Hi! first of all, i only speak from a pvp player perspective.
i make this thread to express my concern towards the state of base defense and raiding in general.
i think it needs to be revised and overhauled.
I am a big fan of home field advantage, i think that the defender should always have a big advantage over the attacker.
With that being said, with each passing update the means of attack are being buffed while the means of defense are taking massive hits.
One of the major hits was the nerf of thralls/teimos the players now are able to annihilate thralls without much effort, because well, they are bots.
Another one is the bat, if pillar bases were bad before, the bats made it suicide. you could say “well you can shoot them in air!” yeah good luck with that.
then you have the ice bridge, just another tool to the attackers making you able to reach previously unrecheable points of the enemy base.
in the next update trebs are getting buffed. and of course, the removal of the god bubble.
Don’t get me wrong, these 2 are welcomed changes because trebs were extremely vulnerable to both arrows and bats, 1 hour to build them was too much.
And the removal of god bubble erases the problem of having many unradiable bases.
But whats the problem? that you have very little means of defense.
What can you do if your base is being attacked by explosives arrows? you would try to chase them and stop them? When they can just run and run and run. and thats a 1v1 scenario.
if you are 1v3 you cannot do much.
Then you have bombs that will destroy your base.
A treb is going to melt it.
and of course with a god you can only throw them explosive arrows while your stuff is getting destroyed.
So here are a few suggestions:
1)buff the HP of structures.
2)Remove the bat entirely. (edit) OR create an “anti magic” zone similar to the bubble preventing the bat in an area, or simply greatly slowing them down.
3)Create a singular structure that buffs your thralls in an area, by , lets say 50 % similar to the Thrall Pot, but instead of feeding them, buffing them, this should make them more viable for base defense.
4)Nerf the damage of raiding methods.
5)remove the friendly fire activations of stuff like traps. (bear traps, add spikes, mines, ect)
6)SIEGE CAULDRON i have seen this estructure and i actually really like the concept, but currently is useless in PVP.
So what can we do about it?.
First, what about creating exterior walls that take reduced damage of lets say, trebs or explosives.
and give the players the siege ram that the new purge has, so they try to demolish the gate. as the best way to get in. but then burning oil falls in their heads!
of course we could add some limitations or make these “exterior walls” really big to prevent any unintented use, for example only able to put traps or defense mechanism in 2 or 4 foundations around the walls to prevent use them as the standard base building. (you would not be able to put usefull buildings like benchs) because of course i know that players are going to try to exploit it.
But i think that we can find a way to make base building viable in open field so we can have the medieval siege fantasy/battle.
make raiding more dynamic and not much “LETS MELT THE ENEMY BASE WITH 20K OF EXPLOSIVES”
Whats my idea? make building anywhere viable without having the need of getting “the best spot”
Why? because currently building in open field or in a pillar base is suicide
Ty for reading!