So, I’ve been thinking about trying to challenge myself by making a character on Singleplayer that doesn’t use followers apart from possibly a horse and was wondering if anyone had hints to make life easier. I remember a really nice thread along similar lines loaded with helpful tips and plan to read through it again soon. I don’t know much about the Conan world’s lore, so I’m not sure that I would be doing a full RP like @Croms_Faithful, but I’ll give it a fair try. Any “rules” or tips from fellow forum members would be appreciated.
Start pillaging camps as soon as you are able. The Darfari are really good for getting that first iron bar and set of light armour, that way you won’t need a forge or armouring bench too soon.
Think I did need to “stretch” to a Tannery, but apart from that and a campfire and a place to hide from sandstorms I could be fairly nomadic. It was really good fun.
The Armorer’s Bench is something I’m pretty good at, actually. I can usually have a full set of light armor crafted within 20 minutes of starting a character. And when I’m trying to run light-weight, I use that or an artisan table for early game storage space.
I’ve tried loads of different methods to reach the iron-tier, and I always keep coming back to the Sepermaru region. I keep trying other places, and never like them.
I did similar challenge once, it was fun and I learned more about gameplay and combat control then ever
while my clan started regular base
I went to live alone in the middle of the jungle right after character creation, no followers allowed, goal is to get to steel tier
I also like to learn the Dafari weapons recipe early on. That way you can repair then if you loot one prior to an iron weapon bbtech. I know they become reduntant super quickly, but if you should happen to do what I suggest next it does come into play.
I love Conan Exiles to death. But I honestly feel that the first 20 or so levels just go by sooo quickly. Which is kind of a shame, because they are the times when the survival aspect is the most influential, and we do appear poverty stricken. To overcome this I find it is fun to turn the levelling progression, such as exp rates right down until I hit level 30, then turn it back up thereafter. That way it doesnt feel like we hit the upper echelon so quickly. We must instead struggle and grind our way there.
Just a suggestion of course. To each man his own fun bbtech.
If I were going to set a goal, I would probably make it either the Red Mother, or maybe my typical UC frag farming loop.
That is very interesting especially when coupled with your suggestion to change the level progression. I had always been disappointed by the Darfari weapons feat because you need to be at iron tier to craft them (75 iron ingot for blacksmith bench), at which point I would just make iron weapons. I didn’t think of looting one. I don’t like changing from default rates, so I’ll have to debate this in my mind for a while. Which settings do you change and to what new values would you recommend?
When I was experimenting with trying to find good settings for video recording, I recorded myself for the first hour of a new character. I think I hit level 21 within that hour. It’s become a habit for me to focus on Journey Steps to achieve levels quickly.
you mean those you learn at skulker’s end?
they’re inventory crafted, and it’s my first stop after the desert
Well thanks for that. I don’t know why I thought they were crafted in the blacksmith. Maybe I just didn’t pay close enough attention. That makes them significantly more valuable for early game.
No that is fine bbtech, dont let me tell you what to do, I am only floating a few suggestions. It is actually something which I only tapped into fairly recently myself. For me it is more about making the feeling of impoverishment of the lower levels feel like it lasts closer to the amount of time the levels 40-60 duration spans. Like yourself I also tend to focus on Journey Steps for levelling early on. But the issue (*just for me personally) is that the early Journey Steps are on the one hand sooo easy to complete, and on the other hand the amount of actual exp needed to reach the next level is much smaller around that point (further compounded by the passive exp gains when Levelling . For me it makes each level up up feel more like a milestone, and each Attribute point allocation like both a relief and a big reward. But then I just love a challenge too, and have requested a ‘Hardcore’ difficulty be added in the past.
RE- the Dafari Weapons. Thanks drachenfeles. I will be honest bbtech their window of usefulness is still relatively short and niche, and when it comes to finding one as loot there is an element of luck involved too. But I am also a completionist at heart and like to find ALL recipes in the game. It is a tad silly both Dafari and Iron weapons unlock at level 10, as it often makes Dafari weapons technically reduntant either immediately or shortly thereafter depending on on the players courses of action. I personally feel that either Dafari should be lowered to say 5-8, or Iron should be raised to around 15. In fact I feel that a number of the weapon types/tiers could do with a bit of a reshuffle.
True, but that window can be opened for quite a while. If you haven’t collected enough bones to craft them by the time you reach the recipes, it’s not much more effort to reach the boxes to loot bones from at Skulker’s End. When selecting a weapon to use, damage isn’t the only consideration. The weapon type and associated animations & attack patterns factor in. I love using a 1H axe, but I thought there was no way to get one without investing the time and effort required for reaching iron tier. This gives me a 1H axe without forcing me into the investment costs and time of iron, and I am already thinking of ways that this newfound liberation can be utilized.
I would love to see a permanent death option officially implemented. It completely changes the way you play when everything is being wagered.
Conan Exiles quit being a solo game last year.
We can make level 30 in less than 4 hours, on an official server, and never leaving the river area.
The only weapon you need is the OP spear. Stone at 8, then iron, then steel at 30. You can change after that.
(works best on crocs, hyenas, and kappa)
Horse at 15 (pack mule) Riding at 20. We even run up to the forest area and get the flowers for horse food (cept now they gimped that) and a wolf cub or more.
With your sand mask at 30, thrall gathering (why start before that. You will die a lot like Firespark does. We make 30 and never die.
Armor at 10, We start with Conan’s armor (EA armor) but light then medium are easy.
The rag a muffin way of starting off Conan is counter productive.
I’ve tried and tried to use the spear and I just hate using it. I would rather use a warhammer, and the only use I have for those is tossing them into a dismantling bench.
Sorry, not sure what you mean. Could you please rephrase?
I have to disagree with you about Spears still being OP at this point Hyborian_Jones. They may have been the undisputed king once, but its not 2018 anymore, and for me personally their time as a meta has long since expired. Ironically for me, crocodiles, kappas and imps are among the only enemies they are still good for. I used to carry a flawless Dragonbone Spear with me everywhere, but hardly ever use them anymore. The many nerfs have just steadily erroded their usefulness. They are generally weaker than Warhammers and Greatawords, they have horrendous stamina drain on the heavy attacks, while rendering the player virtually imobile on the light, they only apply bleed on the fourth blow, animation cancelling is cumbersome with them now, and their attacks are more easily interrupted than a wealthy industrialist at a greenpeace rally.
Sure I find I can still prevail against weaker enemies with them, such as The Summoning Place or Sinners Refuge. But there is just no way I would use them in serious battles against upper level opponents anymore, and especially not large groups of them. For example, I would try to take out a World Boss or clear the Mounds of the Dead with one nowadays. War Axes are the way foward now.
I have similar experience; axes for low armor enemies and maces for armored ones and undead
I find myself using this strategy a lot over the course of many characters. It seems to be very effective for my playstyle.