DO NOT BUILD location list?

Is there a list or something anywhere of POIs not to build on/around? Meaning places that have been wiped for reasons purely based on location (not other building problems) but purely for the location?

I know the crevice seems to go either way, where else?

The ends of Dagons Embrace (purple brazier area)? Watcher of the Passage? Keyhole? Gutter? Tyros’? Canopy Outlook?

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The game itself will prevent you from building in certain areas. Other than that, the locations we frequently have to moderate are world boss spawns, interactable objects that provide a recipe or emote, and rare thralls or animals.

I will discuss this with the team and see if we might be able to provide some documentation on the forums.

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This is the rule I follow, I’ve never had a problem with my builds.

If it allows you to build, build.

Don’t block resource’s like ironstone nodes.
Or spawn points.
Build small at first. Then if you need to move over a bit, because Boss Shaleback is in your face
It wont hurt as much.

Don’t block paths, most paths are obvious, allow room for people to get past without resorting to climbing. This is what gets people reported in the crevice.

Watch for and don’t block lore points. There is a lore stone directly south of the entrance of the keyhole. Blocking access to that is what get’s people in trouble.

Don’t build crazy big bases. Lanterns are less taxing on the server than torches. Don’t go crazy with torches.

Lastly practice Wheaton’s law. and you should be fine.

I’m just another player, but I’ve never had a problem.

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Thank you!

I am aware of the obvious things not to block (interactables, lore, things important to the game itself) but there seems to be quite a bit of misinformation and whatnot circulating to why bases have been wiped where. Like I listed in the post itself, some places seem to be hit and miss. Some get wiped and some are fine. I realize size and other things come into play, but if size were not a factor (assume for the sake of information that one would not overbuild)… Are these and other buildable POIs getting wiped for that reason?

I could have sworn there was a discussion where people were not banned and wiped for blocking boss spawns. Now Im confused.

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You mean this?

That position may be under review.

Please let us reciprocate @Umborls courtesy by offering patience as clarification becomes available.

While this one angry stomps in favour of more type clarity and public posting thereof, this one also realizes this may be a complicated matter with several layers of authority and ultimately staffed by humans, plural humans.
The only thing more difficult and disagreeable than a human is a multitude of them.

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It has been said by devs previously that boss spawns are permitted to be built on, that was shortly before the chests were moved to dungeons rather than near bosses.

But this is just another layer to the ever confusing world of “will I get wiped here?” Haha.

And while it would be nice if it were as simple as laid out above, don’t block things and don’t build huge monstrosities and so forth, it isn’t that simple. One clan might be wiped for being in a POI (that being the sole reason) and the next may sit there for years even if they are reported. You literally never know. And I think it’s up to Funcom to outline specific POIs and whether they are wipeable or not and stick to that.

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Once again i will suggest if it’s a ToC violation to build there simply make it a no build zone. The majority of the people believe if it’s not ok to build there they can’t.

Or we could just keep doing what we’re doing. Building where we shouldn’t, getting a suspension, coming on the forum to throw fit about some SOB wanting my space and reporting me, and getting no explanation what was done wrong.

You know, the endless cycle we have now.

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POIs I’ve always categorized as anything unique, including map markers, emotes, lore stones, etc. If you can’t get it anywhere else, it’s very likely a Point of Interest.

Yeah, I know what the POIs are, same with Named locations (for anyone looking to fill in their maps etc) but the question is which are allowed to be built in/around and which aren’t. Perfectly buildable POI/named locations are being wiped even when things aren’t being blocked.

What I meant was that if a location can’t be discovered because it’s blocked off, it’s against the rules. If it can be, it should be fine. For example, there’s a location on my server that’s been blocked completely from being discovered. That’s a violation. As far as completely wiped, despite being able to discover it, I believe that’s silly and shouldn’t happen. There’s nothing in the TOS that says that’s against the rules.

The gutter :woman_shrugging: was perfectly discoverable.

droch has the right of it. I’ve seen people request more anti-build zones, but they don’t realize that it won’t protect them from being banned, it will only limit where they can normally build.

The issue with no build zones is they don’t keep players from building in ways that won’t block the area of the no build zone. Not unless the no build zone is a contiguous area from the spawn-in points. They could do that, but it would heavily limit the building area of the map. At that point the map should be a no-build zone with only a few hand picked building areas. Good luck having a thriving server community when all the build zones are taken up by serial refreshers and allied clans.

A lot of these suggestions are just a means for players to throw shade at FC when they invariably don’t work, subconciously I assume, giving the benefit of the doubt.

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What I mean by my suggestion is, for example, if the crevice or gutter are being wiped repeatedly, they should be unbuildable.

What about the areas outside? That’s my point.

If you block the entrances on each side, there’s buildable areas outside the blocked area that can still block access.

To get the effect you are looking for, you need to have a no buildzone that is a contiguous area from the spawn-in points in the south, snaking all the way around the map and spiraling out to cover every are you wish to block to ensure complete unfettered access. Leaving just a few open spots for building that will ensure no blocking can happen.

That’s not a lot of build area for a 40 man server.

Its also a ton more work for a developer when it just takes a button of a server admin (on a minority of servers mind you), to destroy offending buildings.

Moderator: Can you put in more building zones?
Developer: How about you just click your button and do your job, let me do mine.

Obviously they are not facetious towards each other, I’m making a bit of satire, but you see the point.

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I get what you’re saying.

However, I disagree.

I’m not saying “make every possible building infraction impossible to commit”

What I am saying is if they are wiping clan after clan after clan after clan in the same spot (like the gutter) why is it buildable? And I don’t want to hear nonsense about “blocking passages” because that is one that you can literally go around and get where you’re going. The crevice I understand. The gutter? No

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Who’s they? I’m asking in order for you to think about that for a moment.

The answer is not everyone at Funcom (this is a common misunderstanding and misattribution). The answer is a subsection of Funcom that moderates the server. That would be Umboris and his team. The developers would be Dennis and his.

The developers need to provide what you are asking for. The question they would have, is do they need to? They don’t develop for the servers moderated by the other team. They develop for everyone. Those that play on Singleplayer, Coop, and Online on a various amount of servers. Those that play on FC provided servers are not the majority of the playerbase.

Do they really need to expend resources on this, put it through QA, get it beta tested, then live beta tested, and then potentially have unforeseen issues that need to be hotfixed affecting 100% of players, as well as taking away time spent on new content that also 100% players could have been enjoying, or bug fixing other issues that again affect a much greater amount of players, for such a small subsection of servers, and a small subsection of players on those servers (not everyone builds in contested locations). Case in point @droch-aon is a player that plays on these servers and is unaffected by this issue you have. How many more are like him? Quite a bit. I think the majority of players across the entire spectrum support this issue being at the end of the triage list.

Now the question I presented in my previous comment will be asked again. Does the developer need to work on something that a moderator can easily do?

I don’t believe anyone is against the idea. Many of us have access to the option that turns it off. But I don’t think we’re willing to deal with the growing pains (needed hotfixes) or the time spent lost to the issue when there is moderators that are handling it now, who quite frankly will contribute very little by not having to do so to the development of the game in comparison to what they are already doing now.

This community has had this discussion before. And they did try adding new no-build zones. At what point does adding more become ‘enough’? My argument is never enough. Its not possible because to get to the point that is majority (51% of the ones affected directly) is to the point of build areas being limited in a degraded manner.

I mean think about that for a moment. If you got everyone together that is affected by this issue (banned or has someone blocking something they want to access, or are in fear of being out of compliance), got everyone to put forth a list of locations, being POIs, NPC spawns, boss spawns, rare spawns, material locations, and pathways, then decided to go with a majority parity and make those all no-build zones. How much of the map do you think would be left as buildable?

Now look at the number of players who are built in said areas that aren’t being actioned now, and aren’t being affected will now suddenly be affected. And how much of the areas that are building already have buildings in them and now how much is left buildable on a given server.

Is all that a situation you wish for them to take?

No.

But at the end you say “look at the players built in said areas that aren’t being actioned now” that should read "aren’t being actioned YET "because once some random player feels slighted, boom they lose everything.

I’m not saying make every possible building infraction impossible to commit. Again. And I realize many POIs or important things are basically common sense in terms of what not to block, etc.

What I AM saying is how many people right now, in any and every official server, are unwittingly at risk of wipe? I can ASSURE you the recent wipe of the gutter came as a complete shock. That is a highly coveted spot in PVP and, brings the question, why is it only sometimes wiped?

The bottom line here is that there is an influx lately of unfair wipes. Someone somewhere along the lines is doing something. Maybe not intentionally, maybe new or misinformed, something, idk, but this BEGS Funcom (or whatever relevant team) to outline a firm list or guide list of SPECIFIC POIs/Named places and their SPECIFIC build guides.

For example:

Crevice: building allowed but MUST include unobstructed clear path through.

Keyhole: buildable but Lorestone must be accessible and unobstructed.

That sort of thing. Add a list like this to the building rules.

That way, players CAN SAFELY build in these places without FEAR.

I didn’t suggest you did. I suggested a potential 51% majority parity developed amongst the community. Is that too high of a number and if so, what do you suggest? And why is your suggestion superior to a majority list of the community?

Before you ask the developer to make a change that has far reaching consequences, you’ll need an answer to that question. If some are wiped and some are not. How do you explain to the developer that the some that are not need to move?

Is that an exhaustive list or what feels good in the moment? Can it be added to? When should it stop? If you want developer action, they need those answers.

If your solution is whatever the developer feels works. Then its no change they’ve done their job, ask your moderator.

You could just use a good interactive map that shows all the PIOs, then don’t build there.