Decay Timer on Official Servers - POLL - YOUR VOTE NOW

Suits everyone, and should be fairly easy to implement.

Does starting anew on a more populated server count as coming back? Because that would be the thing I would do…
But more because of being able to get in contact with other players, not because I enjoy stone/iron tools that much…

Much shorter decay might lead to even more people frightened away after their first loss.
Instead of more agressive decay, just force purge on full meter. And have the max number scale with total number of individual players having logged into the game the day before. This would counter any structure which isnt paid attention to…

While I agree on clans, there might be times when eighter a player got trust isses (raising my own hand on that one) or some bad coincidence happens (hand up in the sky again → me holiday, clanmate hospitalized…) so even a clan wouldnt help. (One other whom I asked to help us out wasnt able to help out due to health problems which blocked him for almost those two weeks. He only played whatever he could while laying. (I didnt question it further.)
So thats 2 of 2 really active players being forced offline from Conan. And someone else who joined the server only to help with decay.
Oh, and no. Not everyone can be trusted.
There are a few we know but didnt want to ask about this, as they already failed a test wether they would steal or not. Guess what happened.
Other than that, said server is dead. There arent even many structures anymore.

So I honestly believe its not the structures but rather all the player data causing lag?!

I mean sure, giant structures wont help when loading them in. I know that myself. This is the reason I am playing on low…

Well, no one needs to play Conan Exiles to stop the decay timer, just log in and then out, done. But as you mentioned, you did not ask further into it.

Could be. It is just a common thing in these types of games, massive structures = more data to load = more stress on servers = more server lag.

This is why you can jump from one server to another and experience to different levels of server lag now, I remember at official release that all servers were 40/40.

I actually think that most “lag” comes when game server/client loads areas, i noticed this when i installed fresh server and i was first to run there, i get the same stutter in Asagarth and some other areas that i get in official servers.

Which is why I support closing a lot of servers and semi-forcing people to merge into other communities, with some advanced warning so they can find anonymous friends. It would wholly suck to be on the end that gets closed on, but at the same time it sucks to play Solo (as in no other players) in a multiplayer mode.

I voted 10 day decay timers because it allows for a few extra days for those who can only log in once a week, or the average 7 day vacation, without losing stuffs.

You need to log in and be around the structure you want to reset the timer for. If you have more than one location, it cannot be done in a minute or two.

I’m not sure if you think further harassing people with stricter decay timers will magically fix lag or what (it might help, but only because instead of 5-10 players online you now have 1-2). But that’s not what I’d call a success story.

Bump. Any update here DEVs???

Yes.

Demotivating to see such a large post with so many giving thoughts and sharing thinking and not one response to this.

I am sure they have a reason so. I think as long as they do not have an answer on their own they will not response.

Agreed. It’s odd, it’s almost as if they thought the poll would show something else, and now they don’t have an answer to what it actually showed.

Funcom = Buyer beware

hi, im still new and just solo so far (level 43 now) :slight_smile:

i can understand if a server gets lots of people, and some just pop on, and build stuff here and there, but then move to another server, but im just wondering… what actually is it about the abandonded bases that causes the actual lag?
(just numbered for easy reference)

  1. is it that each base attracts a separate purge, and that this causes the server to calculate how many minions to send?

  2. is that each building keeps producing things in the queue?
    maybe if a player is inactive for too many days, anything in the queue simply halts?

  3. is it all their thralls runing around?
    maybe if thralls, they could set it that all thralls return to a passive (defense only) stance, if the owner (or none of the clan members) pop online for a few days.

unless any players run around and view someones base, how would that base cause any loading issues (apart from saving or restoring the save backups) if the base is just out of sight, and simply built? (just wondering) :slight_smile: