encumbrance build and instantly loots and runs. That is crap. The encumbrance build is fine, but my focus is on the action and how long it should take to relieve someone of their loot. Every action requires some type of penalty reaction. Healing, crafting, farming…all have a penalty for the action. Yet some of the most damaging actions in the game, planting bombs, looting players, etc… have nothing.

A better play would be to have one of those penalties (preferably the animation). Then your teammate(s) would have a chance to defend your loot and the enemy would have to work for the loot. I mean, honestly, there is no way IRL, a knight would be stopping in the middle of battle to loot his enemy. That didn’t happen until the battle was over.

Anyway, those are some ideas I have for now.

I know I’m going to get some backlash but those will only come from people that currently are part of the problem, I’m sure. The people would currently offline or are griefers that blindly attack anyone out in the lands…which is fine…but without penalty or the ability to respond, is not.

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Watching my older brother play Warhammer online was amazing. They had sieges with catapults, battering rams, mass battles, etc.
He told me this was PVP. When I purchased Conan Exiles, and joined my boyfriends clan, I assumed it would be the same, but was very disappointed by the PVP. There were no mass battles, sieges, etc. It was just people sneaking into other peoples bases when they were offline. It was very rare even to see a PVP fight.
After 6 months of this sadness, and my boyfriend being constantly on deployment, I switched to PVE-C servers, at least they are not quite as toxic.

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I feel you, had the same experience. It even turned out that the server I joined at running the game for the first time actually had quite some active PvP, compared to the others I joined later. We even got into some trebuchet sieges which another small clan, that felt a tiny bit epic. Never ever experienced that again. Everybody began to offline raid and foundation spamming started to be the rule around established clan bases. :no_mouth:

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I enjoyed Warhammer Online. PvP was fun majority of the time. Probably one of the few open siege warfare I really enjoyed. The other which I think was my favorite is Dark Age of Camelot. Massive siege warfare, open battles, various attacks all over the frontier, small battles, etc. I did not play Guild Wars so can’t compare that game but I haven’t found a game that was completely like that scale again.

ESO tried, but never match it. Warhammer could not exactly match it either, although Warhammer definitely was fun initially until they started removing features (fortresses), and high level pvp gear got too overpowered where younger players had no chance to a high lvl pvper (but that was post expansion).

Conan or any other survival game being a smaller population game per server will never match MMORPG PvP. Hard to match the feeling of 100’s of players sieging your castle for one.

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Let me start by saying I liked your proposal in general. Half of the reason why I don’t play on PVP servers is because I can’t – and don’t want to – make Conan Exiles (or any game) a recurring appointment around which my life revolves. It’s a game, I wanna play it to relax and have fun. The other half is what most of your proposal talks about: raiding just doesn’t seem like fun. No real siege warfare, just a bunch of people blowing up stuff with bombs and a bunch of other people trying to kill them and placing new blocks during the battle :man_facepalming:

However, as a PVE-C player, I do have issue with one part of your proposal:

I really, really like being able to quick-loot my own corpse and get everything back in its place with just one button, that was an awesome QoL change that Funcom implemented.

If the animation you proposed is implemented for player-looting in general, then I lose the incentive to go into New Asagarth or Mounds of the Dead and fight the NPCs there, because if I get mobbed by a bunch of angry northerners and my ping happens to spike, I could lose everything on me without a chance to get it back, because I can’t quick-loot my own corpse. (Of course, the solution to that is “bring a thrall with you”, but whether that’s fun is a whole separate discussion.)

If the animation is implemented only for looting other players, that sounds better, but I wonder if it would remove the fun from PVE-C combat. After all, there’s no raid on PVE-C, so why fight someone else if they can run back up and get re-equiped while you’re still locked into a rummaging animation?

Anyway, those are my thought on that bit. I wonder what everyone else thinks about it.

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Well, we can’t have the “epic” battles but I believe it can be close. The dream list above I feel would address the imbalance of sieging a base. Right now, the attacking team has no penalty for actions it takes.

100% Agree with this too. Retrieving one’s own gear should have that tactical advantage. I think the animation (or reaction phase) should be for any non-friendly action phase.

So, in your PVE-C area, they need to let those dead NPCs lay on the ground a tad longer so that you can rummage through the bodies AFTER the battle is fought. If you begin to rummage through a body in the middle of a fight…you need to feel the pain of that mistake.

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This reminds me…we already have boiling oil cauldrons in the game.
Has anyone ever used them on enemies? :sweat_smile:

I think a battering ram would be a sweet addition! But probably hard to implement.

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Ma lord Vale, we can have some of that here IMHO with some of the changes I noted however, your point brings another thought to mind…Siege thralls?

These would be thralls that would have the ability to operate a battering ram, trebuchet or something else. I haven’t coded in 20 years but I don’t think that mechanic would be too hard to implement since much of the code already exists.

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Yes…they do nothing. In fact, they leave a gaping hole where an enemy could just climb up your wall and jump on it and into your base. The crenelation does nothing to stop them from climbing.

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I haven’t, but there’s a great building trick you can do with them: put one underneath the floor, put some tar in it, and place a cauldron on top of that floor, and suddenly you have a cauldron with a bubbling sound effect. Great for building Ye Olde Alchemy Shoppe :wink:

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Something like Conqueror’s Blade where you control a platoon of soldiers?

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Then we have to review the all building system, t is so easy to spam t3 buildings pieces, foundations stacking …

We have to disable gods.

We have to review thralls health and strengh, not more than a player.

PVP servers must be real PVP servers, 100% raid time to have fun.

Then PVE servers for the ones who do not want to be raided :slight_smile:

Hmm…maaayybee? I don’t know the game but I guess so…something where you can give them orders via the wheel (like we do now with follower thralls)

This would make people literally have to build armies to take on armies. Unlike now. Two OP Thralls and offline the base, kill 100+ fighters with two thralls.

Except this is clearly against the rules of the game and Funcom has clearly stated and shown through their recent actions, they’re done with this BS. Play by the rules. No more foundation spamming. Stacking is spamming IMHO since you’re using the building pieces in a way it was not intended and placing multiple objects in the same space.

Why? Gods last 1 minute and they can be defended against. Recently a clan had to use 5 avatars to get through our wall and that was without foundation stacking. Just used proper building methods. The only problem we had is, 1 - we were offline and 2 - We didn’t farm a protection bubble. That one is on us but if we had it up, they never would have broken through.

I don’t know what you’re saying here.

So the only time you have fun on Conan is when you’re ruining someone elses work? Thankfully, I’m one of the many that enjoy playing the game in every aspect and a PvP fight once in a while is good too. However, most people with your “PVP 100% of the time or go play PVE if you don’t like it” attitudes are the reason people are finally starting to say, “enough”. Mostly because many that make that statement are simply offline raiders.

That sounds like it was fun. You’re spot on as to what it has become. I do feel the spamming issue, aside from an active admin, could be solved using a variation of the stability code. Something like, you set a “foundation block” and that location is locked into ( I don’t know) 75 foundaton radius? I feel the code already exists to fix the abuse. It just needs a modification. I think. It’s been 20 years since I coded. lol

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What about battering rams? Oil & tar bombs in the Trebuchet.

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I did mention the battering rams.

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I don’t think the Bombs are OP compared to the avatars of which you can make in 5-6 hours + 2min, and destroy the base that was made for a month.

STFU Milk - Just saying this because he’s my clanmate and he’s always screw.ing around like this. Disregard his silliness. Dork…

Really? Screw.ing (without the period) is a censored word? What is this Facebook?

Gods can easily be defended against EVEN when you’re offline. Bombs cannot. If you understand my original “dream list”, I think bombs just need some type of risk phase. Right now, I can plant them and be pretty damn far away. You should not be able to do that. The darn things are the same size as my character… Yet I can place them while running, and halfway across the map. Today I planted one in the Exiled lands from Siptah…(Clearly Hyperbole) but you get my point. The action needs “risk” phase and that will help ten fold. IMHO.

  1. Since when is bombs a problem in official PVP, it’s almost impossible to raid a proper build base with only yars. I think the thing they could change is so u can’t put the bombs from so far away, but really no need for animation.

  2. Looting bodies, if I get a kill my enemy should have advantage to get his stuff back then me to looot him? The way it works now, is totally fine. We dont need to slower the PVP even more. The PVP is already turtle speed compared to what it was 2-3 years ago.