Decay Timer Adjustement?

Ok, thanks :face_with_raised_eyebrow:

Not sure who or how this may help. Did I miss the thread asking for a ten day timer?
Why not just make it two weeks like it had been for a while?

I got no dog in this race, just strikes me as odd.

I’m pretty sure I saw a thread pop up during the Great Authentication Failure of 2023, but for the life of me I can’t find it. Maybe I’m misremembering and it was a side conversation on the original AF report post :thinking:

But anyway, people were calling for the timers to be extended as 7 days was not enough for some players given the typical 5 day work week. I’m glad it was not decided that 14 days was the official default timer, and 10 feels more forgiving to those Exiles with real life obligations without being too lenient.

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10 days is perfect. I think there were more than one thread about it the last years.

I also was asking for 8 days because most time I play on weekends but not every time the same day. So if I play on Saturday and next weekend on Sunday it’s to late. 10 is fine and also if they had problems like last time it would not let decay the half server. I think the most people play on weekends.

I like this change

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There has been some debate here, and probably other topics.

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This makes sense…sort of. All the servers I play on is still at the 336 except one which is at 240. I was going to make a post about it but saw this and now I know.

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The reasoning for eight days specifically is that you can refresh your decay timer on the same day of the week without risking your base going into abandoned status because last week you refreshed at nine am and this week refreshed at 2 pm.

It’s a QOL thing for serial refreshers.

Not sure why they went to ten days, but whatever, don’t matter to me either way.

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At first, I thought it was to give a grace period to players who usually do not log in the refresh until the last day, or the day before their decay period (previously about 7 days). For example, some do not log in til about 24-48hrs left on their timers, but then we had the AF situation preventing log in’s (for the majority) for an entire weekend.

However, something occurred to me; 10 days default timer wouldn’t completely solve that problem in the future if this were to reoccur, as long as there are players who wait until the final moments of their decay timers to log in to refresh (waiting until day 9 for example). There will always be players still susceptible to losing their bases due to their own habitual behaviors. That brings us back to the threads calling for longer decay timers, and so on and so forth.

I don’t really think it is, most serial refreshers do it twice a week, and it is rarely ever them that gets hit by decay :slight_smile:
Lots of people have busy lives and some may not be able to play other than at weekends, for them it will be a great thing to have a decay timer that is more than just 1 week :slight_smile:

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I know when they went from 14 to 7 days a few people came unglued, but I don’t recall any suggestions other then going back to 14 days.

When they went from 14 to 7 I lost a couple transitory bases, but I wasn’t real active on an official server by then.

Yeah. It’s my assumption based on . . . personal experience . . . and some requests I’ve seen from other people in the forums.

But really I’m just guessing as to the reason.

You missed a couple of threads asking for longer timers:

Also, there have been calls for longer timers in individual posts on several other threads, but I’m too lazy to dig for that.

Yeah, because they made absolutely no announcement when they did so. Instead, they announced it 7 days after the change.

To put things into perspective, they used to adjust the timers only during summer time (for the Northern Hemisphere at least), so people could go on vacation without worrying about decay, and they would always adjust it back to normal afterwards. So it was fairly predictable, and people didn’t risk losing their builds unknowingly.

They broke with this tradition by leaving the “summer decay timers” on official servers “until further notice”, which wasn’t a bad thing per se, but it made it impossible for people to predict when decay timers would go back to normal and plan accordingly. What was a bad thing was to follow up with an unannounced change to normal, which caught some people with their metaphorical pants down, so they lost some of their stuff.

I hope that’s enough context for that particular bit of history :wink:

As for why they did this, my personal guess is because they know that some people can normally only play on weekends, and they don’t want those people to be affected by another weekend outage. For that matter, it seems like the problems that caused the last outage still haven’t been completely fixed.

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10 days is better than 7.

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Today i noticed the 336 hours decay timer is now down too 240 hours decay timer

I know this is the internet so hard to tell, but that was a rhetorical question.

It was explained how it would help, but still not sure why they just didn’t go to two weeks.
10 days just seemed real arbitrary to me.

7 days or 10 days is the same nonsense… a business trip … a family holiday outside of Xmas and you still can’t be back in time to refresh…

I play on a PVE-C server with some truly massive bases, and they are all in use. The abandoned bases that are decaying make up a tiny proportion of the whole, and I can’t imagine they contribute anything significant to load delay or proximity lag. Unless Funcom have data that proves otherwise, they may as well extend the decay timer to 28 days and be done with it.

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