Hello. Just finished watching the VOD of the stream. One of the questions I saw asked consistantly that never got an answer was about the dodge roll system being improved in some way. I’d like to expand on that question if at all possible…
The new dodge roll system is, effectively, useless from a gameplay standpoint. You’re forced into heavy armor.
The old dodge roll system was, effectively, useless as well, as it forced everyone into light armor.
The fundamental problem with both of these systems actually isn’t tied to the dodge rolling system itself, but more as a side effect of the armor penetration system.
Given what I’ve personally seen, the community at large vastly prefers the old system greatly in terms of dodge rolling. Is there any plan to address this, through possibly a reversion of the dodge system to the old one, in tandem with a change to the way armor penetration works to balance the two out?
This could very easily be done by switching armor pen over to a flat numerical value, rather than a percentage value, given that armor pen scales inversely off of armor ratings.