Discussion: A Balancing Act

If you’re running a lair and there’s multiple people in the group who aren’t taking part that honestly sounds like something that’s easily fixed without needing Funcom to alter the game design lol

Honestly, the rebalance may actually see me WANTING to tank a dungeon. I have the gear, but I am not an uber-mutitasker; I can’t keep a boss occupied, keep up a shield rotation, worry I’m going to lose aggro (cough Theck cough) round up stragglers, and watch for what to cleanse/interrupt whatnot. My mind just doesn’t work that way and it’s not fun. I barely remember/know what to look for as a DPS. If someone else can make that burden more bearable, even if it’s just by one or two things, I’m all for it.

This is also true for me, totally, even though my natural habitat (post AoC Conqueror phase) is heal or DPS. Even better, a friend of mine that used to play (and to tank) tried the beta and I’ve got high hopes she’ll come back to the game now.

I’m keeping my fingers crossed right now that whatever else gets changed keeps feeling good.

You should. I want to try healing next.

Were Bladed Gauntlets fixed? I didn’t check last time. I also seem to remember a main Fist player saying something was wrong with Fist damage as well (not in Beta); they said something about a sine wave when parsing and someone else tried and confirmed it. I only use fist as offhand cleanse so I have no clue, but I would be concerned if I were a Fist user. It was in the Discord bugs channel if I remember correctly. I think it was about 2 years ago.

I just wanted to be sure to bring it up while everything is being looked into.

Edit: Found it! Bousillor said this in April of 2019.

If you mean the thing where the description says 2/sec and it actually gives ~10/sec then I didn’t see it doing that, but I only played with them a little bit, on a heal build, and I don’t know the exact circumstances that cause it.

@Onevia they are apparently broken “in a good way” when it comes to Fury. I’ve been told by everyone under the sun, they may only BiS while they are broken like this.

BUT

What Bousillor was saying was apparently a bad thing about all fists I believe. I don’t think they’re on the forums to chime in. It’s easy to find if you search Sine in the bugs channel on Discord. I think they were pretty upset about it.

I’m side-tracking the weapon balance discussion somewhat, but I just started wondering about how the “side distillates”, so stuff like the Kaidan containers drops and the ones you can buy from the SA vendor, would be affected, if at all, by the change to the grind.

Oh my Gooooooood! I can’t wait to play with Blade! I’ve collected almost all blades over the last three years. We finally got the auto forge! Does this mean the ability is now gone or changed? I’m gonna go read again. I was too excited.

Edit: Never mind! Crushing Tide.

Also, those are some nice changes to Warding, Destruction, Tsunami, and 1,000,000 likes.

Bringing the markers back will be a huge help, especially in Penthouse.

I meant to being this up a while back; but is it my imagination, or do the gates in the Ankh fall much more slowly in Beta? I felt like we had to wait longer for them to fall down after defeating them.

Our long nightmare is finally at an end :v:

I didn’t notice that lol. Nice. I have always done my separately anyway because I worry I won’t get all of the critical empowerments, or at least I don’t get to hear them all, so I worry I’m not getting them per distillate that I get critical on.

You may have less crits by doing them together, but the crit is (equally?) larger if you crit with a full empowerment

There are others who do what I do because of that very thing, especially when paying for cache keys.

Cruel Delight Nerf… is there really any reason to do it… It doesn’t change the balance of group content… it will however make solo daily content more tedious. Its such a chore to do now as it is… why make that worse… I know the thirst and other similar signets are not up to par with it, but that is those that have it invested so much time to level one…

It’s supposed to make healers more necessary and using the first passive (basic ability heal passive) is helpful.

in solo content there are no real classes… really wont help tank in group content… if in all tank glyphs.

It was out of line with other signet, and as such needed to be brought back in line with the rest.

Testing it along side another heal, i personally found that bringing cruel delight, or bringing the other heal, resulted in about the same survibability for me. With either i was fine, without i started dieing.

While Cruel Delight has been nerfed, it is not doing nothing for your survival now, it’s just reasonable with how much it does.

As someone who has very recently switched to a red Cruel Delight on live, I am more than happy that i feel like i have other options now, without saying No to a stupidly OP option

That was my experience also. Basically no time wasted in leveling a cruel delight as it’s still very useful. However now that it’s not stupidly strong I find I just need to add the weapons heal passive to make solo content comfortable again.

The whole idea of this patch is to balance things and this is one of the outliers. I’m happy for once to not have to tell people oh yeah your gonna need a cruel delight for solo content or a KSR for good dps or a hammer to tank. For once there are several viable options to players.

Cruel Delight was a passiv heal flat out better than most active heals. Which is backwards on so many levels.
Which made it central for higher Elites especially DA, reason we got blue ones for free at times.