Who’s they? I’m asking in order for you to think about that for a moment.
The answer is not everyone at Funcom (this is a common misunderstanding and misattribution). The answer is a subsection of Funcom that moderates the server. That would be Umboris and his team. The developers would be Dennis and his.
The developers need to provide what you are asking for. The question they would have, is do they need to? They don’t develop for the servers moderated by the other team. They develop for everyone. Those that play on Singleplayer, Coop, and Online on a various amount of servers. Those that play on FC provided servers are not the majority of the playerbase.
Do they really need to expend resources on this, put it through QA, get it beta tested, then live beta tested, and then potentially have unforeseen issues that need to be hotfixed affecting 100% of players, as well as taking away time spent on new content that also 100% players could have been enjoying, or bug fixing other issues that again affect a much greater amount of players, for such a small subsection of servers, and a small subsection of players on those servers (not everyone builds in contested locations). Case in point @droch-aon is a player that plays on these servers and is unaffected by this issue you have. How many more are like him? Quite a bit. I think the majority of players across the entire spectrum support this issue being at the end of the triage list.
Now the question I presented in my previous comment will be asked again. Does the developer need to work on something that a moderator can easily do?
I don’t believe anyone is against the idea. Many of us have access to the option that turns it off. But I don’t think we’re willing to deal with the growing pains (needed hotfixes) or the time spent lost to the issue when there is moderators that are handling it now, who quite frankly will contribute very little by not having to do so to the development of the game in comparison to what they are already doing now.
This community has had this discussion before. And they did try adding new no-build zones. At what point does adding more become ‘enough’? My argument is never enough. Its not possible because to get to the point that is majority (51% of the ones affected directly) is to the point of build areas being limited in a degraded manner.
I mean think about that for a moment. If you got everyone together that is affected by this issue (banned or has someone blocking something they want to access, or are in fear of being out of compliance), got everyone to put forth a list of locations, being POIs, NPC spawns, boss spawns, rare spawns, material locations, and pathways, then decided to go with a majority parity and make those all no-build zones. How much of the map do you think would be left as buildable?
Now look at the number of players who are built in said areas that aren’t being actioned now, and aren’t being affected will now suddenly be affected. And how much of the areas that are building already have buildings in them and now how much is left buildable on a given server.
Is all that a situation you wish for them to take?