Crom sword and fighting idea

Today I would like to touch on a somewhat serious topic about the Crom sword. I would recommend this weapon as the most powerful in the game.
Even if you add new legendary weapons out of respect for the game, that weapon should be the most powerful in the game.
This weapon represents Conan Exiles, very important, it is almost like the cover of your book along with the Atlantean sword.

The tyranny of the strongest must exist as long as it is legal and not due to errors in the game. This is Conan Exiles.

I have an idea about that weapon, I’m not an expert, just adding a point of view. idea. Imagine that the Crom Sword was a very heavy weapon that, upon contact with an enemy, would cause them to flinch or be thrown into the air upon impact. There is a skill branch that allows you to run and jump with extreme weight in your inventory. idea.

Another idea is that you need to have a specific skill branch structure to unlock weapon (Crom sword) damage. Another example is that the weapon has two damage elements: strength and agility in a single weapon and balance them to unlock its damage plus its incredible weight.

Another topic is pvp and pve combat. Imagine a first-person pvp combat when dodging we would do it as before when we had heavy armor and we only took a small jump that gave us immunity to damage during the dodge action.

the kick (L2) would be used as a shield like the two-handed great axe. Only a final strong attack can break the defense (for example using the final attack of the two-handed sword that breaks the shields’ defenses) if you do not dodge in time.

L2 + X would do the kick action in first person. means (L2) protection (X) jumps. Putting these commands together has no effect currently. If you don’t dodge it will break your defense.

that the shield in first person has sufficient resistance and defense range to block 1 or more players who simultaneously attack a single player. if you choose roll hit roll hit will not work with a first person player.

If 3 or more players attack you, you can run or confront them with all your skills.
Another example, if you are fighting in first person and when you block you notice that the weapon changes blue for a few seconds, that signal means that you can only block final attacks, during the short time of 2 seconds that the blue color is on the weapon. for example (the final attack of the two-handed sword) and you will stun your enemy for a few seconds if You manage to block that attack for a while.

My goal is to have both first and third person in the player’s visual camera work so that they both work in the game.

what do you think? If I’m wrong I’m sorry I just want to help. :heart:

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You know, I would love it if it simply had unique animations as you suggest that set it apart and make you look epic while fighting. Like, the damage and ap are the same but just the way its used has advantage. Great concept.

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Hello, I was a little inspired by this game. There are weapons that may be the exception such as the katana and the two-handed sword that do not make a kick in their attacks but rather a strong attack, for example: (L2)+(X)+(R1) make the Katana The attack manages to Pierce to his enemies. (L2)+(X) the strong attack of the two-handed sword. in first person now the weak point is on your back.

but my idea and this one are not the same. This video is inspiring.

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Inspiration is a powerful tool.

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Hahaha yes. The idea is that you must manage your stamina very well to hit the opponent, block attacks and dodge. All this costs resistance. Breaking the weapon’s protection also requires stamina.

weapon t4 sword of Crom. An extremely heavy weapon must have the appropriate attribute points to activate the sword. With a single swing of this sword he will cause a wave of air and dust. When you get the sword it is characterized by having a black aura on the edge of the blade.
Screenshot_20240328-011023~3

Hello, I need your opinion on the Crom sword that I want to forge in the game. and thus take several ideas and make them merge or resolve some doubts. @darthphysicist @stelagel @Croms_Faithful.
Crom sword with special effects or without special effects. Another idea: a sleeping crom sword and another awake one, both coexisting in the game.
With almost the same damage but different characteristics when wielding, including the requirements you must meet to use it.
No, yes, green light, it’s not very extravagant, I’ll explain why not.? I Need your opinion. :melting_face:

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I would think a sword dedicated to crom is dull, lifeless and dour. The epitome of an uncaring blade. So no I wouldnt put any flash to it. All the flash should be in the spray of blood of your enemies.

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thanks for answering :wave:. I don’t know much about Crom’s sword. Is it a weapon made by Crom? Did Crom use it in a war and then abandon it? Or is it just a sword that they forged and called it a crom sword? He did not find any reading in Spanish or video of the description of the weapon. I found a wiki but I can’t translate it, I don’t know why.

I have another question, if Funcom adds new legendary weapons and they far surpass Crom’s sword, would Crom’s sword be forgotten? an iconic weapon of the game. What solution would you have in mind if this were to happen?

Sometimes I feel like my head is going to explode from thinking so much. :dizzy_face: Just answer this question and you will be free of so many questions. XD

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What I want to inject is the feeling of excitement of having obtained the most powerful sword in the game. Many medieval-themed games have iconic and special weapons and it works for them. I think you won’t be bored, imagine videos on Yootube talking about the most powerful weapons in the game. who wouldn’t want to collect them, who wouldn’t want to have them in their possession. It makes me very sad to see that they have Crom’s sword on Yootube as a thumbnail image next to a piece of dung. :sleepy: I’m sorry to say it like that. but it’s already 2024, something tells me that we must improve.

And fragments of their bones.

I would suggest you to create another sword and name it “the Will of Crom”.
A pure steel blade with a black stripe in the middle with 300 dmg and 100% pen but each time you use it half of your current hp is lost. Over the handle decorate a mountain that’s rising a steel from its peak.
I am sorry i cannot give you correct directions, in the matter of lore i am as bad as you are my dear friend

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I see what you did there. I approve this message.

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ha ha ha. Stelagel has saved you my friend. Next time you won’t escape. :laughing: Thanks for presenting your point of view, I was just a little curious to know the ideas and opinions you have. Thanks :grin:

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thanks for your support. Now funcom is your turn. :face_with_hand_over_mouth:

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You asked the right person @Will1. However, I have some family events going on over the Easter weekend, so give me a day or two to assemble some lore and a good reply for you there, ok @Will1? Stay tuned, the goods are coming!

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ok friend, I’ll be waiting. funcom loves my posts. And who knows if something interesting will come of this. :grin: Funcom Because they don’t talk to me :sleepy:

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Another idea to get players to stop rolling in PvP. Adds a first-person attack that knocks down the enemy or several of them if they are hit by the attack. For example, Dodge (O) plus + (R2) performs a strong attack that knocks the enemy back if it is not blocked or dodged. This will make players switch to the new melee fighting mechanics. They can use secondary weapons like a bow, crossbow, or ancient weapon, but they will be exposed because those weapons are only good for shooting. Example of a first-person attack with a one-handed sword and spear: with the one-handed sword it could be a onrush (with a shield). with just a sword a kick like (this is Sparta). With the spear he turns around and hits the legs. idea. @Funcom_Community :heart:

Remember that strong final attacks break defenses. Players have to use the flash of blue light when blocking to deflect and protect ourselves from strong final attacks. In short, strong final attacks can no longer be blocked as easily.

You have the option of dodging them or blocking them with the blue signal of the weapon, which would last a second or two when trying to block a strong final attack. If you manage to block a strong final attack, your character will have a blocking animation and the enemy will be stunned by the force of your weapon’s impact, causing them to stagger.

When you dodge with (O) by default the character automatically moves back, which is very good. only (O)+(R2) would work the attack that knocks down the opponent. The attack will not be executed if you use this command (O)+( :arrow_up: )+(R2). Idea.

Idea.