If you are raided, and they are stolen, you can raid and get them back.
Yes, your raider could drop valuable Shieldwrights and Bladesmiths on the ground and let them despawn. But no one does that. They are entirely too valuable.
The economy and meta will once again be changing. Because now any artisan can be easily merked. Funcom loves moving the GD goalposts. If they keep doing it, it will perhaps finally become a game that we no longer love, and will no longer tolerate.
Everyone does that. If you got your own, there is no reason to keep another one. The only ones that keep loot crap like this are the hording dragon types that want to build up huge lag bases and those have been weeding out due to report meta.
I would argue that without changing it up, we get the same thing. It’s no secret that PVP #'s are significantly down across all platforms and while you can say hackers are the primary drivers for PC, you can’t say that with console and console has the same problem of low #'s. No doubt it’s going to change it up but I don’t see how its negatively effects actual PVP as it forces defending your base because thralls can’t just be grabbed in a bug out, hidden bases are harder to maintain, and limits what you can body vault.
But people do keep them, even generally small inventories, because they are so valuable. They’re good for restart, trade, aid or when you come back o.O
Only in the beginning which I suspect it’s already going on but these would be temporary and no way to get them back. Plus the rate of their natural occurrence is so low, i doubt you would have a person with massive amounts (unless you have a dub hack active that would also affect inventory thralls). And what purpose would that provide? That you gave up your PVP time to try grind ad naseum for t4 thralls for the next 2-3 months so that in some future state you can go on that server to pop a thrall during each play through and go dormant again…probably every quarter so loosing 4 thralls a year until depleted.
I don’t see it as worth it…but maybe it’s me because I also left PVP because there was so much petty toxicity that wasn’t worth it.
Sorry, I was being ambiguous with my expression. What I meant was that one of the past updates must have been the worst update yet. Obviously that one can still be trumped by a future update, which then becomes the worst update yet. Byt we won’t know what will be the worst update of all time until updating stops for good.
I destroyed a monstrous city state of a build recently. In one huge room there were dozens of crates of unsorted NPC loot. Touring this 1 of 18 bases was like a marathon of “Hoarders” the series. It was very sad.
No because I have plenty, of everything. In a few dozen chests in one base and 3 transtone bases; pretty much huts.
Maybe I’m weird but if I recognize I’m only refreshing timers, I just log off and let it die…there is only 1 server now that I’m actively refreshing but there are some old stuff in there that require fridge storage and I feel obligated to maintain it since its my first Toon’s loot. But it’s just a loot shack designed to be out of the way and avoids all normal scouting routes.
It has nothing to do with PvE or RP players as a whole.
Conan was broken for many years, it had hugely OP Thralls - this turned out to be attractive to very poor and casual gamers who simply get destroyed in other games.
I am myself both PvE and RP player. I usually tank on 8-man raids on hard difficulty level.
This is PvE, where you stand against a boss and a pack of adds, you have 20 different skills and you have to keep an eye on all the mechanics happening around you, you have to know which skill to use, and use it at correct time or entire group will wipe.
This is PvE…
What we have in Conan is yawns, not PvE. You can literally just run past any enemy in that game. Not to mention that you can run faster than deers or tigers…
True PvE player takes joy in challenging PvE.
What we have problem with is neither PvE players nor RPers, it’s builders and odd folks who hang around because “nudity”.
And then someone at Funcom decided - we have found our niche, let’s cater to builders and bad gamers.
At one time you could just set back, watch your thrall do all the hard work and you just stood there firing healing arrows.
You can still die of thirst and starvation. But you have to be very special for that to happen, like have ADHD and forget you are loged in while waiting for what ever; food to cook, or corruption to cure
Now funcom just can’t leave thralls alone, nerf them, pump them up, change stats and buffs.
It seems that devs want the pvp to die in Conan so there will move all to DUNE once is releasing. All the bugs, glitches, cheaters & “features” will port there as well (high chance) so yeah wont miss a thing (only money from your wallets) =))
Dune will be built from scratch because it’ll be using a newer version of the UE engine than Conan Exiles. So, hopefully, at least there shouldn’t be any bugs that are copy-pasted from the CE code that suffers from years of duct-taping things together.
Cheaters, on the other hand - most likely, unfortunately. Unless Funcom finds something better than BattlEye to auto-monitor their servers, and takes amore active stance at manually policing the servers, too.
I love Dune so I kept track of all the streams so far and watched them 10 times.
I hoped that another childhood dream is about to come real. I even replayed original Dune on Amiga emulator last week.
But…
Funcom talks a lot that they “have learned a lot from Conan and build Dune on this experience”.
Several months ago to my understanding it was - we have learned how to make the game engaging, how to design exciting mechanics in game to keep things interesting, we know how to make enemy AI so things are fun, we have learned how to optimize the game so it runs fast and the servers are powerful.
Then I saw that last gameplay-stream…
And “we have learned a lot from Conan” means that the very process that had killed Conan and turned it into sim builder is what they have actually learned to be the right way to design their games.
1 - we made sure that Dune is easy and accessible from the start (step by step dumbing down of Conan, now Dune is going to be dumb-friendly from the launch)
2 - stupid AI, the enemies just turn to face you and shoot until they run out of HP
3 - in Dune they attack NPC camp, there are shots fired and blades go into action in the courtyard, meanwhile NPCs inside the buildings are completely unaware and just feed their fish and make sandwitches inside, they can’t hear or see the fight (murder on Conan’s PvE when they nerfed AI senses, aggro range, lowered number of NPCs, destroyed raiding New Asagarth - this is all in Dune also now).
4 - graphics, same as in Conan, the entire place and rocks look like area north-east of Sepermeru just copy/pasted.
And it sucks, I can clearly see that entire recorded gameplay footage is below 60fps, and fps tank even more into 35-40fps area on several brief occasions.
I have a bad feelings about this (another Ark Ascended?).
5 - recycled drinking mechanics from Conan, recycled corruption mechanics from Conan (spice exposure)
6 - nothing interesting harvesting-wise or crafting-wise, all very generic
7 - but HEY! You can build bases, share blueprints, and yeah - build huge bases…
Here comes Sims: Dune… another generic builder game themed as Dune.
After what I saw on the stream it’s a big “skip/pass” on my side.
Bad (IMO) things they did to Conan are the base of Dune design.
It’s a $15 game so far, play for one weekend, and move along…
20 years old MMOs have simple math-based security features - dude moves too fast - ban, dude has too many HP - ban.
Then sensors around the map - dude is too high - ban, dude is below the ground mesh - ban.
It’s not hard to do.
Nah they wouldn’t. Have you ever seen how Conan is designed in the Dev Kit?
It’s all square boxes around the map,this box is this weather, this box is that temperature, this box is that shader etc… There are dozens of boxes engulfing entire map. They just need to place one more box that is going to kick/ban a player who gets outside of it (is flying or underground).
Same with movement, server has to calculate your speed and position anyway. So a player can move as fast on foot and as fast while mounted.
So this is the 100% max speed, when a player moves with 105% speed - auto kick/ban him.
Most Conan hacks I can see on youtube is speed hack, and it’s so obvious that my eyes bleed. Dudes are running faster than horses and make 1 mile dodges. Server has to process all this anyway, and as there are no security features to even log these actions, the hackers are free to hack.
I’ve said this before, and I say it again: If it’s so easy, then prove it.
Get a private server. Make a mod that adds the box that bans the cheaters. Get someone to use speedhacks and whatever dirty third-party stuff cheaters use for their foul play. See if it works.
Preferably stress-test this with a full server to see whether the anti-cheat gets many false positives.
Once you’re satisfied, send your proof of concept to Funcom.
I don’t need to make or prove anything because I already know how things are made and work in other games. And Funcom knows it too but why bother with this when they don’t even care about bugs. How long are people falling through floors? 6 months, more?