Let me first off say from a Day 1 EA/Alpha backer that when you first launched this game, it had its hiccups… but you listened to our feedback and must say you’ve created a damn good game. Kudo’s.
With that being said, I have all but one thing I would love to suggest. The dungeons/raids or what ever you wish to call them… are way too easy… almost solo-able and a major let down which hasn’t changed since EA. Are there any plans to revisit them and actually make them a challenge? Actually force at most 2-3 people to go into a area?
Example - The Dregs… besides a room of 5 lizzards, and 5 skeletons… and a not so hard puzzle you face the Serpent who is EASILY killed by baiting it, get close… let him lunge and hack away. Too easy.
Barrow King - can be easily beaten by standing directly underneath him and hacking away with a 2h sword… he will barely touch you.
Witch-Queen - The guards are solo-able as is the witch and the beams don’t pose a real threat.
Volcano - Now this is as close to as a complete dungeon/raid as we have so far… requires more than 1 person sometimes… the level detail is there for a raid and its filled with quality NPC’s
are we planning to see any revamps to the older dungeons? or potentially future more difficult raids?
I feel like everyone can obtain the end gear fairly easy and that most of the gear is obsolete after a little while… why not make the raids/dungeons MORE difficult so there is a sense of reward for the recipes.
Currently the only viable armor is the silent legion armor… any plans to make armor choice more robust?