Hello Funcom and fellow Exiles,
Conan Exiles has been one of my favourite game for about four years now. It has an amazing potential, but as of lately cheating has become a real problem, especially for pvp. And some of the updates has changed the balance in a way that I feel doesnt do the game any favours.
But instead of just sulking I feelt that I wanted to share some opinions and suggestions to try and help out. I am fully aware that they are just my own personal opinions, and that my technical suggestions might be very naive due to my limited knowledge of programming and coding. But here are my five cents.
BASE DEFENSES
The balance between defender and aggressor doesnt really agree with me. I often play the defender and building a good base usually takes weeks for me, just to have someone demolish it completely in 30 min. And gathering and leveling thralls to defend it takes ages, just to have them wiped out during these 30 min. I am sorry to say that I fail to see the fun in that balance.
The Sorcery updates had many good things going on, but the moment I heard about the Batdemons I feelt my inspiration fading. Not because they are a bad idea, cause they could add an interesting challenge implemented in a good way. But the way they entered the game they just cut these 30 min down to 10 min on elevated bases.
In short: It was extremely hard already to defend a base and no good sieges are going on anymore. It feels like all updates have gone the way of the attackers, so here are some suggestions on adding something to the defenders as well and let the attackers work too.
(1). Improve archers. They are very weak at the moment, and canât defend bases against bat demons or any other thrall/player. Archers feel extremely weak, nearly redundant, cause it should not take 200+ arrows to cut another thralls HP in half. With better archers the bat-demon threats would be more interesting and archers could actually be valuable.
(2). Add T4 walls with 250000 HP or higher. This will diminish the total destruction of bases and fights can take place over longer time, and even make offline raiding harder.
(3). Add a defence bonus to thralls. When thralls are guarding a base (guarding within the basezone), they could have some kind of defensive bonus - maybe dealing more damage or having better protection etc. Being the defender should have some benefits but as it is, the defending thralls are very ineffective.
(4). Offline raiding is defenetly part of the game and even though it is annoying it should not be removed. But once again ⊠the thralls are not effective at guariding it, even when they are lvl 20. One suggestion could be to add some kind of offline-bonus that is active if all members of a clan is offline. That would make offline raiding atleast a little harder. And no ⊠all members logging out during a raid would not be a working strategy since the bonus would not activate until 10-15 min after the last member logged out (or something along those lines).
Well ⊠those where a few suggestions that came to mind. Ofcourse all players wonât agree, but as someone mostly being the defender I would find it nice having some benefits comming my way too. And during the few moments I am the aggressor it is way to easy to enter a T3 base, the challenge is basically gone - I actually miss putting some work behind it.
Kind regards
/Narrian