Do Funcom care for PVP community?

I didn’t realize this was in the code.

I feel like the 2.5 second delay needs to be 5 seconds. And the other issue is that at default server settings, stacks 1 and 2 won’t have any appreciable effect.

Its not going to stop roll and poke, just slow it down slightly.

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update December 14, 2023: why has the problem of flying bases in pvp not been resolved yet?

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No that’s perfect amount of time to recognize you’re going to die. 5 would just be torture and the other players will use that extra time to just berate the poor slow MF.

And to those who do not PvP, the game seems always be changing based on PvP concerns.
We would not need half of the hassle in PvE we currently need if not because “PvP” needs balance.

Funny huh …

Have you tried the exhaustion penalty setting of 5 seconds? Its effectively the same thing. The difference here is you can still attack and dodge with the debuff until you go to negative stamina. With the setting 5s doesn’t appear to be that punishing. You can still jog around, just not attack or sprint.

Yeah the spear change was specifically made for PvP. Incidentally it didn’t follow the rules that a heavy attack should be slower than a light attack.

I’m not joking when I say I read the forums regularly btw :slight_smile:

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I outed your secret rolling thingy above mwhahaha :smiling_imp:

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I think this is just a BS reason, and think you come up with this reason just to have a reason. We all know spear has been on the radar to get nerfed for years.

I doubt making it clunkier is the right move. If so the heavy attack is faster than light, wich also pretty much is false? Since you most of the time do light attack to cancel the heavy attack for the enemy.
It’s not our fault fishing animation is bad (spear light attack). And now you also added old light attack on the new moveset for the “other” spear.

Also, just to add. It was not long time ago you went to make spear heavy attack faster again after it been slower. Was actually in 3.0. Wich also just proofs you full of bs.

I am very heartened to learn that you frequent the forums Den. I would respectfully ask that you take feedback from the majority of the playerbase onboard, and revert the new changes to the combat system. The numbers speak for themselves.

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As I’ve said before in another thread, they are several updates ahead internally. There’s no going back now. They’re not going to toss away several months of manhours and investment. Chapter 2’s combat was dead before Age of War started.

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Exactly this. forget about pvp balancing issues when this is a bigger problem still. since 2019 too. Nobody should have to waste hours flying through the sky or be using ESP hacks on PC just to find cheaters. Absolutely ridiculous. People in skybases are just going to offline you no matter what the pvp meta is.

Dennis has actually mentioned this in a PvP stream on Twitch. I was surprised he joined a PvP stream.

Basically less stamina regeneration the more you roll.

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@den

Fighting, no matter if pve or pvp should feel smooth not clunky. The whole change to stamina was wrong to begin with. Other devs have worked for years to give Conan Exiles a decent combat system and you went ahead and destroyed their work within 3 Ages of nonsense updates.

Combat now is in a stage where it feels you are playing an EA 2 dollar garage sale not a game that is on the market and developed since almost 7 years. And you are having the ego to be proud of it and calling those bs update progression? By all means, not even the pve players are happy with the current combat changes. But hey go a head and tell yourself you know what you are doing while your community suffers and stops active playing because your great combat changes leads to nothing but frustation and unplayability.

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You may well be right @Taemien. In fact it may even be probable. However, it is not unheard of for them to abandon unpopular changes. For example, they abandoned the Momentum Movement system, and rightly so. But even if they decide to not listen, it should NOT dissuade the community from providing honest feedback about changes which they feel are undesireable, or outright ruinous. There is a choice moving forward: we can double down listen to the vocal minority, something which happens more often than most of us would like. Or we can listen to the passionate feedback of the vast majority, who are here hoping to steer the future of the game they love in a wise direction. And I can only hope that common sense will prevail here.

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I think the momentum system was by the old developers though? I could be wrong. After all Dennis took over 2 years ago where as the momentum was introduced at the end of 2019 before been taken out thankfully

No, pvp has been destroyed. This used to be a great survival game with pvp but now it’s just a fight arena for impatient kids who don’t have the attention span to actually play the game. Everything has to be handed out instantly, all means of defending your bases have been diminished while raiding gets buffed constantly… It’s so ridiculous that even my friend who was a dedicated pvp player for over 5 years has now moved to pve-c and me with him. Infinite stamina, one hour thralls, 4x rates… Nonsense.

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This is such a roundabout way of addressing stamina problems. I can already foresee some major issues with this.

Firstly, TTK is so low it’s insane. Damage is already way overtuned and they’re weakening a means of avoiding it? 2.5 seconds of not being able to roll is a death sentence in this meta, and without movement momentum you can’t weave to avoid attacks like you could in version 1.0.

Imagine going up against a bow user with a melee weapon. At some point you just won’t be able to dodge anymore and you’ll have to just tank that damage. Meanwhile they can constantly run away and reposition because their weapon doesn’t require them to be close to you. No stamina regen loss on their part.

Fighting multiple opponents will also become an issue. With how easy it is to land hits in this meta due to running attacks and zero momentum, rolling is really the only tool a fighter has to avoid damage. In a 1vX, the team with X players has more time to recover and pressure than the 1. If you literally remove the ability to recover after a fixed number of rolls then you’re setting up the 1 for failure in pretty much every fight.

I actually made a joke a week ago about Funcom nerfing rolling but I didn’t unironically think they would. You know what would achieve the same result but NOT reduce TTK to about 5 seconds? Setting stamina regeneration and weapon stamina use back to AoS values, where you could actually do a full weapon combo and have a couple rolls with a full stamina bar.

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All of AoW has been an unpopular change. I’m also not sure why you’re so against momentum as a concept. What’s genuinely bad about the way it was implemented? Don’t cite the number of people that disliked it. Actually provide some genuine reasoning for why it hurt the state of combat.

It is clear Funcom doesn’t care about the community as a whole. This past year of ‘updates’ and new game play content is disgusting. They should be ashamed.

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I think it should be a hour long 0 stamina regeneration debuff player won’t be able to cleanse even by pulling bracelet.