More than one type per clan seems to lead to spam.
How so? Even with one religion it still can be spam.
Though I wish the description given when choosing meant a thing.
Well thereâs different weapons and armor with various altars and anyone wanting to spam has other alternatives.
How about one per individual? If you are in a clan then 4 members equals 4 altars? Not sure if equality means justice.
I think it is about land claims rather than for tokens.
We generally have no more than 2 or 3 never duplicates. That would not be necessary.
Yes, we need them. I always make one shrine for each religion, because they all have items I want to use. And no, it doesnât lead to spam. Maybe on PVP servers for some weird reason that I donât know about because I donât play on those servers, but on PVE(-C) servers the reasons for overbuilding have nothing to do with shrines.
I donât think limiting alters is the right way to go, at least not without a complete overhaul of the religion system.
As it stands in my eyes itâs really just a unique crafting station, and I wouldnât support only allowing one of any other crafting station.
When youâre building defensively, itâs wise to have temples that cover your entire base. My ops base is large enough to need two bubbles. Also, I like the Berserker Draught, I need Set Masks, arrows and potions, and I need Yog Meat.
Oh, so thatâs what this âshrines cause spamâ idea is all about? People build shrines to cover their bases with bubbles on PVP servers, so we need to restrict shrines?
Good grief, Iâm so tired of thisâŠ
I meant one person could have one of each instead of many of one.
People will spam the t1 alters because they are pretty cheap, have high health, and (most importantly) have a high land claim radius. Having a few for bubble protection is not really a big deal. Iâve raided bases with 75-100 alters surrounding it as land claim.
Edit:
Not my pic, but representative of the tactic
If there is going to be a limit, I would want three of each, sometimes the t1 looks better than the t3 for certain builds and a t2 may fit in better with the decor.
Also, I want to pick them up and replace them again âjust rightâ at anytime.
That sounds incredibly annoying to encounter. Also somewhat ironic, since the reason altars have a large landclaim (as I understand it) was to protect PVP from people being able to place a bunch of altars close together. Sadly, thatâs often going to be the case with a lot of fixes - we know now the power of crowd-sourcing and a player base is always going to have a chance to come up with things that a group of devs may never have considered, simply because of the number of minds in each group.
I can certainly understand calls for a limit of one of each altar per person - though I would add that this should be possible to toggle on/off for private servers and singleplayer - some builds benefit aesthetically from more than one altar of the same type, so completely removing the option would be something I would oppose. As always, player/server choice for these things seems important to include.
Thank you for explaining. My opinion remains the same: Iâm tired of proposals to slap a limit on this or that instead of proposals that solve the actual problem.
Note that neither this opinion nor the rest of this post are directed at you specifically.
Are people spamming T1 shrines because they have high health and a high claim radius? Then letâs suggest nerfing the T1 shrine health and claim radius. Not to limit them to one per clan or one per person or whatever.
I mean, seriously, what the hell?
Again, @DanQuixote, donât take this as an attack on you, but can you explain why you can understand calls for this limit? I can understand calling for limits if solving the underlying problem is complicated or takes too much effort, but this?
I apologize for the general tone of my post, but Iâve been growing more and more frustrated with the forums. There have just been way too many suggestions that would be horrible for PVE, but theyâre âabsolutely necessary because PVP is dead/dyingâ, and at this point Iâm out of sympathy.
I donât think limiting alters is a reasonable solution to this problem either. If not altars itâs something else. Land claim/spam is the issue here. Limiting PVE because PVPers abuse an efficiency is lazy and bad balancing.
We should seek out and advocate for cures for the sickness not itâs symptoms.
Also, I largely ignore anything here that has âx killed CEâ or âis deadâ. I find them to be generally unhelpful and usually stemming from emotion rather than reason.
No worries, I donât see it as an attack at all - nice to disagree with you, even slightly for a change
. I guess I wasnât clear enough in the way I stated it (trying to stop posting extremely long posts that no one would want to read, so I probably edited the thought too far). I meant that I understand where the desire is coming from - âx is a problem, therefore remove xâ - I didnât mean that I support it, just that Iâve given up trying to figure out what is or isnât best for PVP and focus now on protecting PVE/singleplayer interests (hence the suggestion of a toggle).
You are entirely correct that âremove xâ is the most reductive way to find a solution to an issue that is essentially player created. But I also feel like it is an understandable thing for people to call for if they canât come up with another alternative. If reducing the radius had already been tried and rejected (which was my understanding - but I may be wrong), and expanding the radius has led to it being used for claim spam, then I lack another good alternative (quite possibly because I havenât put much thought into it - itâs not a problem I was even aware of till I saw this thread). So I can understand someone that is being affected by it calling for that solution if they too canât see another - understand the call, even if I donât support it unmodified.
If shrinking the claim radius isnât something that would cause a whole different problem, then I certainly agree that seems preferable (I use LBPR to do exactly that in my own game, so that I can put temples where I want them for my build, not be forced to spread them further apart). If thereâs another, proactive rather than reductive, solution someone can come up with then that could be better too. If crowd-sourcing can create the problem, then maybe it can create the solution as well.
Youâre damned if you do and damned if you donât ![]()
At any rate, sorry for misunderstanding your intentions ![]()
I donât know for sure, but I think it hasnât been tried and rejected. For all the ungodly time I spend on these forums, this is the first time Iâve seen anyone even bring up the problem. And there seems to be no valid reason to give shrines a disproportionately large claim area.
My understanding was that the radius was once small and had been enlarged to stop some sort of PVP problem - no idea where I got that from, so quite possibly dreamed it⊠(And if I dreamed it, thatâs probably not a good basis for not trying itâŠ)
Why use altars for land claim when there are battle standards that could do the same? Would that be visually acceptable in pve/c?
Your assertion seems to hold, actually, despite the OPâs change of tone. This isnât about landclaim spam, itâs specifically about limiting the number of things I can build as an honest player. This is why I didnât bring up the claim radius issue â if we limit people to one temple per kind per player, theyâll still do the spanning claims, but with all the temples.
