Make Raiders Work for It
Conan has come a long way from its origins, however, today there are far too many griefers that think they have skills, when they simply just avoid the chance of being challenged. Sorry, but wiping out someone’s base when they’re offline and can’t be defended is not a skill move. Not only that, raiding now seems completely off balance. Four players with thralls should (almost) NEVER be able to gain access to a base “protected” by nearly 100 fighters and archers as well as animals etc. Literally hundreds or defenses, not including traps, palisades, (currently useless) Cauldrons…Raiding a base like that should be incredibly difficult to do. Right now, you need a few poison arrows and bombs then just sit back and let your thralls do all the work. (Also, BS – Thralls are still too powerful)
Rework Bombs
Currently, bombs have no animation. WTF is with that? You can place bombs and be nowhere near the bomb location, then simply shoot them with an arrow and watch the fireworks. Aside from the arrows igniting the bomb, it should NOT be possible to place bombs across a bridge, mote, cliff without… (you ready?) … BEING across the bridge, mote or cliff, etc. Bombs need an animation, and they need to take some time to plant. Especially with their size and the power they bring.
Proper Sieges
It would be nice to see a proper siege for a change. The enemy faces off at your base. Your archers rain hell and fire on them. Fighters ready for battle. The enemy pulls up some smaller catapults and begins launching fireballs over your wall to burn you out. A battering ram pulls up and heads for your gate. You release cauldrons of hot oil killing or severely injuring thralls and players. You ignite the hot oil killing some of the enemy. Suddenly, a distant trebuchet bombards your western wall. You must send out some teammates to deal with that. Finally, a breach, time to go close quarters…
That would be an exciting fight.
Right now, it’s…Wait for them to sign off, blow up everything and take it all. Their thralls won’t do crap. All we must do is wait on this wall and gas them or poke them with spears as they stand there like lambs to the slaughter.
Loot on Death Cooldown
IMHO, the ability to loot a player or multiple players on death is way too quick and simple. NO ONE would ever be able to loot the amount of loot some people carry as fast as they do. What I think would be a great addition is, when you die, the time it takes to loot someone should be based on how much they are carrying. For example, someone out gathering has nearly a maxed-out inventory. If they should fall in battle, the opposing player should not be able to “rummage” through the inventory instantly. There are two solutions off the top of my head. Either have a delay timer that prevents any type of looting for X minutes or create an animation of someone searching a body that will take X amount of time to open the inventory based on the amount of inventory they’re carrying. There needs to be a penalty of some type to perform actions. I mean, just think of some of your PvP battles. You and your team are involved in a fight, one of your teammates fall and everything is instantly looted, the enemy runs away, or some naked player is in encumbrance build and instantly loots and runs. That is crap. The encumbrance build is fine, but my focus is on the action and how long it should take to relieve someone of their loot. Every action requires some type of penalty reaction. Healing, crafting, farming…all have a penalty for the action. Yet some of the most damaging actions in the game, planting bombs, looting players, etc… have nothing.
A better play would be to have one of those penalties (preferably the animation). Then your teammate(s) would have a chance to defend your loot and the enemy would have to work for the loot. I mean, honestly, there is no way IRL, a knight would be stopping in the middle of battle to loot his enemy. That didn’t happen until the battle was over.
Anyway, those are some ideas I have for now.
I know I’m going to get some backlash but those will only come from people that currently are part of the problem, I’m sure. The people would currently offline or are griefers that blindly attack anyone out in the lands…which is fine…but without penalty or the ability to respond, is not.