This is the most pathetic update yet

Hello, i wanted to share my feedback on the next update. as a longtime PVP player and someone who used to loved this game.
i wasn’t sure how to sugarcoat what i think so i will just write in the title.

So, i am a pvp player and i am not happy with the update and neither the direction of the game.

i don’t appreciate devs wasting a single minute in making the thralls more “alive” what is even worse is that is probably going to be bugged and it will probably break another thing that is not broken, like it has happened countless times already. or that you are now forced to risk your crafting thralls to being gassed, so it will be even harder to defend your base xD.

The game has a toon of bugs, every update you fix 2 things and broke 10.

you guys did not fixed undermeshing, or hacking, or even game breaking bugs like foundations broken or exploits and still have the audacity to sell this as a “big update” that does NOTHING to fix the game we already have broken.

i even took the time to share my feedback on raiding this thread last year.

the past months i had some PVP fights of 1 to 2 hour os just RUNNING without killing anyone, this is not a methapor, this is LITERALLY.
finishing 1 person when your opponent is just running or playing extremely defensive is so BORING. that is not a fight, is a race.

The rolling meta is hot garbage. and raiding is sooo easy. you have multiple methods to implode your enemy’s base and they don’t have much chance of defense.

i understand that pvp is not the target audience anymore. but at least have the decency to say it out loud “this is not a pvp game anymore”. so we pvp players expect nothing more and just move on to another game.

i have nothing agaisnt pve or rp players. im happy for you if you like this. but me? i will miss the old days when this was the best game around, now is not even a shadow of what it once was.
is pretty impressive how a game can be ruined from a excelent state to the pathetic one it is right now.

ty for reading.

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there is a group of pve players that are not happy with the update, but from what temperature i can gather, there is a lot of players just waiting to see how this will go.

and to mention something another user (@PhilC posted recently :

this is were i think mwe might be going. to a complete disaster, having thralls “alive”, and the ammount of them “being alive” should be opt in, not forced on players. better than just alienating one group or the other. since this is more “cosmetic” and bring no real benefit to players… it should be optional , and let people decide if they want to use it or not, i might want to have 3 or 4 alive and the rest in their benches, and if they want to use it, let player control how many of those thralls will be “alive” and how many others will be as inventory items.

@den
@Community

this solution will work to EVERYONE,., and if it turns into a lag fest or bring issues to client, people can just drop those thralls, and put some inventory items thralls in the benches, until system is more mature.

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this is the thing that i cannot understand. cosmetic stuff is fine. it is always cool seeing a new building piece that brings a culture from the conan universe.

But this is being one of the main features of the next update. like 6 months developing this useless thrall cosmetic pathing that it will most likely be bugged considering that players will have more complicated bases than the one showed in the stream.

meanwhile the actual gameplay from combat to even building is a complete mess. xD.

i guess that the new followers could be cool if they are actually really good followers but i don’t see them being that much different from normal thralls, i could be wrong but i don’t really care that much. i am not a big fan of what was showed overall.

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Well the update hasn’t even come out yet. I mean, it’s not October is it? Hell, it hasn’t even come out on testlive yet…

I doubt the devs really care what you appreciate. I mean, their last chapter kinda proves they don’t care what any of us appreciate doesn’t it. :rofl::fearful:

Oh don’t worry, there won’t be any risk. It’s pretty much a guarantee. :wink:

No, sadly you are :100: correct on this one here. All of this crap is still pretty much ignored and or unaddressed. But fear not, your dyes have been LEVEL LOCKED AND GATEKEEPED TO YOUR BASE! :roll_eyes:

It never was! It was never a (insert any one specific game style) game at any time, nor was it ever intended to be.

We have nothing against you either. :innocent:

We don’t… I am assuming you are referring to the settlement system they are implementing that is? Most private rp servers already intend to turn it off on day one so yeah, at least the rp community in general (I will never claim all) are not very fond of this upcoming update. And anyone on official servers are likely dreading the upcoming lad surge.

Well, the game one had this man named Joel Bylos as the creative director. He was the man who called the shots and it was his vision that lead to the “good old day”, buggy though those days were. Alexander Shumeyiko is the person who now is in that position, formerly having been in the position of senior designer. However the senior designer is underneath the lead designer and that is currently Denis Douthett.

So that is basically why things changed so much.

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:100:

Yes, Conan is a base game PVE/PVP are just modes.

:point_up_2:

Quoting this for posterity. For the kids in the back. For the Funcom staff that won’t read. And for anyone else. I made it big so that you can see it better.

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oh i know. but wanted to say it regardless. i wanted the game to succed and improve because to me, this was the best game i ever played. there was nothing like this game.

but not sure at what point in time the game started to give only updates that were just worse than the previous one until we reached the one we will have next that is probably the most useless so far.

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I’m not saying the game doesn’t need fixes - it does. But it’s also worth remembering that this discussion happens before every update. They’re never going to announce fixes - least of all while announcing upcoming new content. These announcements should be understood as a form of advertising; devoting airtime to announcing upcoming fixes would be counterproductive as it just reminds players that fixes are needed.

Every update includes fixes, I very much doubt this one will be different in that regard. (Whether they will be all of the desired/needed fixes, and how much new stuff will break, is of course unknown.) But the announcements (the ‘hype’) will inevitably be about the new ‘content’, not the ‘boring under the hood stuff’.

This is a communication problem - it would keep people a lot more settled if Funcom did a better job of communicating where they are in terms of bug fixes - but it’s not going to come during the content announcements. Equally, that lack of communication does not mean that there will be no bug-fixes. It does not even mean for certain that content is being prioritised over fixes - we simply have no idea what resources are being put into which areas.

(And the inevitable reminder - the people producing new content are unlikely to be the ones fixing bugs , and it is unlikely that stopping content production would add any extra resurces to bug fixing. Different roles and specialisations are different…)

I also want fixes, but I’m not going to claim there aren’t going to be any fixes just because they announce new content.

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true, it also seems to break more than they fix. and then months and years passes before they try to do something.,

the boring part has been requested sooo many times, that i will be extremely happy to hear they are doing something to fix the game. and based on what andy said , they are still “looking” with the building pieces problem (how long has they been “looking” into it?

this is the problem right there.
it looks like the people making new features do not talk to the ones making fixes.
i would quote one of the smartest thing i have read this week over the forums from an user called @PhilC who happens to be a software engineer,

“Expanding a system is important, but building on a shaky foundation often leads to disaster.”

if the people making content is not talking to those making fixes, the above statement becomes a reall problem.

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:brazil: feedback pvp Conan Exiles

Essa atualização está ressuscitando os antigos mesmo só falta o poroto vir chorar sobre a atualização aqui também :stuck_out_tongue:

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Yep. It’s great entertainment, and it’s a pity I don’t have any popcorn.

I mean, every update is declared as the worst update ever, before we’ve even seen what all is included. And it seems the doomsayers need to check the warranty on their crystal balls, because most of their predictions have been wrong.

As Sherlock Holmes once said, “It is a capital mistake to speculate without all the evidence. It biases the judgement.”

I am perfectly ready to declare the next update as the most pathetic update yet, after I have witnessed how (or if) it works, and making the judgement based on evidence, rather than prejudice.

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It’s called the Texas Sharpshooter Fallacy. Keep claiming that EVERY update is the WORST until at some point you are eventually right so you can say SEE I TOLD YOU SO. But you were not actually right, because you were wrong 99% of the time. :rofl:

I still have a feeling it will be better than the last chapter…

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Well, all of them have been right at least once. One of the past updates must have been the worst update.

But I bet they couldn’t even agree upon which of the past updates has been the worst.

(My personal vote would probably go on the “you’re banned for having a negative Crom Coin balance” fiasco.)

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Until there are no more updates that cannot be determined yet.

Because it’s subjective. :stuck_out_tongue: What makes update A the worst to person A is not what makes update B the worst to person B. Which update was the worst therefor? It depends on which person you ask. :woman_shrugging:

My vote would be one that added crom coins in the first place. :crazy_face: If not for that you wouldn’t have had the one you mentioned. :face_with_hand_over_mouth: But in all seriousness the last one that they put out, it set the bar so low you need to not have a spine to limbo under that shyte.

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I’m sorry but so far, I believe it was 2.2 or 2.3 that broke something bad enough for me to quit was the worst. Can’t recall what but it must have been pretty bad.

Next would be the nemedian{sp} foundation “fix”.

Then chapter 4 of the age of war, that we are all still suffering from.

So now we are about to get yet another major change to the game no one asked for.

There are times I have to wonder just who funcom is developing Conan for, because it doesn’t seem to be for the player base that is paying their salaries.

Dune will be no different because this is how funcom develops all it’s games.
Aloft will be the same, once the updates start people will be questioning the games development the same as we are with Conan.

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I still don’t get point of feedback texts like this one.

OP came here to complain how the game is not what it was before, stating baseless stuff like “CE is not about PvP anymore and everyone knows it”, which are just his personal assumptions which he is making seem like facts.

When people make the time for putting together text about what they don’t want and don’t appreciate, one would expect or hope they will also add what they DO want (and what would they possibly appreciate to see in future updates) then. It’s kinda pity that I can’t even see author’s point properly, because I have no idea what would he want to change then, based on his text. There could be adressed at least something instead of link to another of his topics.

Without that this text has null value - these repetitive dissappointed texts created only for the purpose of repeatedly seeking nodding audience for something already mentioned and discussed before are useless in my opinion.

Although I agree with the fact that there should be more focus on debugging, it does not have to necessarilly mean they need to stop creating new content for the game. As someone here already stated, content creation and bug removal are different branches and therefore completely different people are working on those.

Players like OP tend to create strawman arguments - for example: There was no direct mention about fixing some specific bugs in the teaser for the next chapter?

—> “Oh so that means there are going to be NO bug fixes in the next update and that shows us that devs are not working on the bugs AT ALL!” …and then those and similar mass fallacies are going around and people believe those, using the statements in their arguments which are not supported by anything, but that does not matter, because “…eh uh, well everyone knows it, duh?!”

Too harsh judgement my friend… and too soon. :laughing: I would suggest at least to wait for the beta and then try again. Next time maybe with some constructive ideas and suggestions to discuss about with other people here.

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Help me out. If we can dress our crafters, then why would they be gassed? Just put a gas mask on them like you do your defenders.

I don’t see crafters being anymore vulnerable in this new system as your bases defenders. Am I missing something?

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O_o

Ironically what Funcom did to AoC is what most are asking that they do here. To scale back their changes.

Age of Conan’s issue wasn’t that updates made the game worse over time. Its that they added very little to the game. When you play through the Tortage starting area, you get a false sense of what the game will be. And that’s a Bioware like conversational quest system that furthers an overarching narrative story, that is fully voiced with various choices.

Instead when you leave Tortage and go to Conall Valley, New Tarantia, or Khemi, you end up with silent quest givers with text based explanations of what they want you to do, which have very little to do with each other and only occasionally change some of the areas upon completion. Resulting in a early WoW-like fetch quest experience. Once you hit max level there wasn’t very much in the way of end-game.

Updates added some new areas, but didn’t change how quests and progression worked, and endgame content was dripfed over a period of years while the game kinda bled down to its core user base.

As we can see, Conan Exiles is going in an absolutely different route. Diametrically so.