**Type of issue:| Bug | Performance | Misc]
Server type: N/A
- Heavy stuttering is the main issue, and I saw posts since 2017 reporting this.
- I lost two dancers, in 2 different games. First one, I had 5 mods, second game, I removed every mods. Spent about 6-8 hours to level up the second one to 20, came back to my base, asked her to stand guard, then I chose a fighter as a follower, to level it up as well, and upon my return, no more dancer. Went in Event Log, looked at Thrall/Pet for last 7 days, 10K proximity…nothing about her. She also disappeared from the Thrall pot.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
1.Used the “Spawn NPCs” function with the “Spawn as converted thrall” option, along with 3 fighters, all level 4
2.Set all of them "Attack all ennemies - Chase/Attack medium distance
3.Chose dancer to follow me on multiple times, wandering around to level up, and when she reached lvl 20, came back to base, asked her to stand guard, then chose another follower and went in the wild again
4.Upon return, the 2 other fighters were present, the dancer vanished
For the stuttering:
1 - Applied the official recommandation by setting BlueprintClusteringEnabled=False in DefaultEngine.ini, alas it does not help a bit (BTW, update your documentation, Engine.ini does not exist anymore)
2-Tried different graphic settings, no help neither
***If I may, your game is one of the best Unreal optimised one graphically, the stuttering has nothing to do with that, and since I play single-player only, obviously the network is out of the equation as well. My guts tell me the issue is about the amount of AI scripts running in the LOD simultaneously, the delay between some actions tend to prove this right…I hope I am wrong.
///EDIT: Just found out, one of my 2 tanners is missing as well///
One last thing…is there a way I can have a different keybinding for “Use” and the command to follower? Both actions use the default “E”, but only one mapping is offered.