So far, @Wak4863 seems to be producing fair testing. I’ve liked his investigative videos so far.
I assumed that to be true as well. But, according to testing, that’s not actually true. I was surprised. As Wak4863 points out, thralls have been in steady decline from Legacy to Leveling to Testlive. Maybe that’s needed for game balance? After all, many things have been nerfed over the years, but I suspect not. Alot of players seem to think so though and have said the nerfing of thralls is a good thing.
- The largest complaint from PvPers is getting “one shot” by thralls.
- The largest two complaints from PvEers is being able to complete dungeons (boss fights) and the tedium of a longer fight (reducing thrall damage = longer fights).
So it seems buffing the player accomplishes what both want (in theory). If the player’s health is buffed so that they aren’t getting one shot anymore, that solves the PvP issue. And if the player’s health is buffed so that they last longer in dungeons, that helps solve the PvE issue (assuming thrall numbers remain the same – boss fights take just as long as before if the thrall numbers are not adjusted).
So maybe its the player’s health that needs improvement in order to balance PvP and PvE? Until testing though, I don’t know if that’s going to solve it. It would require testing. I also don’t know how much of an increase would be a good place for both PvP and PvE. Tweaks would be needed, no doubt.