You mean kinda like the ark survival evolved. The problem with that is it would slow the game completely because to much action at once.
I will say there aint realy no point to fences or spiked walls anymore since the new system is fixed on a purge that won’t attack them on single player.
But don’t worry. NPCs will walk into them and destroy them just for giggles.
Yes, I agree.
There is a mod by Multigun called “PvE Plus Ambush” which does something very similar to your idea.
Would be a great addition to the base game.
The treasure attacks not happening is another bug introduced with Chapter 4, along with a condition that makes all the static overland events not happen sometimes.
Yes, the purge should be a mix of both and have 100 levels of difficulty.
Beating a level 100 purge would require a 10 man clan in a massive castle armed to the teeth.
Regardless of winning or losing, the purge should cause massive damage to a base so after the 10 man clan has something to do.
Content creators could make good content about the purge if it actually would be challenging to beat it.
People should be talking about the level 100 purge on forums on how to beat it.
The main focus of conan exiles is PVE but for some reason losing a thrall ,gear or buildings isnt allowed.Because crybabies only want to win.
Are we sure that the treasure attacks not happening is a bug? Have we heard anything from FC one way or the other? I for one would love to have them back.
I cant figure out why they removed the Purge completely.
I mean then could have added that Stygian raid thing to the game and just toggle off the Purge in the server settings on officials - leaving for private server owners to decide whether they want it or not (there was a setting to disable/enable purges).
They could have added one thing beside the other, but took the extra effort to remove the old thing completely.
I cant stop feeling that something is missing in the game.
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