Discuss: Rules about Walls and Villages

This is exactly the kind of feedback I am looking for. Please describe your specific concerns with each of these offensive options (bombs, trebuchets, gods, etc.). If we need to ask that they be rebalanced, then I’m more than happy to get this feedback to the right people.

That’s a great start. Can you spell out what you mean by “nuanced” structural pieces? Are we specifically talking about drawbridges here? Or is there other pieces we could group with drawbridges? What entrance options have you ruled out for your own bases due to their defensive shortcomings?

I somewhat unsuccessfully tried to address this in a previous thread. In my mind it’s binary. You either are unnecessarily extending the land claim of your base or you aren’t. The size of your guild does not dictate how much claim spam you use. Regardless of the size of your guild, you never need to engage in any of these strategies.

Maybe I’m missing something. Please feel free to give me a hypothetical example and I’ll see if there is any gray area that can be better described.

Yes. This is true. Making space for the extra beds, storage, and other things that come with additional members will overall increase your claim footprint on the server. As your guild grows your buildings will grow, and so will your claim size.

Remember that “claim size” does not refer to any of the specific infractions we have described. A 10 man guild doesn’t have more of a right to fence off an entire quadrant of the map that they aren’t using any more than than a solo player. A 10 man guild doesn’t get to cap each surrounding mountain with foundations to block trebuchets.

If the confusion is still with the Walls and Villages example, then maybe I can give you an analogy that would help. Think of the set of a play you would see at a theater. You might see a scene that takes place in a city street. Production didn’t build city buildings on the stage for the scene, but rather have constructed a flat wooden backdrop which has been carved and painted to look like buildings. The backdrop looks the part, but no one is living in these buildings.

This is the spirit of that example. We just don’t want to see a bunch of empty buildings that are just taking up space without serving a function. Because at that point, taking up space and looking cool is the only functions they serve.

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